The heavy incinerator is a weapon in Fallout: New Vegas.
Characteristics
It creates balls of fire which can ignite foes from a distance, unlike its sibling, the flamer, which requires the user to be in close proximity to a target. The heavy incinerator shoots considerably faster than the normal incinerator. Its rate of fire is equivalent to the heavy incinerator in Fallout 3. Note that this weapon has a long range like the sniper rifle making this an effective long ranged artillery weapon. However it does take some skill to use it well at longer ranges, due to the flame's trajectory. It is also very accurate at short ranges if aimed correctly.
It is affected by the Meltdown perk.
It is essentially the energy weapons counterpart to the grenade machinegun, just with a magazine size of 24 instead of 30.
Durability
The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full condition before breaking. The flamer and incinerator also fire exactly the same amount before breaking.
Ammunition type | Durability | |
---|---|---|
Shots | Reloads | |
Standard | 995 | 42 |
Homemade | 329 | 14 |
Optimized | 905 | 38 |
Variants
Comparison
Legend | ||||
---|---|---|---|---|
- Weapon name (melee or unarmed) | - Attacks in V.A.T.S. | |||
- Weapon name (gun, energy or explosive) | - Action point cost | |||
- Damage per attack (damage per projectile) | - Damage per action point | |||
- Damage per second | - Weapon spread | |||
- Area of effect damage | - Magazine capacity (shots per reload) | |||
- Effect damage & duration | - Durability (number of attacks before breaking) | |||
- Bonus effects | - Weight | |||
- Attacks per second | - Value in caps | |||
- Critical chance % multiplier | - Value to weight ratio | |||
- Critical damage | - Skill required | |||
- Critical effect damage & duration | - Strength required | |||
- With all mods attached |
Incinerator | 1 | 46 | 20 | +4/8s | 2 | x1.67 | 1 | +2/5s | 50 | 1.1 | 0.1 | 30 | 995 | 12 | 1300 | 108.3 | 25 | 6 |
Heavy incinerator | 15 | 148 | 20 | +8/5s | 4 | x0.83 | 5 | +2/5s | 50 | 1.5 | 0.5 | 24 | 995 | 15 | 7200 | 480 | 100 | 8 |
Locations
- Super mutants at Jack Rabbit springs often carry it.
- Super mutant masters and nightkin master at Black Mountain often carry it at higher levels.
- Nightkin inside Black Rock Cave often carry it.
- NCR heavy troopers carry them at higher levels.
- Cook-Cook sometimes has one in his inventory.
- Van Graffs have been known to sell it after level 16.
- The convict leader inside the Bison Steve Hotel may have one depending on the player's level.
- Marked men in the Divide may carry one at higher levels.
Notes
- This weapon can be repaired with the standard incinerator.
- Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.
Bugs
- In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition. [verified]
- When getting an incinerator to repair the Heavy Incinerator it some times it may not let you repair it. Removing both weapons from your inventory will fix this problem. [verified]