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The Rockwell made minigun or CZ53 personal minigun[1] is the most commonly encountered big gun in Fallout 3.

Background

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A Rockwell CZ53 personal minigun is capable of firing 5mm rounds at over 60,000 RPM[1] with an ammunition capacity dependent on the type of feed mechanism (120 round unknown[2] and 240 box with accompanying extra belt backpack[3]). The CZ53 personal minigun makes up for the small 5mm round by sending a hail of bullets toward its target. Its sheer size, coupled with its trademark sound, is enough to send anyone in its path running for cover. It is a great weapon for suppressing fire, letting others flank the unsuspecting enemy.[4][5] When the Great War struck, it was already an aging design and was slowly being replaced by the more advanced CZ57 Avenger minigun.[6] The minigun was the favorite weapon of the Mariposa super mutants during the Unity's time, with super mutants able to wield them effectively with only one arm.[7]

Characteristics

Since it is so common, the minigun is comparatively easy to find and repair, as well as one of the few big guns easy to find ammunition for; nearly every super mutant brute encountered with one has at least 30 5mm rounds for it. It is also carried extensively by Brotherhood of Steel units, Brotherhood outcast units, Enclave soldiers, as well as occasionally on some raiders and slavers. This is offset somewhat by the minigun's high rate of fire, which quickly uses up ammunition. Although it consumes ammunition as quickly as the Gatling laser, the minigun is designed as a sustained-firing weapon, and its rate of fire of 20 rounds per second means that it can fire up to 240 rounds in only 12 seconds of continuous firing. Because of this, those who intend to make use of it should buy additional ammunition, which is generally quite plentiful and cheap at shops.

When firing the minigun without V.A.T.S., there is a wind-up time between holding the fire button and when it actually fires. It usually takes under a second to begin shooting. This can be negated by tapping the "fire" button repeatedly to keep it spinning while not actually firing.

Durability

The minigun can fire a total of about 3333 rounds, the equivalent of 14 reloads, from full condition before breaking.

Variants

  • Eugene - A unique minigun which is available as a reward for completing Reilly's Rangers quest and has notably better firepower.
  • Operation: Anchorage - A version of the minigun that has extremely high HP. It must be pickpocketed from the T-51b soldiers dropped by the vertibird as the Pulse Field is approached. Once acquired, 5mm rounds can be drawn from the ammo dispensers.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Minigun 5
10020x008301.32.0240333318100055.6
Eugene 7
14020x008301.92.0240357118150083.3

Locations

Notes

  • The minigun is known to disappear from follower's inventories.
  • Brotherhood Outcasts occasionally hold the minigun like a rifle, without the ammunition box on their backs.
  • When using a minigun in 3rd person, you cannot fire as far downward as you can in first person.

Bugs

  • PCPC Very rarely the minigun can actually jam while firing. The barrel will quickly move left and right as if the gun is repeatedly warming up but no bullets will fire. [verified]
  • PCPC If the player begins fires and crouches at the same time the minigun will not fire, but will still consume ammunition. [verified]

Sounds

BurstVB ReloadVB
JamVB

Gallery

References

  1. 1.0 1.1 Fallout and Fallout 2 item description: "{1200}{}{Minigun}"
    "{1201}{}{A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. Min ST: 7.}"
    (PRO ITEM.MSG (Fallout), PRO ITEM.MSG (Fallout 2))
  2. Fallout & Fallout 2
  3. Fallout 3 & Fallout: New Vegas – assumption that there are extra belts within the backpack.
  4. Fort Independence terminal entries; research terminal, Research Log - Minigun
  5. Research Note - Minigun
  6. Fallout 2 and Fallout Tactics: Brotherhood of Steel item description: "{38900}{}{Avenger Minigun}"
    "{38901}{}{Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality. Min ST: 7.}"
    "name_lightMiniGun = {Avenger MiniGun}"
    "desc_lightMiniGun = {Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include improved, gel-fin, cooling and chromium plated barrel-bores. This gives it a greater range and lethality.}"
    (PRO ITEM.MSG (Fallout 2), Items.txt)
  7. Animation frames in Fallout and Fallout 2.
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