Mitch Ahlswede is a developer who worked at Obsidian Entertainment on Fallout: New Vegas as a Weapon Artist.
Bio / Career[]
Killspace Entertainment
Privately Held; 11-50 employees; Entertainment industry
2010 – 2011 (1 year)
- Tasking
- Scheduling
- Modeling
- Tech development
- Created environment creation pipeline
- Level layout
- Level Lighting
- Concept/Pitch Development
Environment Artist/ Weapons Artist Obsidian Entertainment April 2008 – September 2009 (1 year 6 months) Orange County
- Environment modeling and texturing
- Weapons modeling and texturing
- Tile-set coordination
- Tech Development
- Lighting
Environment Artist Sony Computer Entertainment America LLC Public Company; 1001-5000 employees; SNE; Entertainment industry 2004 – 2007 (3 years) Greater San Diego Area
- Story mode development
- Cinematic modeling
- PSP environment modeling and texturing
- Motion capture assistant
Employment history[]
From | To | Company | Role |
---|---|---|---|
2010 | ? | Obsidian Entertainment |
Credits[]
Fallout series[]
Year | Title | Credited as/for |
---|---|---|
2010 | Fallout: New Vegas | Weapon Artist |