For the sonic emitter that appear in Fallout: New Vegas, see Sonic emitter (weapon). |
The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues.
Characteristics
The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with the other variations. This sonic emitter modulation has a yellow oscilloscope. It also has a slight firing delay.
As a one-handed Energy Weapon, the sonic emitter - robo-scorpion is affected by The Professional perk, and counts as an improved holdout weapon.
When scoring a Critical Hit, a large explosion occurs.
Durability
The sonic emitter - robo-scorpion can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 495 | 62 |
Bulk | 584 | 73 |
Optimized | 450 | 57 |
Over charge | 329 | 42 |
Max charge | 195 | 25 |
Variants
- Sonic emitter - Gabriel's bark
- Sonic emitter - opera singer
- Sonic emitter - revelation
- Sonic emitter - tarantula
Comparison
Name | Dmg /Shot | DPS | ATT /sec | Proj # | Spread | Crit % Mult | Crit Dmg | Shots in V.A.T.S. | Mag | WG | AP Cost | DMG /AP | Durability | Value | ATT REQ |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sonic emitter - Gabriel's bark | 55 +20 EMP | 56.9 | 1 | 1 | 0.1 | x1 | 25 + knock back | 1 | 24 (2/shot) | 2 | 30 | 1.83 | 495 | 3500 | Energy Weapons:50 Strength:2 |
Sonic emitter - opera singer | 55 +20 EMP | 56.9 | 1 | 1 | 0.1 | x1 | 25 + cripple | a | 24 | 2 | 30 | 1.83 | 495 | 3500 | Energy Weapons:50 Strength:2 |
Sonic emitter - revelation | 31 +20 EMP | 29.5 | 1 | 1 | 0.1 | x1 | 18 + paralyze | 1 | 24 | 2 | 30 | 1.03 | 495 | 3500 | Energy Weapons:50 Strength:2 |
Sonic emitter - robo-scorpion | 65 +20 EMP | 67.2 | 1 | 1 | 0.1 | x1 | 30 +100 | 1 | 24 (3/shot) | 2 | 30 | 2.16 | 495 | 3500 | Energy Weapons:75 Strength:2 |
Sonic emitter - tarantula | 60 +20 EMP | 62 | 1 | 1 | 0.1 | x1 | 30 +2 (5 sec) | 1 | 24 (3/shot) | 2 | 30 | 2 | 495 | 3500 | Energy Weapons:75 Strength:2 |
Locations
- The holodisk for this weapon is found adjacent to the door leading to Doctor Mobius on a table.
Notes
- As with all sonic emitter modulations, it is necessary to install Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.
Sounds
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