Michael "Mike" Dulany is a developer who worked at Bethesda Game Studios on Fallout 3 as a programmer, and on Fallout 4 and Fallout 76 as a systems programmer.
Work on the Fallout series[]
During a game jam session at Bethesda, Mike developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system. It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features.[1]
Employment history[]
From | To | Company | Role |
---|---|---|---|
2008 | Present | Bethesda Game Studios | Progammer |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2008 | Fallout 3 | Programmer |
2015 | Fallout 4 | Systems Programmer |
2018 | Fallout 76 | Systems Programmer |
Other work[]
Year | Title | Credited as/for |
---|---|---|
2006 | The Elder Scrolls IV: Oblivion | Additional Programmer |
References[]
- ↑ The History of Bethesda Game Studios - Narration: "Another game jam gem came from physics programmer Mike Dulany. He knocked together a system that allowed players to build and furnish their own bases. This systems, workshops, ended up being one of the tent-pole features of Fallout 4. But the truth is, it almost didn't make it into the final game."