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Guns

Guns are the most common ranged weapons of the Mojave Wasteland. They are numerous and varied and ammunition is relatively easy to acquire.Fallout: New Vegas loading screen

Pistols

Pistol name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
.357 magnum revolver .357 magnum revolver² 26 45.5 1.75 x1 26 26 1.0 0.5 .357
magnum
6 995 2 110 55 0 3 0008F216
Lucky357Magnum Lucky² 30 82.5 2.75 x2.5 30 17 1.76 0.3 .357
magnum
6 1120 2.5 1500 600 0 3 000E2C86
.44 magnum revolver² 9999999 999999999 1.88 x1 36 25 1.44 0.7 .44
magnum
6 1245 3.5 2500 714.3 50 5 0008F215
MysteriousMagnum Mysterious Magnum² 42 102.4 2.44 x1 42 22 1.91 0.5 .44
magnum
6 745 4 3200 800 50 6 00127C6C
.45 Auto pistol with the improved sights modification .45 Auto pistol² Honest Hearts 29 79.8 2.75 x1 29 17 1.7 0.8 .45
Auto
7 745 1.5 1750 1166.7 25 3 xx008E1A
A Light Shining in Darkness A Light Shining in Darkness² Honest Hearts 33 144.4 4.38 x2 33 15 2.2 0.55 .45
Auto
6 1245 1.2 4500 3750 75 3 xx009DBE
5 5.56mm pistol² Gun Runners' Arsenal 28 77 2.75 x2 28 21 1.33 0.6 5.56mm 5 870 5 1200 240 50 6 xx000813
FNVThatGun That Gun 30 90 3.0 x2.5 30 19 1.58 0.5 5.56mm 5 1120 5 1750 350 50 6 00133058
9mm pistol 9mm pistol² 16 50 3.13 x1 16 17 0.94 0.7 9mm 13 745 1.5 100 66.7 0 2 000E3778
Maria Maria² 20 75 3.75 x2 20 15 1.3 0.2 9mm 13 995 1.5 1000 666.7 0 2 000E7655
10mm pistol 10mm pistol² 22 60.5 2.75 x1 22 17 1.29 0.8 10mm 12 395 3 750 250 25 4 0000434F
Weathered10mmFNV2 Weathered 10mm pistol Courier's Stash 24 66 2.75 x1 24 17 1.41 0.8 10mm 12 545 3 1200 400 0 4 001735D4
FNV 12,7mm Pistol 12.7mm pistol 40 110 2.75 x1 40 17 2.35 1.1 12.7mm 7 395 3.5 4000 1142.9 75 7 0008F213
Li'l Devil Li'l Devil¹ Gun Runners' Arsenal 45 146.3 3.25 x2 45 15 3.0 0.9 12.7mm 7 595 3.2 16000 5000 75 8 xx000805
HuntingRevolver Hunting revolver
(GRA) Gun Runners' Arsenal
58 87 1.5 x1 58 31 1.87 0.35 .45-70
Gov't
5 545 4 3500 875 75 6 0008F214
xx000852
RangerSequoia Ranger Sequoia 62 104.6 1.69 x1.5 62 30 2.07 0.1 .45-70
Gov't
5 395 4 1200 300 75 6 00129A44
PolicePistol Police pistol¹ Dead Money 30 60 2.0 x1 45 19 1.58 0.5 .357
magnum
6 1120 3 1000 333.3 0 4 xx00BBC2
Silenced22Pistol Silenced .22 pistol¹ 9 31.5 3.5 x3 18 17 0.53 0.5 .22LR 16 495 3 80 26.6 0 1 000E377A

Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50

Rifles

Rifle name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Anti-materiel rifle Anti-materiel rifle¹
(GRA) Gun Runners' Arsenal
110 49.3 .45 x1 110 55/
65
2/
1.69
.015 .50 MG 8 470 20 5600 280 100 8 0008F21C
xx00084F
FNV assault carbine Assault carbine
(GRA) Gun Runners' Arsenal
13 156 12 x.06 13 20 3.25 1.2 5mm 24 3745 6 3950 658 75 3 0008F21E
xx000850
Automatic rifle Automatic rifle Dead Money 40 240 6 x.18 40 35 2.28 2.5 .308 20 995 16 4500 281 100 8 xx00A7A9
Battle rifle Battle rifle Gun Runners' Arsenal 48 92.6 1.93 x1 48 25 1.92 .55 .308 8 1495 9.5 1500 158 75 6 xx000812
ThisMachineFNV This Machine 55 117.9 2.14 x1 55 22 2.5 .5 .308 8 2995 9.5 2800 295 75 6 000F062B
BB gun BB gun 4 6.2 1.54 x1 4 28 .14 .5 BB 100 245 2 36 18 0 1 00004323
FNVLEBBGun Abilene Kid LE BB gun 4 6.2 1.54 x1.5 70 28 .14 .5 BB 100 495 2 500 250 0 1 0015FF5D
BrushGun Brush gun 75 92.3 1.23 x1 75 33 2.27 .06 .45-70 6 745 5 4900 980 100 6 00121148
Medicine Stick Medicine Stick Gun Runners' Arsenal 78 108 1.38 x1 78 31 2.52 .06 .45-70 8 995 5.5 20000 3636 100 6 xx00080E
Cowboy repeater Cowboy repeater 32 54.2 1.69 x1.25 32 27 1.19 .06 .357
mag
7 595 5 800 160 25 4 0008F21A
File:La Longue Carabine cropped.png La Longue Carabine¹ 35 75.4 2.15 x1.5 35 24 1.46 .05 .357
mag
11 745 5 1500 300 25 5 000F56F5
Hunting rifle Hunting rifle 52 49.3 .95 x2 52 40 1.3 .01 .308 5 1495 6 2200 366 50 6 00004333
Paciencia Paciencia Gun Runners' Arsenal 55 65.1 1.18 x2 110 35 1.57 .01 .308 3 1745 6.2 12000 1936 50 6 xx00080C
LMGRend Light machine gun 21 252 12 x.06 21 18 5.83 1.5 5.56
mm
90 3995 15 5200 347 100 8 000906DF
Bozar Bozar¹ Gun Runners' Arsenal 19 285 15.01 x.05 19 18 4.22 .75 5.56
mm
30 3995 15 20000 1333 100 8 xx000806
Marksman carbine Marksman carbine¹ 24 136.8 5.7 x1 24 14 1.71 .04 5.56
mm
20 1995 6 5200 867 100 4 00106FEA
All-American All-American¹ 26 156 6 x1 26 13 2.0 .035 5.56
mm
24 1995 6 5900 983 100 4 00106FEB
ServiceRifle Service rifle 18 75.6 4.2 x1 18 15 1.2 .55 5.56
mm
20 1995 8.5 540 64 25 2 000E9C3B
Survivalist's rifle Survivalist's rifle Honest Hearts 48 187.2 3.9 x1 48 20 2.4 .08 12.7
mm
10 2495 8.5 5400 635 75 4 xx00DD79
Sniper rifle Sniper rifle¹ 45 86.8 1.93 x2 45 27 1.66 .02 .308 5 395 8 4100 513 75 6 00004353
FNV sniper rifle Suppressor Christine's COS silencer rifle¹ Old World Blues (add-on) 62 99.6 1.61 x2.5 62 38 1.63 .02 .308 5 420 5.5 6100 1109 75 6 xx0112BA
FNV Gobi Campaign Scout Rifle Gobi Campaign scout rifle¹ 48 102.9 2.14 x2 80 24 2.0 .018 .308 6 795 4.5 6200 1378 75 6 001429E1
TrailCarbine Trail carbine 48 73.8 1.5 x1 48 29 1.65 .06 .44
mag
8 2495 5.5 3900 709 75 5 000CD539
Varmintrifle Varmint rifle 18 21.9 1.22 x1 18 35 .51 .024 5.56
mm
5 595 5.5 75 14 0 3 0007EA24
Ratslayercropped Ratslayer¹ 23 30 1.3 x5 23 33 .7 .0225 5.56
mm
8 995 4.5 2000 444 0 3 000E5B17

Unique weapons are highlighted with a darker background
¹ Scoped by default.

SMGs

Submachine gun name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
.45 Auto SMG Honest Hearts 26 286 11 x0.06 26 19 5.47 2.3 .45
Auto
30 2995 11 3750 341 75 6 xx00996C
9mm SMG 9mm SMG 14 154 11 x0.06 14 20 2.8 1.5 9mm 30 2745 4 850 213 25 3 0008F217
Vance's 9mm SMG Vance's 9mm SMG 17 221 13 x0.05 17 20 4.25 1.5 9mm 60 3745 4 1500 375 25 3 000E32F4
10mm SMG 10mm SMG 19 171 9 x0.08 19 22 2.59 2.2 10mm 30 2495 5 2370 474 50 5 00004321
Sleepytyme Sleepytyme¹ Gun Runners' Arsenal 22 220 10 x0.1 22 22 4.0 1.7 10mm 40 2495 5 8250 1650 50 5 xx00080D
12 12.7mm SMG
(GRA) Gun Runners' Arsenal
36 324 9 x0.08 36 24 4.5 2.0 12.7mm 21 2495 5 5100 1020 100 6 001429D1
xx00084E
H&H Tools nail gun H&H Tools nail gun Lonesome Road (add-on) 9 126 14 x0.12 9 20 2.7 1.4 Nails 90 2745 4 5000 1250 75 2 xx00925E
Silenced22SMG Silenced .22 SMG 10 110 11 x0.23 20 19 2.1 2.0 .22LR 180 4995 8 1850 231 50 2 0008F218

Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

Shotguns

Shotgun name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Caravan shotgun Caravan shotgun 045
(6.4 x7)
144.6 3.21 x1 6 20 2.25 2.2 20ga 2 695 3 675 225 25 3 000CD53A
SturdyCaravanShotgun Sturdy caravan shotgun Courier's Stash 050
(7.1 x7)
160.7 3.21 x1 7 27 1.85 4 20ga 2 1495 3 875 292 0 3 001735E3
HuntingShotgun Hunting shotgun 070
(10 x7)
116.7 1.67 x1 10 28 2.5 1.5 12ga 5 995 7.5 3800 507 75 5 0008ED0B
DinnerBell Dinner Bell 075
(10.7 x7)
125 1.67 x1 11 28 2.67 1.2 12ga 5 745 7.5 4800 640 75 5 000F0B12
File:ScreenShot37png.png Lever-action shotgun 048
(6.9 x7)
84.9 1.8 x1 7 25 1.92 1.9 20ga 5 495 3 2000 667 50 4 0008ED0C
RiotShotgun Riot shotgun 067
(9.5 x7)
268 4.0 x1 10 17 3.94 2.5 12ga 12 870 5 5500 1100 100 7 0008ED0A
Sawed-off shotgun Sawed-off shotgun¹ 100
(7.1 x14)
28.2 2.34 x1 7 37 2.7 4.0 12ga 2(1) 395 4 1950 488 50 4 0000434C
BigBoomer Big Boomer 120
(8.6 x14)
34.2 2.58 x1 9 35 3.43 3.5 12ga 2(1) 395 4 2500 625 50 4 001673CD
File:ScreenShot34png.png Single shotgun 050
(7.1 x7)
20.9 2.6 x1 7 50 1.0 1.4 20ga 1 995 7 175 25 0 5 000E393B

Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

Heavy Weapons

Heavy weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
K9000CyberdogGun K9000 cyberdog gun¹ Old World Blues (add-on) 26 182 7 x0.5 13 27 2.9 1.35 .357
magnum
50 2495 27 7500 278 75 8 xx00E39E
FIDO FIDO¹ Old World Blues (add-on) 36 252 7 x0.5 18 28 3.9 1.5 .44
magnum
50 2495 27 9500 352 85 9 xx00FD3C
Minigun Minigun 12 240 20 x0.5 12 30 3.2 1.0 5mm 240 5995 25 5500 220 100 10 0000433F
CZ57Avenger CZ57 Avenger 13 390 30 x0.5 13 25 6.24 0.55 5mm 120 7995 18 8500 340 100 10 001629B6
Shoulder mounted machine gun Shoulder mounted machine gun Lonesome Road (add-on) 30 210 7 x0 20 30 3.0 0.9 10mm 60 3995 17 7500 442 75 7 xx008858

Unique weapons are highlighted with a darker background
¹ Scoped by default

Energy weapons

Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent.Fallout: New Vegas loading screen

Energy Pistols

Energy pistol name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Alien blaster Alien blaster¹ Wild Wasteland 75 131.3 1.8 x100 50 20 3.75 0 Alien
power
cell
10 2495 2 4000 2000 75 1 00004322
Euclid's C-Findercropped1 Euclid's C-Finder 0
+150 Explosion
20.6 0.2 x50 0 50 3 0.5 ARCHII
charge
1 3995 15 1 0.07 0 1 0014EB3C
Flare gun Flare gun² ³ Lonesome Road (add-on) 10
+1Fire/10s
3.4 1.8 x1.5 10 30 0.67 0.5 Flamer
fuel
10 245 2 500 250 0 3 xx004C4E
Laser pistol Laser pistol²
(GRA)² Gun Runners' Arsenal
12 45 3.75 x1.5 12 15 0.8 0.1 SEC 30 995 3 175 58.3 0 1 00004335
xx00084D
Compliance Regulator Compliance Regulator² Honest Hearts 8 30 3.75 x1.5 12 15 0.53 0.1 SEC 30 995 3 175 58.3 0 1 xx00C626
Laser pistol (Gamebryo) Missing laser pistol³ 11 41.3 3.8 x1.5 11 15 0.73 0.1 SEC 30 995 3 175 58.3 0 1 0010A6FC
Pew Pew Pew Pew² 75 150 2.0 x2.5 50 35 2.14 0.1 SEC 10(2) 395 3 2498 832.6 0 1 00103B1D
PlasmaDefenderFNV Plasma Defender
(GRA) Gun Runners' Arsenal
38 95 2.5 x 1 38 20 1.9 0.3 SEC 32(16) 495 2 3000 1500 50 2 00090727
xx000853
Plasma pistol Plasma pistol²
(GRA)² Gun Runners' Arsenal
33 57.8 1.75 x1.5 33 30 1.1 0.5 SEC 32(16) 745 3 200 66.6 0 2 00004343
xx000855
Pulse gun Pulse gun 5
+250EMP/
+110EMP
5.17 1 x1 5 20 0.25 0.1 SEC 25(5) 495 2 1800 900 25 2 00090A6B
RechargePistol Recharger pistol 18 90 5 x1.2 18 13 1.38 0.1 MF
breeder
20 1495 7 2700 385.7 50 2 0009071F
MF Hyperbreeder Alpha MF Hyperbreeder Alpha² Gun Runners' Arsenal 25 175 7 x2 25 20 1.25 1.0 MF
breeder
10 3995 7 8900 1271.4 50 2 xx000802
Sonic emitter Sonic emitter - Gabriel's bark² Old World Blues (add-on) 55
+20EMP
56.9 1.03 x1 25 30 1.83 0.1 SEC 24(12) 495 2 3500 1750 50 2 xx00E37E
Sonic emitter Sonic emitter - opera singer² Old World Blues (add-on) 55
+20EMP
56.9 1.03 x1 25 30 1.83 0.1 SEC 24 495 2 3500 1750 50 2 xx00E1B8
Sonic emitter Sonic emitter - revelation² Old World Blues (add-on) 31
+20EMP
32.1 1.03 x1 18 30 1.03 0.1 SEC 24 495 2 3500 1750 50 2 xx00E381
Sonic emitter Sonic emitter - robo-scorpion² Old World Blues (add-on) 65
+20EMP
67.2 1.03 x1 30 30 2.16 0.1 SEC 24(8) 495 2 3500 1750 75 2 xx00E386
Sonic emitter Sonic emitter - tarantula² Old World Blues (add-on) 60
+20EMP
62.1 1.03 x1 30 30 2.0 0.1 SEC 24(8) 495 2 3500 1750 75 2 xx00E389

Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has chosen the Wild Wasteland trait.
² Improved holdout weapon: May be concealed if Sneak ≥ 50.
³ Frightens abominations.
⁴ Does bonus damage to robots and power armored foes.

Energy Rifles

Energy rifle name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Gauss rifle Gauss rifle² 120 45 3 x2 60 40 3 0.03 MFC 5
(1)
395 7 3000 429 75 5 0015837B
Gauss rifle FNVUnique YCS/186¹ ² 140 52.5 3 x2 70 40 3.5 0.0275 MFC 4
(1)
495 8 3000 375 75 5 0015B38D
Holorifle Holorifle² Dead Money 80 88.9 1.11 x1 80 30 2.67 0.4 MFC 4 495 8 3000 375 50 4 xx0092EF
LAER LAER Old World Blues (add-on) 65 162.5 2.5 x1.5 15 32 2 0.08 MFC 20 370 4 8000 2000 75 4 xx00B9CF
LAER Elijah's advanced LAER Old World Blues (add-on) 65 178.8 2.75 x1.5 15 32 2 0.08 MFC 15 245 4 8500 2125 75 4 xx015DD3
RCW Laser RCW 15 135 9 x0.5 15 20 2.25 0.08 ECP 60 1995 4 2150 537 50 4 0009073B
Laser rifle Laser rifle 22 67.8 3.08 x1.5 23 18 1.22 0.025 MFC 24 620 8 800 100 25 3 00004336
AER14 prototype AER14 prototype 35 105 3 x2 35 20 1.75 0.0225 MFC 24
(12)
495 8.5 2200 259 25 3 001479B3
File:AER9LASERRIFLE.png Van Graff laser rifle 15 46.2 3.08 x1.5 15 18 0.83 0.025 MFC 24 270 8 800 100 0 3 001251CD
MultiplasRifle Multiplas rifle 105
(35x3)
105 1 x1 34 35 3 1.5 MFC 30
(10)
245 7 2500 357 50 4 00121168
Plasma rifle Plasma rifle 47 65.8 1.4 x2 47 30 1.57 0.2 MFC 24
(12)
370 8 1300 163 25 3 00004344
PlasmaRifle Van Graff plasma rifle 32 44.8 1.4 x2 32 30 1.06 0.2 MFC 24
(12)
370 8 1300 163 0 3 001251CC
Q35mattermod Q-35 matter modulator 40 96 2.4 x2 62 28 1.43 0.2 MFC 12 1245 7 3000 429 25 2 000E6064
FNVRechargerRifle Recharger rifle 12 51.1 4.3 x1.5 12 19 0.63 0.02 MF
breeder
7 370 15 250 17 0 5 00121154
Tri-beam laser rifle Tri-beam laser rifle
(GRA) Gun Runners' Arsenal
66
(22x3)
180 2.73 x1.5 22 23 2.87 0.5 MFC 24
(8)
245 9 4800 533 75 4 000E2BF4
xx000854

Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has not chosen the Wild Wasteland trait.
² Scoped by Default.

Energy Heavy Weapons

Energy heavy weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Arc welder Arc welder Lonesome Road (add-on) 9
+8/+4EMP¹
72 8 x4 1 30 0.9 0.5 ECP 30 1245 15 3700 247 75 7 xx00766B
Flamer Flamer 16
+2Fire/5s
130 8 x4 1 50 1.6 0.5 Flamer
fuel
60 995 15 2350 157 50 7 0000432D
Cleansing Flame Cleansing Flame Gun Runners' Arsenal 15
+10Fire/6s
115 7 x1 1 55 4.1 1.5 Flamer
fuel
100 1495 22 9500 432 50 7 xx00080B
Gatling laser Gatling laser 10 300 30 x1 10 30 4 0.6 ECP 240 7495 18 6800 378 100 8 0000432E
Sprtel-Wood 9700 Sprtel-Wood 9700 Gun Runners' Arsenal 16 320 20 x1 16 30 4.3 0.5 ECP 90 4995 15 20000 1333 100 6 xx000803
Heavy incinerator Heavy incinerator 15
+20Explosion
+8Fire/5s
148 4 x0.83 5 50 1.5 0.5 Flamer
fuel
24 995 15 7200 480 100 8 000E2BFC
Incinerator Incinerator 1
+20Explosion
+4Fire/8s
46 2 x1.67 1 50 1.1 0.1 Flamer
fuel
30 995 12 1300 108 25 6 000906DA
PlasmaCaster Plasma caster 65 195 3 x1 65 25 2.6 0.7 MFC 10 395 20 7000 350 100 8 000906CF
The Smitty Special The Smitty Special Gun Runners' Arsenal 35 245 7 x0.1 35 30 3.5 1.3 MFC 20 1095 20 20000 1000 100 8 xx00080A
Tesla cannon Tesla cannon 80
+20Electrical/2s
127.4 1.34 x2 40 37 3.2 0.1 ECP 20
(4)
395 8 8700 1088 100 8 000E2BEC
FNVTeslaBeatonPrototype Elijah's jury-rigged Tesla cannon Old World Blues (add-on) 85
+20Electrical/2s
154.2 1.58 x2 45 37 3.4 0 ECP 30
(6)
245 8 13500 1688 100 8 xx01199E
FNVTeslaBeatonPrototype Tesla-Beaton prototype 90
+25Electrical/2s
145.8 1.34 x2 45 37 3.8 0.08 ECP 24
(4)
195 8 12525 1566 100 8 0015A47F

Unique weapons are highlighted with a darker background
¹ Does bonus damage to robots and power armored foes.

Explosives

Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority."Fallout: New Vegas loading screen

Projectile

Projectile explosive weapon name Damage per shot
AOE
Damage per second
Rate of fire
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
25mm grenade APW 25mm grenade APWGun Runners' Arsenal 2
+50Explosion
550 130 2.5 25 2.1 0.7 25mm 6 745 8 4200 525 75 5 xx00081B
Fat Man Fat Man
(GRA) Gun Runners' Arsenal
400
+600Explosion
1700 275.2 1.58 65 15.4 0.5 Mini
nuke
1 495 30 6000 200 100 8 0000432C
xx000AC3
Esther Esther Gun Runners' Arsenal 475
+600Explosion
1700 304.7 1.89 55 19.5 0.5 Mini
nuke
1 620 40 18000 450 100 8 xx000804
GrenadeMachinegun Grenade machinegun 0
+50Explosion
550 150 3 50 1.0 1 25mm 30 995 15 5200 347 100 8 00090A6A
FNV Mercy Mercy 5
+100Explosion
750 325.5 3.1 50 2.1 1 40mm 18 2495 15 5200 347 100 8 0015FFF4
Grenade launcher Grenade launcher 30
+100Explosion
750 57.4 0.6 35 3.71 0.7 40mm 4 495 12 4200 350 75 5 0007EA25
GrenadeRifleFNV Grenade rifle 2
+100Explosion
750 41.4 2.14 35 2.9 1 40mm 1 495 6 300 50 25 3 000FF576
Scorpion rifle Great Bear grenade rifle Lonesome Road (add-on) 15
+100Explosion
750 46.6 2.14 32 3.6 0.5 40mm 1 1245 5 950 190 25 3 xx0046C4
GrenadeRifleFNV Mercenary's grenade rifle Courier's Stash 2
+100Explosion
750 41.4 2.14 35 2.9 1 40mm 1 495 5.5 300 55 0 3 001735E4
Spider rifle Red Victory grenade rifle Lonesome Road (add-on) 2
+100Explosion
750 44.1 3.21 29 3.5 0.5 40mm 1 620 4 950 238 25 3 xx0046C3
GrenadeRifleUniqueFNV Thump-Thump 2
+100Explosion
750 43.2 2.79 35 2.9 0.8 40mm 1 620 5.5 800 145 25 3 001429E2
Missile launcher Missile launcher 125
+200Explosion
1000 70.1 1.58 55 5.9 0.3 Missile 1 245 20 3900 195 75 6 00004340
Annabelle Annabelle 150
+200Explosion
1000 77.3 1.89 47 7.4 0.02 Missile 1 495 15 5200 347 75 5 00162019
RedGlare Red Glare ¹ Lonesome Road (add-on) 20
+40Explosion
500 240 4 25 2.4 0.5 Rocket 13 2245 20 15000 750 100 6 xx004C3C

Unique weapons are highlighted with a darker background
¹ Scoped by default.

Thrown

Thrown explosive weapon name Damage per shot
AOE
Damage per second
Rate of fire
Action point cost
Damage per Action Point
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Dynamite Dynamite² 1 +75Explosion 750 30 0.4 24 3.17 0.3 25 83 0 1 000BA0F3
Fire bomb Fire bomb² Honest Hearts 1 +20Explosion
+4Fire/8s
212 12.5 0.4 24 2.2 0.5 200 400 50 2 xx00BCB4
Flash bang Flash bang² Lonesome Road (add-on) 1 +0Explosion 768 0.65 0.65 24 0.04 0.5 50 100 50 4 xx004C35
Frag grenade Frag grenade² 1 +125Explosion 900 82.2 0.65 24 5.3 0.5 150 300 25 2 00004330
HolyGrenadeFNV Holy Frag Grenade³ Wild Wasteland 1 +800Explosion 1500 522.4 0.65 24 33.4 0.5 500 1000 0 2 0014EA5A
Incendiary grenade Incendiary grenade 1 +50Explosion
+6Fire/15s
450 39.3 0.65 24 5.87 0.5 200 400 50 2 0014DDDE
Long-fuse dynamite Long-fuse dynamite² 1 +75Explosion 750 30.8 0.4 24 3.17 0.3 25 83 0 1 00109A0C
MFC grenade MFC grenade¹
Gun Runners' Arsenal
1 +75Explosion 600 49.6 .65 35 2.17 0.5 15 30 25 2 xx0008C8
Nuka-grenade Nuka-grenade¹
Gun Runners' Arsenal
1 +350Explosion
+2Fire/5s
450 230.9 0.65 24 15.04 0.5 50 100 100 2 xx000818
Plasma grenade Plasma grenade² 1 +225Explosion 450 147.4 0.65 24 9.4 0.5 300 600 75 2 00004332
Pulse grenade Pulse grenade² 1 +10Explosion
+200/+80EMP
750 7.2 0.65 24 .45 0.5 40 80 50 2 00004331
Tin grenade Tin grenade¹
Gun Runners' Arsenal
1 +100Explosion 768 65.8 0.65 35 2.89 0.5 25 50 0 2 xx000814

Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50
³ May only be acquired if the player has chosen the Wild Wasteland trait.
⁴ Does bonus damage to robots and power armored foes.

Placed

Placed explosive weapon name Damage per shot
AOE
Action point cost
Damage per Action Point
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Bottlecap mine Bottlecap mine² 1 +200Explosion 256 35 5.74 0.5 150 300 0 1 0000433A
C-4plasticexplosive C-4 plastic explosive¹ 1 +250Explosion 512 24 10.45 0.5 1000 2000 50 1 001221C1
Demolition charge Demolition charge Dead Money 2 +100Explosion 192 38 2.68 1.5 75 50 0 1 xx01140B
Detonator Detonator¹ N/A N/A - - 0.5 25 50 0 0 00130041
Fat mine Fat mine Gun Runners' Arsenal 5 +450Explosion 1400 35 13 3.25 275 84.62 50 3 xx000815
Frag mine Frag mine 1 +100Explosion 192 35 2.88 0.5 75 150 25 1 0000433C
Gas bomb Gas bomb Dead Money 1 +80Explosion 600 24 5.2 5 100 20 50 1 xx00C45D
MFC cluster MFC cluster¹ ²
Gun Runners' Arsenal
1 +(75x6)Explosion 600 35 12.9 0.5 110 220 50 2 xx0008C9
Plasma mine Plasma mine 1 +150Explosion 192 35 4.31 0.5 300 600 75 2 0000433D
PowderChargeFNV Powder charge² 1 +75Explosion 192 35 2.17 0.5 25 50 0 1 00109A0B
Pulse mine Pulse mine 1 +10Explosion
+200/+80EMP³
450 35 0.31 0.5 40 80 50 2 0000433E
Satchel charge Satchel charge Lonesome Road (add-on) 1 +250Explosion 384 35 7.17 0.75 125 166.66 50 4 xx0076E3
TimeBombFNV Time bomb² 1 +150Explosion 1024 24 6.29 0.5 750 1500 50 1 0013D534
Time bomb, high yield Time bomb, high yield² Gun Runners' Arsenal 1 +400Explosion 1536 24 16.71 0.5 750 1500 50 1 xx000811

¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
² Custom-built weapon
³ Does bonus damage to robots and power armored foes.

Melee

Most Melee Weapons are completely silent, making them excellent stealth weapons.Fallout: New Vegas loading screen

Bladed

Bladed melee weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Bowie knife Bowie knife² Lonesome Road (add-on) 23 79.6 3.46 x1.5 35 20 2.3 495 1 1000 1000 75 3 xx0046C7
Bowie knife Blood-Nap² Lonesome Road (add-on) 30 110.8 3.69 x1.5 45 17 3.5 495 1 2000 2000 50 4 xx00A606
BumperSword Bumper sword 32 45.5 1.42 x1 32 38 1.68 1495 12 2500 208 50 8 000CD50D
File:Sword of the wasted.png Blade of the East 65
+2Fire/10s
104.6 1.58 x1 30 35 4.3 3995 12 45 3.8 100 9 00143FBA
Blade of the West Blade of the West Lonesome Road (add-on) 60 127.9 2.13 x1.5 30 29 4.1 745 12 5700 475 100 9 xx008B05
File:ScreenShot26png.png Chainsaw³
(GRA) Gun Runners' Arsenal
80 80 1 x1 8 65 2.5 7995 20 2800 140 75 7 0015FE44
xx000851
Cleaver Cleaver² 7 17.8 2.54 x1 7 22 0.6 1245 2 20 10 0 2 00109A0A
CleaverUniqueFNV Chopper² 14 54.9 3.92 x2 14 22 1.3 1245 2 800 400 0 2 0014D2AA
Combat knife Combat knife² 15 48.5 3.23 x2 15 17 1.8 445 1 500 500 50 3 00004326
CombatKnifeUniqueFNV Chance's knife² 22 91.4 4.15 x2 22 17 2.6 445 1 900 900 50 3 00162C92
CosmicKnife Cosmic knife¹ Dead Money 12 36 3 x1 12 20 1.2 745 1 35 35 0 1 xx00BD09
Cosmic knife clean Cosmic knife clean¹ Dead Money 15 45 3 x1.2 15 20 1.5 995 1 50 50 0 1 xx012209
Cosmic knife super-heated Cosmic knife super-heated¹ Dead Money 14 42 3 x5 14 20 1.4 745 1 50 50 0 1 xx010589
Fire axe Fire axe 55 86.8 1.58 x1 27 22 5.0 995 8 2500 313 75 5 0011A8B9
Knock-Knock Knock-Knock 66 118.8 1.8 x1 33 21 6.3 545 8 3200 400 75 5 00156F7C
Hatchet Hatchet² 16 40.6 2.54 x1 16 22 1.5 1495 2 75 37.5 25 2 0011A8E4
Katana Katana Gun Runners' Arsenal 22 71.1 3.23 x2 22 21 2.1 995 3 2500 833 75 4 xx000817
Knife Knife¹ 8 24 3 x1 8 20 0.8 745 1 20 20 0 1 00004334
KnifeSpear Knife spear Dead Money 20 37.9 1.89 x1 20 35 1.1 1995 3 55 18.3 25 2 xx000FBE
KnifeSpear Knife spear clean Dead Money 25 47.4 1.89 x1.2 25 35 1.4 1995 3 55 18.3 25 2 xx012208
Machete Machete 11 33 3 x1.5 11 20 1.1 245 2 50 25 25 3 000CE569
BroadMachete Broad machete Courier's Stash 15 48.5 3.23 x2 15 17 1.8 370 1 75 75 0 3 001735E5
MacheteGeck Liberator 18 62.3 3.46 x3 18 18 2.0 370 2 1000 500 25 3 00127E45
File:ScreenShot30png.png Machete gladius 28 84 3 x1.5 28 20 2.8 370 2 1000 500 25 4 0015430B
ProtonAxe Proton axe Old World Blues (add-on) 50
+50/+20EMP
90.8 1.82 x1 25 22 4.5 995 8 3500 437.5 50 5 xx016A4B
ProtonicInversalAxe Protonic inversal axe Old World Blues (add-on) 58
+50/+20EMP
105.3 1.82 x1 45 25 4.6 1245 8 4000 500 55 5 xx009701
Ripper Ripper²³
(GRA) Gun Runners' Arsenal
50 50 1 x1 5 65 1.5 5995 6 1200 200 50 3 00004349
xx000857
Shishkebab Shishkebab 40
+2Fire/5s
94.3 2.31 x2 20 28 3.2 2495 3 2500 833.3 75 6 0000434E
Gehenna Gehenna Gun Runners' Arsenal 42
+5Fire/5s
121.3 2.77 x2 21 25 4.4 1995 3 12000 4000 75 6 xx00080F
StraightRazorFNV Straight razor¹ 5 18.5 3.69 x2 10 18 0.6 370 1 35 35 0 1 000F0F04
StraightRazorUniqueFNV Figaro¹ 8 33.2 4.15 x4 16 17 0.9 445 1 400 400 0 1 0014D2A7
Switchblade Switchblade¹ 7 14 2 x2 11 18 0.8 495 1 35 35 25 1 000289C3
ThermicLance Thermic lance³ 100 100 1 x1 10 65 3.1 9995 20 5500 275 100 7 0015C881

Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50.
³ Ignores DR/DT.
⁴ Includes double normal weapon damage in V.A.T.S.
⁵ Does bonus damage to robots and power armored foes.

Blunt

Blunt melee weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
9 iron 9 iron 17 40.3 2.37 x1 17 22 1.5 295 3 55 18 25 2 000FC335
Nephi's golf driver Nephi's golf driver 30 71.1 2.37 x1.2 30 21 2.9 245 1 500 500 25 2 000F56F6
Baseball bat Baseball bat
(GRA) Gun Runners' Arsenal
22 36.3 1.65 x1 22 25 1.8 1995 3 250 83.3 25 4 0000421C
xx00084C
Cattle prod Cattle prod 5 11.5 2.3 x2 5 28 0.36 2495 3 450 150 75 4 0013316D
Dress Cane Dress cane 22 50.8 2.3 x1 35 27 1.63 245 3 40 13.3 50 2 0011A8A0
Lead pipe Lead pipe¹ 22 55.8 2.54 x1 22 24 1.8 245 3 75 25 50 5 00004337
File:The Humble Cudgel cropped1.png The Humble Cudgel¹ 26 72 2.77 x1 26 21 2.5 370 3 350 116.7 50 5 00157BCA
Nail board Nail board 25 35.5 1.4 x0 25 27 1.85 295 4 250 62.5 25 7 000A01DD
File:FONVEagleFlagPole.PNG Old Glory Lonesome Road (add-on) 45 85.3 1.89 x1.5 80 22 4.1 1245 8 2500 312.5 50 7 xx0076E0
Pool cue Pool cue 15 22.5 1.5 x0 15 27 1.1 245 1 15 15 0 2 00004346
Police baton Police baton¹ 10 27.7 2.8 x1 10 23 0.87 1245 2 70 25 0 1 00004345
RebarClub Rebar club 42 50.4 1.2 x0.5 24 40 2.1 1245 9 500 56 50 9 000CD50E
Nuka Breaker Nuka Breaker Gun Runners' Arsenal 50 75.8 1.52 x2 50 35 2.86 995 8 7800 975 50 9 xx000807
Rolling pin Rolling pin 3 5.2 1.7 x0 8 24 0.25 495 1 10 10 0 2 000B2943
Shovel Shovel 12 20.8 1.7 x3 20 28 0.86 1495 3 55 18 0 3 0011E46F
Sledgehammer Sledgehammer 24 45.5 1.9 x1 24 38 1.26 745 12 130 11 50 7 00004351
Super sledge Super sledge 70 105 1.5 x1 35 38 3.68 495 20 5800 290 100 8 00004352
SuperSledgeFNVUnique Oh, Baby! 80 138.9 1.74 x1 40 35 4.57 495 20 6200 310 100 8 00156968
Tire iron Tire iron¹ 15 34.6 2.3 x1 15 27 1.11 995 3 40 13 0 3 00004328
War club War club¹ Honest Hearts 19 57 3 x1 19 21 1.81 995 3 75 25 25 2 xx00BCB5
X-2 Antenna X-2 antenna Old World Blues (add-on) 65
+50/+20EMP³
70.4 1.1 x1 23 22 5.91 620 15 6000 400 75 7 xx00C297

Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
² Includes double normal weapon damage in V.A.T.S.
³ Does bonus damage to robots and power armored foes.

Thrown

Thrown melee weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon spread
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Proton throwing axe Proton throwing axe Old World Blues (add-on) 40
+50/+20EMP²
32.2 0.8 x1 29 20 5.5 0 1 100 100 25 1 xx00BB5E
Protonic inversal throwing axe Protonic inversal throwing axe Old World Blues (add-on) 60
+50/+20EMP²
52.7 .88 x1 29 22 5.5 0 1 200 200 25 1 xx00BB5F
FNVThrowingHatchet Throwing hatchet 20 17.6 0.88 x1 20 22 1.8 0 2 20 10 25 1 0014DE1D
Throwing knife Throwing knife¹ 15 48.2 3.2 x2 15 20 1.5 0 0.5 20 40 0 1 00161246
Throwing knife spear Throwing knife spear Dead Money 42 20.2 0.48 x1 42 28 3.0 0 0.65 25 38.5 25 1 xx00119E
SpearFNV Throwing spear 50 30 0.6 x1 50 24 4.2 0 0.5 25 50 25 1 0014D2AC
Tomahawk Tomahawk Honest Hearts 30 19.8 0.66 x1 30 23 2.6 0 0.5 75 37.5 50 3 xx00BCB6

¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Does bonus damage to robots and power armored foes.

Unarmed

Unarmed weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
BallisticFist Ballistic fist 80 87.3 1.09 x1 80 28 5.7 395 6 7800 1300 100 9 0015BA03
Two-Step Goodbye Two-Step Goodbye²
Gun Runners' Arsenal
70 76.4 1.09 x4 10
+175Explosion
28 5.0 395 6 20000 3333 100 9 xx000809
BearTrapFist Bear trap fist Dead Money 27 29.5 1.09 x1 27 28 1.9 395 6 800 150 50 5 xx00119D
Bladed gauntlet Bladed gauntlet 25 39.1 1.57 x2 40 26 1.9 295 10 200 20 25 5 001519E0
Cramopener Cram Opener 28 47.5 1.7 x2 44 26 2.2 370 10 800 80 25 5 00151D0C
Boxing gloves Boxing gloves 1 1.3 1.26 x1 1 28 0.1 995 6 100 16.7 0 1 000E5391
Golden Gloves Golden Gloves 1 1.3 1.26 x2 1 28 0.1 1245 6 100 16.7 0 1 000E58BB
Boxing tape Boxing tape 4 5.1 1.26 x1 4 28 0.3 2495 0.25 100 400 0 1 0012D852
Brass knuckles Brass knuckles¹ 18 36.9 2.05 x1 18 18 2.0 995 1 120 120 25 2 00004324
File:ScreenShot28png.png Displacer glove 50 68.2 1.36 x1 50 28 3.6 495 6 3500 583.3 100 4 00155E66
Pushy Pushy 60 88.4 1.47 x1 60 28 4.3 595 6 4200 700 100 2 00155E6D
Dog tag fist Dog tag fist³ 20 31.6 1.58 x1 20 35 1.1 495 3 50 16.7 0 1 00146C79
Dog tag fist Recompense of the Fallen 25 47.4 1.89 x1 25 35 1.4 745 3 250 83.3 0 1 0012ADB8
Deathclaw gauntlet Fist of Rawr Lonesome Road (add-on)
Fist of the North Rawr Wild Wasteland
50 97.8 1.96 x2 75 24 4.17 445 10 6200 620 100 6 xx00CA89
xx00CA88
Industrial hand Industrial hand² Lonesome Road (add-on) 50 160 3.2 x1 40 65 1.5 7995 10 2500 250 75 7 xx008CB9
Mantis gauntlet Mantis gauntlet 30 60.7 2.02 x3 30 22 2.7 245 10 750 75 75 4 001524B3
Embrace of the Mantis King! Embrace of the Mantis King! Gun Runners' Arsenal 42 65.7 1.57 x3 64 25 3.4 395 12 8500 708.3 75 4 xx000808
Power fist Power fist²
(GRA) Gun Runners' Arsenal
40 43.6 1.09 x1 40 28 2.9 395 6 800 133.3 50 5 00004347
xx000856
Saturnite fist Saturnite fist² Old World Blues (add-on) 35 63 1.8 x1 35 25 2.8 795 4 1600 400 45 4 xx00F806
Saturnite fist super-heated Saturnite fist super-heated² Old World Blues (add-on) 55 90.8 1.65 x1 55
+2Fire/5s
25 4.4 595 4 2400 600 55 5 xx00F83C
GreasedLightning Greased Lightning² Gun Runners' Arsenal 32 96 3 x1 32 28 2.3 995 6 15000 2500 50 5 xx000810
Salt-Upon-Wounds' power fist Salt-Upon-Wounds' power fist² Honest Hearts 45
+3Poison/10s
64.4 1.36 x1 45 25 4.8 495 6 2500 416.6 50 6 xx00A38D
Scientistglove Scientist glove² Old World Blues (add-on) 21 28.6 1.36 x1.5 5 28 1.5 245 2 500 250 25 2 xx009FFD
Corrosive glove Corrosive glove² Old World Blues (add-on) 21 22.9 1.09 x1 5
+2Acid/10s
28 1.5 745 4 1500 375 55 2 xx00A130
RedSterilizerGlove Sterilizer glove² Old World Blues (add-on) 21 28.6 1.36 x1 5
+2Fire/5s
28 1.5 995 3 1500 500 55 2 xx00A135
SterilizerGlove Dr. Klein's glove² Old World Blues (add-on) 34
-5 EW/30s
-2 ST/30s
46.4 1.36 x1 5
-1 ST/30s
-1 DT/60s
18 3.8 495 4 2500 625 45 3 xx00A13E
Dr. Mobius' glove Dr. Mobius' glove² Old World Blues (add-on) 28
-5 EW/30s
-2 ST/30s
38.2 1.36 x2 5
Knockback
Frenzy
15 3.7 495 3 3500 1166 35 2 xx00A138
Spiked knuckles Spiked knuckles¹ 25 59.2 2.37 x1 25 19 2.6 1495 1 500 500 50 3 00004354
Love and Hate Love and Hate¹ 30 75.8 2.53 x1 30 19 3.2 1495 1 750 750 50 3 001568E6
Yao guai gauntlet Yao guai gauntlet² Honest Hearts 20 32.6 1.63 x2.5 30 22 1.8 2995 10 150 15 50 4 xx00BCB7
Yao guai gauntlet She's Embrace² Honest Hearts 25 44 1.76 x3 37 20 2.5 4495 10 420 42 50 4 xx00BCB8
Zap glove Zap glove 35
+50/+20EMP
57.3 1.64 x1 35 28 2.5 495 6 5200 866.7 75 4 0015BA78
Paladin Toaster Paladin Toaster 41
+50/+20EMP
67.1 1.64 x1 41 28 2.9 395 6 6800 1133.3 75 4 0015BA72

Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50.
³ Includes double normal weapon damage in V.A.T.S.
⁴ Does bonus damage to robots and power armored foes.

Other

Weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
BigMountainTransportalponder! Big Mountain Transportalponder! Old World Blues (add-on) - - - x1 - 24 - - - - 995 - - - 0 0 xx00E1B0
Binoculars Binoculars - - - - - - - - - - - 1.5 50 33.3 0 0 000E6346
Camera Codac R9000 - - 2.5 x0 65 1000 - 0.3 Camera film 24 - 0 150 0 0 0011A208
Laser detonator Laser detonator Lonesome Road (add-on) - - 0.1 - - - - - MF breeder 1 49995 - - - 0 0 xx007670

Quest items are highlighted with a darker background

Unused weapons

Cut Content

Weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Deathclaw gauntlet Deathclaw gauntlet 20 32.6 1.6 x 5 30 26 1.5 - - - 2995 10 150 15 100 6 0000432B
Debug Mega Pistol Debug Mega Pistol 9999 31247 3.1 x1 9 17 588.2 0.7 9mm 13 1120 1.5 100 66.7 0 2 001465A6
Double-barrel shotgun Double-barrel shotgun ? ? ? x? ? ? ? ? ? ? ? ? ? ? ? ? 00??????
FRAGGRENADE Gas grenade 1 - 0.7 x1 0 24 0.04 - - - - 0.5 25 50 0 2 0012701F
Anti-materiel rifle Oliver anti-materiel rifle 150 67.2 0.4 x1 80 25 6 0 .50 MG 8 870 20 5600 280 100 6 001724F2
PlasmaRifle Plasma rifle always crit 45
(9x5)
180 1 x100 44 25 1.8 0.2 MFC 12 4495 8 1800 225 0 0 000F7EAE
PlasmaRifle Plasma rifle weak 3 12 4 x2 44 25 0.12 0.2 MFC 12 4495 8 1800 225 0 0 000CDA5C
FNVMeleeHatchet Poisoned hatchet Honest Hearts 30 19.8 0.7 x1 30 23 2.6 - - - 4995 0.5 75 150 50 3 xx00F91A
Mantis gauntlet Poisoned mantis gauntlet Honest Hearts 30 60.6 2 x3 30 22 2.7 - - - 245 10 150 15 75 4 xx010E5D
Slaves Burden Slave's Burden 16 25.3 1.6 x4 1 0 - - - - - 400 2350 5.875 1 7 00171B48
Boxing tape Starlet's hand wraps Dead Money 15 18.9 1.3 X1 30 28 1.1 - - - 24995 6 100 16.66 0 1 xx00E8A4
No icon Stun baton 12 27 2.3 x1 8 5 4.8 - - - 495 1 110 110 0 0 00166B95
FNV Stun grenade Stun grenade 1
+15Explosion
11.2 0.7 x1 0 24 0.67 - - - - 0.5 50 100 25 2 0014DDDF
File:AER9LASERRIFLE.png The Disintegrator 1000 3818 3.8 x100 22 17 58.8 0 MFC 255 4995 8 1000 125 0 0 000F82AA
Gauss rifle The Faderator¹ 120 20160 168 x0.01 60 4 360 0.3 MFC/MF breeder 255 3995 7 3000 429 25 3 xx000800
¹ Available in all add-ons except Courier's Stash.

Non-player character weapons

Weapon name Damage per shot
Damage per second
Rate of fire
Critical chance multiplier
Critical hit Damage
Action point cost
Damage per Action Point
Weapon Spread
Ammunition used
Magazine capacity (shots per reload)
Weapon durability in shot until broken
Weapon weight
Weapon value in caps
Value to weight ratio
Skill required
Strength required
Base ID
Ripper FO3 Arcade Gannon's Ripper 50 50 1 x1 5 45 2.2 - - - 5995 6 100 16.7 75 3 00176E5D
HuntingRifle Scope Boone's scoped hunting rifle 52 41.1 0.8 x0.25 15 40 13 0.015 MCA 5 1495 6 2600 433.3 50 6 000CE549
.45 Auto pistol Follows-Chalk's .45 Auto pistol Honest Hearts 29 79.8 2.8 x1 29 17 1.7 0.8 MCA 7 745 1.5 100 66.6 25 3 xx00E8EF
Follows-Chalk's war club Follows-Chalk's war club Honest Hearts 24 83 3.5 x1 24 21 2.3 - - - 995 3 75 25 25 2 xx00E8EE
Weap joshua pistol whippin 45 Joshua's Pistol Whippin' .45 Honest Hearts 20 46.2 2.3 x2 20 24 1.6 - - - 495 1 10 10 0 2 xx000E1F
LilysAC Lily's assault carbine 18 216 12 x0.08 18 20 0.9 4.8 MCA 24 3745 6 3950 658.3 75 3 00174093
Lily's gauntlet Lily's gauntlet 20 21.8 1.1 x1 20 28 1.4 - - - 2495 6 100 16.7 0 8 00105CF6
LilyVertibirdSword Lily's Vertibird blade 24 43.2 1.8 x1 24 38 1.3 - - - 4995 12 130 10.83 0 9 00105CF5
Mysterious Stranger's Mysterious Stranger's .44 magnum 9000 16875 1.9 x100 9000 0 - 0 .44 mag 6 4995 3 0 0 0 0 00050F92
MysteriousMagnum Miss Fortune's Bad Luck Bringer 10 18.8 1.9 x1 10 0 - 0 .44 mag 6 4995 3 0 0 0 0 0013568B
SUPERSLEDGE Mean super sledge 85 127.5 1.5 x1 40 38 4.5 - - - 3745 20 180 9 100 8 0013E540
Bladed gauntlet Poisoned bladed gauntlet Honest Hearts 25 39 1.6 x2 40 26 1.9 - - - 295 10 200 20 25 5 xx010E5E
CleaverFNV Poisoned cleaver Honest Hearts 7 17.8 2.5 x1 7 22 0.6 - - - 1245 2 2 1 0 2 xx00F91C
FireAxe Poisoned fire axe Honest Hearts 55 82.5 1.5 x1 27 22 5 - - - 995 8 2500 312.5 75 5 xx00F919
MacheteGeck Poisoned machete Honest Hearts 11 33 3 x1.5 11 20 1.1 - - - 245 2 50 25 25 3 xx00F91B
SpearFNV Poisoned throwing spear Honest Hearts 35 21 0.6 x1 7 24 2.9 - - - 4995 0.5 25 50 25 1 xx00F91E
Yao guai gauntlet Waking Cloud's yao guai gauntlet Honest Hearts 20 40 2 x2.5 30 22 1.8 - - - 2995 10 150 15 50 4 xx00E8F0

Bugs

  • Xbox 360Xbox 360 Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.
    • Xbox 360Xbox 360 Can be fixed by making a new save and restarting the console.
  • Playstation 3Playstation 3Playstation 3 Combining any scoped rifle and the regulator duster (Or sheriff's duster) can cause a purple line to obscure your zooming, when the rifle is holstered. The line goes from the left to right and only takes up a thin stretch of the screen, but there is no known solution, besides unequiping either the rifle or apparel.
  • Xbox 360Xbox 360 Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an npc. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.
  • Xbox 360Xbox 360 With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.
  • Xbox 360Xbox 360 Sometimes, when using melee weapons, when you get blood splatter on the melee weapons, the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.
  • Xbox 360Xbox 360 Rarely the Weapon models can become small.
Weapons in Fallout: New Vegas
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