Myron's guards are employees in stables in 2241.
Background
They check that only scentists go to talk with him. Otherwise, they would need to resort to violence.
Interactions with the player character
Interactions overview
Interactions | ||
---|---|---|
This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. |
- | |
This character is involved in quests. |
- | |
This character is a doctor. | ||
This character is a merchant. | Sells: no | |
This character can modify weapons. |
- |
Other interactions
- They need to be persuaded so that the Chosen One can get in without making Mordino's men hostile. A stables ID badge from Marjorie works.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Metal armor | Combat shotgun M3A1 "grease gun" SMG Combat knife Brass knuckles |
$ .45 caliber x20 |
Appearances
Myron's guards only appear in Fallout 2.