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The heavy incinerator is a weapon in Fallout: New Vegas.

Characteristics

It creates balls of fire which can ignite foes from a distance, unlike its sibling, the flamer, which requires the user to be in close proximity to a target. The heavy incinerator shoots considerably faster than the normal incinerator. Its rate of fire is equivalent to the heavy incinerator in Fallout 3. Note that this weapon has a long range like the sniper rifle making this an effective long ranged artillery weapon. However it does take some skill to use it well at longer ranges, due to the flame's trajectory. It is also very accurate at short ranges if aimed correctly.

It is affected by the Meltdown perk.

It is essentially the energy weapons counterpart to the grenade machinegun, just with a magazine size of 24 instead of 30.

Durability

The heavy incinerator can fire a total of about 995 times using standard fuel, the equivalent of 42 reloads, from full condition before breaking. The flamer and incinerator also fire exactly the same amount before breaking.

Ammunition typeDurability
ShotsReloads
Standard99542
Homemade32914
Optimized90538

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondArea of effect damageEffect damage and durationAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Incinerator 1
4620+4Fire/8s2x1.671+2Fire/5s501.10.130995121300108.3256
Heavy incinerator 15
14820+8Fire/5s4x0.835+2Fire/5s501.50.5249951572004801008

Locations

Notes

  • This weapon can be repaired with the standard incinerator.
  • Despite it mounting two more fuel tanks than the incinerator, there is no corresponding increase in fuel capacity.

Bugs

  • PCPC In V.A.T.S., it fires in a burst of three shots, but only uses one unit of ammunition. [verified]
  • Xbox 360Xbox 360 When getting an incinerator to repair the Heavy Incinerator it some times it may not let you repair it. Removing both weapons from your inventory will fix this problem. [verified]

Sounds

Heavy incinerator icon ReloadVB
JamVB
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