Fallout Wiki
Advertisement
Fallout Wiki

 
Gametitle-FNV GRA
Gametitle-FNV GRA
Have you seen what one of those anti-materiel rifles can do to a deathclaw?Gun Runner guard

The anti-materiel rifle (GRA) is a weapon in the Fallout: New Vegas add-on Gun Runners' Arsenal.

Characteristics

The anti-materiel rifle is a magazine-fed, bolt-action .50 caliber rifle that is designed for use against military targets and equipment (or "materiel" in military jargon). The GRA variant is similar in design principle to that of a sniper rifle, delivering a high-powered shot at long distances with great accuracy. It is specially chambered with a larger caliber for hardened targets, and as such has extremely high damage and low weapons spread, and is scoped with a magnification level 3.13x. The damage benefits of the rifle are offset by the fact that it is bolt-action, greatly lowering the rate of fire and resulting in a low damage-per-second; the weapon itself without modifications weighs in at 20 pounds, making it one of the heaviest shoulder-fired weapons in the game. The gun's recoil is extreme, causing the shot to push the player back a few inches.

The Gun Runners' Arsenal variant differs from the standard anti-materiel rifle, in that it was specially constructed by the Gun Runners to accept weapon modifications.

Durability

The anti-materiel rifle (GRA) can fire a total of about 470 standard rounds, the equivalent of 59 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard, AP, match, incendiary & explosive47059

Modifications

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Anti-materiel rifle 110
49.30.45x11105520.01584702056002801008
Anti-materiel rifle Gun Runners' Arsenal110
49.30.45x1110651.70.01584702056002801008
Anti-materiel rifle With all weapon mods attached Gun Runners' Arsenal110
59.10.54x1110651.70.015847013133001023.11008

Locations

Notes

  • This variant costs ten more action points to use in V.A.T.S than the standard variant.
  • If the Trigger Discipline trait is taken, the rifle's custom bolt cancels out the decreased firing speed penalty.
  • Even when upgraded with the suppressor modification, the rifle is still not technically silenced. Missing a target will still sometimes alert enemies to the player's presence, unlike other rifles, such as Christine's COS silencer rifle.
  • Utilizing the Heavyweight perk and the carbon fiber parts modification, this weapon's weight can be reduced to 6.5 pounds, making it one pound heavier than a varmint rifle, and two pounds lighter than a service rifle. This will significantly increase the weapon's desirability for players who wish to travel light.

Behind the scenes

The anti-materiel rifle was influenced by the PGM Hécate II.[1]

Bugs

  • PCPC When attempting to purchase the gun from the Gun Runner's Vendortron no matter the amount of caps in your inventory, it may gray out the purchase price of the rifle as if you don't have enough.[verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes, when dropped with all modifications, the rifle will appear as if no modifications were added.[verified]
  • PCPC Sometimes, even if you have the mods, you will not be allowed to put them on the gun.[verified]
  • Playstation 3Playstation 3Playstation 3 Sometimes, when you zoom in the scope bugs out and prevents you from sniping with the scope. Turning off the system and reloading save file will fix this. [verified]

Sounds

SingleShotVB ReloadVB

Gallery

References

Advertisement