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Gametitle-FO3
Yeah, because that's how Snakes fight! Right up in your face, with fangs and... knives and stuff!

Butch DeLoria is a resident of Vault 101, the leader of the Tunnel Snakes, a greaser gang, and is a possible companion of the Lone Wanderer in 2277.

Background

Vault 101's resident bully, Butch masks his fear and sense of inadequacy regarding his alcoholic mother and the lack of a father figure by becoming boorish and overbearing. This masking of his shortfalls has stunted his secret desire to become a hair dresser.

Carrying his switchblade nicknamed "Butch's Toothpick", Butch is usually found among his fellow Tunnel Snakes: Wally Mack and Paul Hannon Jr..

During their formative years, the Tunnel Snakes harassed other students in the Vault, even being bold enough to taunt the Overseer's daughter Amata Almodovar. Due to an agreement with the Overseer, the Tunnel Snakes are largely left to their own devices, and few stand in their way.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

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FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: -
12 The American Dream
This character rents beds. Bottle cap -.
Icon severed ear color
This character drops an ear upon death (Contract Killer).
Severed
This character drops a finger upon death (Lawbringer).
Mesmetron icon
This character can be enslaved with the Mesmetron.

Quests

  • Growing Up Fast: On July 13, 2268, Butch attends the tenth birthday party of the Lone Wanderer. Butch mentions to other boys that he wouldn't have come to the party if his mother didn't insist he should attend. During the party, Butch holds a small meeting with his friends to toss around ideas for a name for their gang. He picks on the Lone Wanderer in attempt to get a sweetroll, which can end with him starting a fight.
  • Future Imperfect: On August 3, 2274, Butch and his friends are verbally and sexually harassing Amata. At this point you can choose to fight Butch and his gang, tell off Amata about her weight, tell Butch that Amata's father will punish them, convince Wally to make the others leave with him by telling him that he's "just a follower," or ignore them and continue to the classroom. Later, after the G.O.A.T. examination, the teacher informs Butch that his G.O.A.T. exam answers determined him to be a hairdresser, something that amuses the long-suffering teacher and outrages Butch, who proclaims angrily, "I'm a barber, not a hairdresser!" He walks out of the room infuriated and meets his friends outside the classroom.
  • Escape!: After James's escape, the Vault becomes infested by radroaches, and Butch's mother, Ellen DeLoria, is attacked by the insects. Butch asks the Lone Wanderer to help save her. The player can choose to help Butch and his mom or leave them to their own demise. Butch can also be convinced to save his mother himself, either by giving him a weapon, or passing a speech check. Helping his mother earns you a Tunnel Snake outfit. Another option (if the player's Charisma and/or speech skills are sufficient) is to further torment Butch about his fear of radroaches via a successful speech check, causing him to flee and abandon his mother. However, if you choose this option, Butch will be found dead as you go upstairs to the atrium; the cause of his death unclear. You can also choose to kill Butch outright, making him unavailable as your companion later in the game.
  • Trouble on the Homefront: During Vault 101's factional crisis, Butch sides with Amata's rebels. He will be upset about your return due to all the problems you and your father's escape caused. Butch wishes to leave the Vault so he can make his own choices in life, and somewhat naively wants to start a new gang in the Wasteland. If asked about the events after your escape, he will mention Stanley's fears about the damage the Vault's systems sustained, and hints that permanent damage to the air filtration systems may force the Vault to be evacuated. Of course, if you killed Butch in Escape! he won't be in Vault 101.

Effects of player's actions

Butch is one of the two neutral followers in Fallout 3. Following the resolution of the crisis, Butch can be found in The Muddy Rudder in Rivet City. Once you have recruited Butch, he will not leave if your Karma goes below or above the neutral range, but if you are separated or if you fire Butch your Karma must return to neutral in order to recruit him again.

Other interactions

Butch can give you a haircut after you return to the vault. If you choose to recruit him, he can also give you a haircut anytime during your travels.

Inventory

* Should you take his 10mm pistol, toothpick, and ammunition and don't replace them, Butch will use a non-player switchblade and N99 10mm pistol.

Notes

  • Butch is afraid of radroaches. He admits this to the Lone Wanderer if asked why he himself doesn't go into the room to rescue his mother from the roaches instead of asking somebody else to, yet can be induced to overcome this fear with a Speech check.
  • After becoming a companion in the Muddy Rudder, there is a chance of getting Butch's switchblade without killing him. Just ask to trade and it should be there. Also, if he is killed after he declines to be the player's follower, people in the Muddy Rudder won't attack you.
  • Snowflake of Underworld insists that he is a stylist rather than a barber, seemingly the opposite of what Butch claims to be after taking the G.O.A.T.
  • The male haircut, the "Tunnel Snake", is named after his gang and is worn by Butch himself.
  • Unlike all other followers, Butch must have at least 1 round of 10mm ammunition in his inventory to use his default weapon (the 10mm pistol). However, he will not actually use up ammunition when firing his default pistol.
  • Butch will occasionally mention needing some sunglasses while idle or walking around with the player. Even if the player places some sunglasses or the lucky shades in his inventory, he will wear them, but will still mention needing sunglasses.
  • In the Growing Up Fast quest, Butch can be heard discussing possible names for his future gang. Paul Hannon suggests the name "Vault Dwellers", which Butch calls out as stupid. This is a homage to the Vault Dweller, the original Fallout protagonist.
  • Despite wanting to form a gang, when trying to recruit him while having a current companion he will complain about "crowding".
  • After giving you the BB gun, your dad says he fixed the gun with a spring from Butch's switchblade.
  • Born December 27, 2257, Butch is older than the Lone Wanderer.
  • If you try to recruit him with your Karma too low, you'll offer him to "rampage the wastes" with you, to which he'll graciously decline saying that "...you're too intense." further saying "Butch likes a little action, but you...you're a psycho!"

Notable quotes

Appearances

Butch DeLoria appears only in Fallout 3.

Behind the scenes

  • Butch and his gang are modeled after 1950s-style juvenile delinquents known as "Greasers", seen in movies like West Side Story, The Wild One, Rebel Without A Cause, as well as later "retro" movies and TV programs that hearken back to the same era.
  • Butch trying to steal the sweetroll is a direct reference to one of the character creation questionnaires of Elder Scrolls 1, 2 and 3, also made by Bethesda. The scenario is also referenced by a guard in Elder Scrolls V who asks: "Let me guess; someone stole your sweetroll."

Bugs

Xbox 360Xbox 360 If the PC has Fawkes as a companion and enters the Muddy Rudder, Fawkes and Butch will instantly turn hostile towards each other. [verified]

Gallery

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