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Character biography

Harley was born in July 2258 to James and Catherine at the Jefferson Memorial, where they worked on Project Purity. Catherine died shortly after giving birth, due to cardiac arrest of an unknown cause. James suspended the project and travelled to Vault 101 via Megaton (with the help of Star Paladin Cross). Harley's childhood was kept a secret in order to shelter her from the outside world, and to keep up the pretence of the social experiment for which the Vault was constructed.

For 19 years she lived in Vault 101 without incident, but in 2277, 200 years after the Great War, James disappeared without any explanation. Harley, with the help of Amata Almodovar, left the safety of the Vault to search for him. Harley first took refuge in the little town of Megaton, and after disarming the atomic bomb in the centre, and helping Moira Brown complete an intelligent |wasteland survival guide, took up residence there.

While searching she helped many, such as finding a diplomatic solution to the problems in Arefu, aiding Big Town from a super mutant attack, rescuing a group of mercs known as Reilly's Rangers from a DC hotel rooftop, saving an escaped android from a life of slavery, aiding a group of escaped slaves, freeing child slaves from Paradise Falls, stopping a pair of costumed kooks from terrorising Canterbury Commons, riding an infestation of fire ants from Grayditch, returning to vault 101 and stopping the Overseer's rein of tyranny, recovering the declaration of independence and a stradivarius violin; all the while collecting Quantum for a Nuka-Cola addict.

After tracking down her father, Project Purity was put back on track, but the reunion was cut short when the Enclave commander Augustus Autumn arrived and demanded ownership of the Project. James was unwilling to allow the project to fall into the hands of the Enclave and sacrificed himself by filling the control chamber of Project Purity with deadly amounts of radiation, in hopes of killing Colonel Autumn and the other soldiers. Colonel Autumn, however, survived. The Enclave took control of the project, but are unable to operate it.

After fleeing from the Jefferson Memorial building with the remainder of Project Purity staff, Harley took refuge within the Citadel where she enlisted the help of the Brotherhood of Steel to retrieve a G.E.C.K. from Vault 87 for use in the soon-to-be-recaptured Project Purity. Because the G.E.C.K. was in a highly irradiated chamber, she enlisted the help of Fawkes, a friendly super mutant to retrieve it. Once the G.E.C.K. was retrieved, Harley was captured by Colonel Autumn and taken to Raven Rock. There, President Eden presented her with a canister of modified FEV for insertion into Project Purity, which would poison any mutated creature drinking the purified water. Harley was disgusted and aided in the destruction of Raven Rock. Project Purity was recaptured with the aid of Liberty Prime. There, after finally stopping Colonel Autumn the purifier was activated and the wasteland was finally given the greatest gift of all, fresh, clean drinking water.

When the waters of life finally flowed and the Enclave were eradicated from the region she left the Capital Wasteland for a fresh start. Harley took up travelling, providing help to those in need and using courier work to keep herself afloat, eventually reaching the Mojave. One October night in 2281 a delivery went badly wrong, Harley was shot and left for dead in a shallow unmarked grave. Found and nursed back to health she made a miraculous recovery, and after helping defend the town from a group of escaped convicts, she left, MF Hyperbreeder Alpha in hand, to track the men who attempted to kill her.

TBC

Ending

Fallout 3

Scenes Voice-over narration In-game Condition
And so it was that the Lone Wanderer ventured forth from Vault 101 intent on discovering the fate of a father who has once sacrificed the future of humanity for that of his own child. Video appears generic, therefore should appear almost always.
None Completing Head of State by helping the escaped slaves. Completing Agatha's Song by bringing the violin to her. Good karma.
It was not until the end of this long road that the Lone Wanderer was faced with that greatest of virtues – sacrifice, but the child refused to follow the father's selfless example, instead, allowing a true hero to venture into irradiated control chamber of project purity. Send Fawkes into the control room. You can only send a follower in if you have Broken Steel installed.
Thankfully, when selected by the sinister president to be his instrument of annihilation, the Wanderer refused. Humanity with all its flaws was deemed worthy of preservation. The waters of life flowed at last – free and pure, for any and all. The Capital Wasteland at long last was saved. Do not add FEV at the end. Destroy Raven Rock at the end.
So ends the story of the Lone Wanderer, who stepped through the great door of Vault 101 and into the annals of legend. But the tale of humanity will never come to a close, for the struggle of survival is a war without end, and war – war never changes. Occurs in all endings with Female protagonist, even if these locations are never visited.
The Capital Wasteland proved a cruel inhospitable place, but the Lone Wanderer refused to surrender to the vices that had claimed so many others. The values passed on from father to child – selflessness, compassion, honor – guided this noble soul through countless trials and triumphs. Good Karma

Fallout: New Vegas

Slide Voice-over narration In-game condition
Goodsprings end slide 01
And so the Courier, who had cheated death in the cemetery outside Goodsprings, cheated death once again, and the Mojave Wasteland was forever changed. Default ending, you will always get it when you finish the game.
NCR end slide 01
The New California Republic celebrated its second victory at Hoover Dam, establishing definitive control over the entire Mojave Wasteland. Soon after, they negotiated terms to annex The Strip, Freeside, and many surrounding communities. The Mojave Wasteland, at long last, had entirely fallen under the NCR's banner. Complete the endgame quest Eureka! for the NCR.
Courier end slide 01
The Courier, fair and even-handed in her dealings throughout the Wasteland, was honored by the NCR for his/her support of the military at Hoover Dam. He/she was presented with the Golden Branch, the highest civilian decoration given by the Republic. Good Karma, NCR Victory
Black Mountain end slide 02
Tabitha and Rhonda went east, through Caesar's land. Occasionally tales of their exploits found their way back west, though few believed them. Eventually the stories concerning the duo were collected and published, and proved to be quite popular with children. Repair Tabitha's Robot, Rhonda.
Raul end slide 01
Invigorated by his travels with the Courier, Raul once more took up his guns in memory of his lost Rafaela. Soon after, the Mojave was filled with tales of the ghost-vaquero who hunts down those who prey on the weak. Acquire Raul as a companion and complete his personal quest, Old School Ghoul, by convincing him to become a vaquero again.
Boomer end slide 01
With the help of the Gun Runners, the Boomers developed a healthy trading relationship with the NCR. Eventually the Boomers began wandering out into the wasteland, while still preventing outsiders from entering Nellis. Complete Volare!, complete the endgame quest Eureka! for the NCR.
Brotherhood of Steel end slide 03
The Brotherhood and the NCR in the Mojave Wasteland declared an official truce, despite continued hostilities between the two in the west. As per their agreement, the NCR handed over all suits of salvaged power armor and in return the Brotherhood helped patrol I-15 and Highway 95. Complete Eyesight to the Blind, sign truce in For the Republic, Part 2, complete the endgame quest Eureka! for the NCR.
Veronica Santangelo end slide 02
Despite her departure from the group, the Brotherhood's peace treaty with NCR came as some relief to Veronica. Though she remained friendly with surface patrols, she was never again permitted to enter the bunker she once called home. Fearing for the safety of anyone she associated with, she continued her solitary life as a scavenger. But reports would emerge from Mojave scientists and social workers of old equipment miraculously repaired and research notes mysteriously completed. Complete I Could Make You Care by encouraging Veronica to join the Followers of the Apocalypse. Form a truce between the Brotherhood of Steel and the NCR during the quest For the Republic, Part 2.
Fiend end slide 01
Their leaders destroyed by the Courier, the Fiends scattered throughout the wasteland. Without the organization of Motor-Runner, Cook-Cook, Violet, and Driver Nephi, they were easy prey. Kill all the Fiend leaders: Motor-Runner, Cook-Cook, Violet, and Driver Nephi. This ending overrides all others for the Fiends if this condition is met.
Followers of the Apocalypse end slide 03
After the NCR's victory at the dam, in part thanks to Follower's medical support, NCR allowed the Followers to care for refugees as they see fit. Old Mormon Fort expanded its services and was able to aid more people, becoming a refuge for the less fortunate citizens of New Vegas. Complete Eureka! for the NCR and convince the Followers of the Apocalypse to support the NCR after completing You'll Know It When It Happens.
FNV Arcade Ending Slide 1
Arcade had hoped that Freeside would be able to remain independent of NCR rule, but he was glad that Caesar's Legion had been stopped at Hoover Dam. He tended to the sick in Freeside for a while longer, then returned to NCR territory to become a teacher with the Followers there. Complete Eureka! for the NCR; complete For Auld Lang Syne and advise Arcade to return to the Follower's camp in Freeside.
Goodsprings end slide 02
Goodsprings saw more trade along I-15 after NCR gained control of the Mojave Wasteland, but with that came a heavy burden of the Republic's taxes. Some old-timers, unable to handle the cost, were forced to move on, grumbling all the while. Complete Ghost Town Gunfight, complete the endgame quest Eureka! for the NCR.
Rose of Sharon Cassidy end slide 01
In the years following the destruction of Cassidy Caravans, NCR used evidence of the plot to blackmail the Crimson Caravan and the Van Graffs. NCR enacted strict trade laws with little resistance, strengthening their supply lines and their position in the Mojave. Complete Heartache by the Number by exposing the Van Graffs and the Crimson Caravan to the NCR authorities.
Rose of Sharon Cassidy end slide 02
Cass survived to see the NCR flag flying proud over Hoover Dam, and thought for a moment... this is what a hero must feel like. She was about to tell the Courier not to get too proud of himself/herself, then she figured he/she knew that already. Side with the NCR at the end.
Great Khan end slide 01
After the Second Battle of Hoover Dam, the Great Khans returned for a time to Red Rock Canyon. The NCR's pressing need to expand proved greater than its promise of amnesty, and before long the government decided the Khans had to go. The surviving Great Khans were relocated to an isolated, barren reservation, well north of NCR trade routes. Convince Papa Khan to break his alliance with Caesar's Legion, replace Papa Khan with Regis in For the Republic, Part 2, and complete the endgame quest Eureka! for the NCR.
Jacobstown end slide 02
Thanks to the Courier and Lily, a cure for the nightkin's schizophrenia was found shortly after Doctor Henry's experiment concluded. Nightkin and other super mutants in the wasteland flocked to Jacobstown, and the town became known as a haven where a mutant could find peace. Complete Guess Who I Saw Today, pass the Speech check with or kill Keene, and the science check with Doctor Henry, or encourage Doctor Henry to continue his tests on Lily.
Lily end slide 03
Encouraged by the Courier to take her medication regularly, Lily's mind eventually attained a semblance of clarity. Her memories dulled by the pills, she cast aside the recording of her grandchildren, no longer remembering its significance. Encourage Lily to take her medication regularly in her unmarked quest, Lily and Leo.
Kings end slide 01
After the NCR victory at Hoover Dam, the temporary truce between them and The Kings blossomed into a full-scale relief effort for the people. While the NCR made repeated entreaties that Freeside join the Republic, The Kings steadfastly maintained their independence. Ease tensions between NCR and The Kings in G.I. Blues, complete the endgame quest Eureka! for the NCR.
Rex end slide 01
After Rey's brain was transplanted into Rex's cybernetic body, it took Rex some time to adjust to the old scrapyard dog's memories. Eventually, Rex's mind settled peacefully, melding his own memories with that of long travels with Old Lady Gibson. Complete Rex's personal quest, Nothin' But a Hound Dog, by implanting Rey's brain in Rex.
The Misfits end slide 01
Shaped up by the Courier's advice, The Misfits distinguished themselves during the Legion's attack on Camp Golf. Mags was finally promoted to Sergeant, and the rest of The Misfits received an official commendation. They continued to serve with distinction for many years. Complete "Flags of Our Foul-Ups" by following O'Harahan's or Mags' advice.
Novac end slide 01
Though Novac was a low-priority target for the Legion, many of Novac's citizens died in its defense. In the weeks that followed, several Bright Followers returned to Novac to help restore its defenses, allowing it to remain independent of the NCR. Complete Come Fly With Me, complete any endgame quest except Veni, Vidi, Vici.
Boone end slide 03
Looking for a place where he could be of some use, Boone found himself re-enlisting with his old unit. Though his regrets remained in his thoughts, they coalesced into a purpose, and Boone embraced it. He spent his leave time hunting down slavers in the desert, his First Recon beret the last thing they never saw. Complete Eureka! for the NCR; complete I Forgot to Remember to Forget by convincing Boone to make amends over Bitter Springs.
Powder Gangers end slide 01
After Hoover Dam, the leaderless Powder Gangers at the Correctional Facility vanished into the wastes, leaving the prison empty. The Correctional Facility became another abandoned ruin in the wasteland, its carcass occasionally picked over by enterprising prospectors. Eddie dies.
Powder Gangers end slide 05
After the Vault 19 Powder Gang surrendered to the NCR, they were re-incorporated into the correctional system. The NCR did increase their sentences, as they aren't about to take off time for good behavior. Destroy ONLY the sulfur deposits below Vault 19 and convince Philip Lem to surrender to the NCR.
Primm end slide 02
After Hoover Dam, NCR helps rebuild Primm as a major stopping point on the Long 15. Though Primm's citizens chafe under NCR's taxes, they benefit greatly from the increased protection and merchant traffic. Complete My Kind of Town by persuading the NCR to protect the town, complete the endgame quest Eureka! for the NCR.
ED-E end slide 02
With its logs cleared and its systems upgraded ED-E remained a vigilant and constant companion to the Courier. The Followers of the Apocalypse used the information recovered from ED-E on Poseidon Energy, to develop new methods to harness the energy of the sun. Complete ED-E My Love by taking ED-E to the Followers of the Apocalypse
Rangers end slide 01
Due to the Courier's intervention, Chief Hanlon abandoned his plan to sabotage the defense of Hoover Dam. The rangers assisted the troopers admirably during the Legion's ill-fated attack. Though General Oliver and Chief Hanlon were both praised for their leadership, the chief quietly stepped out of the spotlight. After a brief fanfare for a life full of accomplishments, Chief Hanlon retired and returned to the peace and quiet of his ranch in Redding. Convince the chief to stop falsifying records, complete the endgame quest Eureka! for the NCR.
Remnants end slide 01
After their bold arrival at Hoover Dam, the Remnants disappeared as quickly as they came. Legends of their power spread throughout the southwest, a reminder of why people once feared the sight of vertibirds in the sky. Complete the quest For Auld Lang Syne, complete any endgame quest except Veni, Vidi, Vici.
Endscrn wn02
And so the Courier's road came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the Old World. Because war... war never changes. Default ending, you will get it when you finish the game.

Companions

Arcade

Arcadespecial





Veronica

Veronicaspecial
Apparel Weapon Other items On death
T-51b power armor Ballistic fist
Tesla-Beaton prototype
Formal wear -





Boone

Boonespecial





Cass

Cassspecial




Raul

Raulspecial





Lily

Lily
Apparel Weapon Other items On death
N/A Super sledge
Light machine gun
-





ED-E

ED-E-trailer
Apparel Weapon Other items On death
- Upgraded zapper - -





Rex

FNVRex
Apparel Weapon Other items On death
- - Rey's brain
Doggie treat
-






Cross

Star Paladin Cross
Apparel Weapon Other items On death
T-51b power armor
Composite recon helmet
Burnmaster -





Fawkes

Fawkes
Apparel Weapon Other items On death
N/A -
Vault girl pinup
Vault girl pinup
Vault girl pinup
Vault girl pinup inverted
Vault girl pinup inverted
Vault girl pinup inverted
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