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The 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas.

Characteristics

The 9mm submachine gun is a small, yet capable weapon, able to empty a full magazine in under 3 seconds. The 9mm rounds don't deal as much damage as 10mm or 12.7mm rounds, but they're common and lightweight, making it even easier to spray-and-pray.

With the light bolt modification, this weapon deals an impressive 200 damage-per-second. However, it shares the common weakness of most automatic weapons in Fallout: New Vegas, in that much of its theoretical power is negated by the damage threshold system. In addition to losing much of its damage to the target's damage threshold, the high spread of the SMG requires the player to be at close range for all of the rounds fired to impact on the target.

Durability

The 9mm submachine gun can fire a total of about 2745 standard rounds, the equivalent of 92 reloads (or 46 reloads when modified with drum magazines) from full condition before breaking.

Ammunition typeUnmodifiedW/ Drums
ShotsReloadsShotsReloads
Standard, HP & JHP274592274546
+P228777228739

Modifications

Variant

Vance's 9mm submachine gun, a unique variant of the 9mm SMG.

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAttacks in V.A.T.S.Action Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
9mm submachine gun 14
15411x0.06144202.81.53027454850212.5253
9mm submachine gun With all weapon mods attached 14
200.214.3x0.06146204.21.560274542500625253
Vance's 9mm submachine gun 17
22113x0.05175204.31.560374541500375253

Locations

Notes

  • The 9mm SMG is depicted in the Run 'n Gun perk.
  • As the 9mm SMG is a one-handed weapon, it can be equipped without reducing running speed.
  • The 9mm SMG shares its firing sound with the 9mm pistol.

Behind the scenes

The 9mm SMG is based on the M3 submachine gun, albeit with a shorter barrel than its real life counterpart.[1]

Sounds

SingleShotVB JamVB

Gallery

References

  1. We have a little 9mm submachine gun, it looks like a World War II grease gun, but sort of compacted. And that's a really cool distinctive little weapon.J.E.Sawyer, Fallout: New Vegas video developer diary #2
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