Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV OWB
Gametitle-FNV OWB

The sonic emitter - robo-scorpion is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

The sonic emitter - robo-scorpion is an Energy Weapons pistol with bonus damage against robots and power armor wearers, as well as a unique "critical strike explosion" effect. The projectile fired from this modulation travels noticeably slower than other modulations and it uses 3 energy cells per shot as opposed to 1 or 2 with the other variations. This sonic emitter modulation has a yellow oscilloscope. It also has a slight firing delay.

As a one-handed Energy Weapon, the sonic emitter - robo-scorpion is affected by The Professional perk, and counts as an improved holdout weapon.

When scoring a Critical Hit, a large explosion occurs.

Durability

The sonic emitter - robo-scorpion can fire a total of about 495 times using standard cells, the equivalent of 62 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49562
Bulk58473
Optimized45057
Over charge32942
Max charge19525

Variants

Comparison

Name Dmg /Shot DPS ATT /sec Proj # Spread Crit % Mult Crit Dmg Shots in V.A.T.S. Mag WG AP Cost DMG /AP Durability Value ATT REQ
Sonic emitter - Gabriel's bark 55 +20 EMP 56.9 1 1 0.1 x1 25 + knock back 1 24 (2/shot) 2 30 1.83 495 3500 Energy Weapons:50 Strength:2
Sonic emitter - opera singer 55 +20 EMP 56.9 1 1 0.1 x1 25 + cripple a 24 2 30 1.83 495 3500 Energy Weapons:50 Strength:2
Sonic emitter - revelation 31 +20 EMP 29.5 1 1 0.1 x1 18 + paralyze 1 24 2 30 1.03 495 3500 Energy Weapons:50 Strength:2
Sonic emitter - robo-scorpion 65 +20 EMP 67.2 1 1 0.1 x1 30 +100 Explosion 1 24 (3/shot) 2 30 2.16 495 3500 Energy Weapons:75 Strength:2
Sonic emitter - tarantula 60 +20 EMP 62 1 1 0.1 x1 30 +2 Fire (5 sec) 1 24 (3/shot) 2 30 2 495 3500 Energy Weapons:75 Strength:2

Locations

  • The holodisk for this weapon is found adjacent to the door leading to Doctor Mobius on a table.

Notes

  • As with all sonic emitter modulations, it is necessary to install Blind Diode Jefferson's personality chip before this remodulation can be applied to the sonic emitter.

Sounds

SingleShotVB
Advertisement