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The pipe revolver is a modular weapon in Fallout 76.

Characteristics[]

The pipe revolver is a revolver made from scrap metal and springs to fire .45 rounds. When modded with a stock, it will be a pipe revolver rifle. While the pipe revolver can be a useful weapon, its condition degrades quickly compared to machined guns. This quick deterioration is offset by investing in the Licensed Plumber perk. When reloading, the cylinder rolls out to the left side of the gun to eject the rounds before a new moon clip of rounds is loaded, the cylinder is flicked back into firing position, with the hammer cocked which chambers a round.

Crafting[]

Weapon modifications[]

Receiver
ModDescriptionEffectsDamage changeFire rate changeRange changeAccuracy changeAP cost changeRequirementsResources
.38 receiver
(.38)
Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-12.5%
Adhesive x2
Aluminum x4
Gear x2
Oil x2
Screw x4
Calibrated receiver
(Calibrated)
+100% Critical Damage
+10% Hip-Fire Accuracy
+1
Adhesive x1
Gear x1
Oil x1
Screw x1
Silver x1
Steel x6
Critical .38 receiver
(Critical .38)
+50% Critical Damage
+5% Hip-Fire Accuracy
Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-25%
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x2
Oil x2
Screw x4
Silver x1
Hair trigger receiver
(Hair Trigger)
+35% Reload Speed+33%-2-10%
Adhesive x1
Gear x1
Oil x4
Screw x1
Steel x6
Hardened receiver
(Hardened)
+25%
Adhesive x1
Gear x1
Nuclear material x2
Oil x1
Screw x1
Steel x6
Hasty .38 receiver
(Hasty .38)
+20% Reload SpeedChanges ammo type to .38 Caliber
Note: Uses .38 rounds
-25%+15-1-10%
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Screw x1
Steel x6
Precise .38 receiver
(Precise .38)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
Changes ammo type to .38 Caliber
Note: Uses .38 rounds
-25%+3
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x2
Oil x2
Rubber x1
Screw x4
Prime receiver
(Prime)
+65% Damage to Scorched
Note: Uses Ultracite ammo
+25%
Gunsmith 5 to craft
Adhesive x3
Gear x2
Oil x3
Pure crimson flux x2
Pure violet flux x2
Screw x6
Steel x11
Ultracite x5
Refined .38 receiver
(Refined .38)
+13% Hip-Fire AccuracyChanges ammo type to .38 Caliber
Note: Uses .38 rounds
-12.5%+1
Gunsmith 1 to craft
Adhesive x2
Aluminum x4
Gear x2
Nuclear material x2
Oil x2
Screw x4
Refined receiver
(Refined)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+12.5%+3
Gunsmith 1 to craft
Adhesive x1
Gear x1
Nuclear material x2
Oil x1
Rubber x1
Screw x1
Steel x6
Severe receiver
(Severe)
+50% Critical Damage
+5% Hip-Fire Accuracy
+12.5%
Gunsmith 1 to craft
Adhesive x1
Gear x1
Nuclear material x2
Oil x1
Screw x1
Silver x1
Steel x6
Snappy receiver
(Snappy)
+50% Critical Damage
+20% Reload Speed
+5% Hip-Fire Accuracy
+15-1-10%
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Screw x1
Silver x1
Steel x6
Speedy receiver
(Speedy)
+1% Aim Speed
+20% Reload Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+15+2-10%
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Rubber x1
Screw x1
Steel x6
Standard receiver
Adhesive x1
Gear x1
Oil x1
Screw x1
Steel x6
True receiver
(True)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+3
Adhesive x1
Gear x1
Oil x1
Rubber x1
Screw x1
Steel x6
Tuned receiver
(Tuned)
+20% Reload Speed+12.5%+15-1-10%
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x4
Screw x1
Steel x6
Vicious receiver
(Vicious)
+50% Critical Damage
+1% Aim Speed
+30% Hip-Fire Accuracy
+5% Sighted Accuracy
+3
Gunsmith 1 to craft
Adhesive x1
Gear x1
Oil x1
Rubber x1
Screw x1
Silver x1
Steel x6

Barrel
ModDescriptionRange changeAccuracy changeAP cost changeRequirementsResources
Aligned long barrel
(Long)
+1% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
+37% Recoil
+120+4-5%
Gunsmith 1 to craft
Adhesive x1
Rubber x1
Screw x1
Spring x1
Steel x6
Aligned short barrel
(Short)
+1% Aim Speed
+25% Hip-Fire Accuracy
+25% Sighted Accuracy
-22% Recoil
+36+7-5%
Gunsmith 1 to craft
Adhesive x1
Rubber x1
Screw x1
Spring x1
Steel x3
Aligned stub barrel+1% Aim Speed
+25% Hip-Fire Accuracy
+15% Sighted Accuracy
+12% Recoil
+4-5%
Gunsmith 1 to craft
Rubber x1
Screw x1
Spring x1
Steel x1
Long barrel
(Long)
+25% Sighted Accuracy
+50% Recoil
+120
Adhesive x1
Screw x1
Steel x6
Short barrel
(Short)
+20% Sighted Accuracy
-10% Recoil
+36+3
Adhesive x1
Screw x1
Steel x3
Stabilized long barrel
(Long)
+25% Sighted Accuracy
+25% Recoil
+120+2
Adhesive x1
Screw x1
Spring x1
Steel x6
Stabilized short barrel
(Short)
+20% Sighted Accuracy
-35% Recoil
+36+5
Adhesive x1
Screw x1
Spring x1
Steel x3
Stabilized stub barrel+10% Sighted Accuracy+1
Screw x1
Spring x1
Steel x1
Stub barrel+10% Sighted Accuracy
+25% Recoil

Screw x1
Steel x1
True long barrel
(Long)
+3% Aim Speed
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
+50% Recoil
+120+3
Adhesive x1
Rubber x1
Screw x1
Steel x6
True short barrel
(Short)
+3% Aim Speed
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+36+6
Adhesive x1
Rubber x1
Screw x1
Steel x3
True stub barrel+3% Aim Speed
+25% Hip-Fire Accuracy
+20% Sighted Accuracy
+25% Recoil
+4
Rubber x1
Screw x1
Steel x1

Grip
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Aligned grip
(Pistol)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
-12% Recoil
+4-5%
Gunsmith 1 to craft
Rubber x1
Screw x1
Spring x1
Steel x1
Aligned stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-22% Recoil
+6-5%
Gunsmith 1 to craft
Adhesive x2
Copper x2
Rubber x1
Screw x2
Spring x1
Bruising full stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+50% Melee Damage
+3
Adhesive x2
Copper x2
Gear x1
Screw x2
Bruising grip
(Pistol)
+50% Melee Damage
Gear x1
Screw x1
Steel x1
Forceful grip
(Pistol)
-12% Recoil
+25% Melee Damage
+1-5%
Gunsmith 1 to craft
Gear x1
Screw x1
Spring x1
Steel x1
Forceful stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-22% Recoil
+25% Melee Damage
+4-5%
Gunsmith 1 to craft
Adhesive x2
Copper x2
Gear x1
Screw x2
Spring x1
Full stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-10% Recoil
+3
Adhesive x2
Copper x2
Screw x2
Precise full stock
(Rifle)
+1% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+30% Sighted Accuracy
-10% Recoil
+25% Melee Damage
+5
Gunsmith 1 to craft
Adhesive x2
Copper x2
Gear x1
Rubber x1
Screw x2
Precise grip
(Pistol)
+1% Aim Speed
+25% Hip-Fire Accuracy
+5% Sighted Accuracy
+25% Melee Damage
+3
Gunsmith 1 to craft
Gear x1
Rubber x1
Screw x1
Steel x1
Stabilized full stock
(Rifle)
+4% Stability
+25% Sighted Accuracy
-35% Recoil
+5
Adhesive x2
Copper x2
Screw x2
Spring x1
Stabilized grip
(Pistol)
-25% Recoil+1
Screw x1
Spring x1
Steel x1
Standard grip
(Pistol)

Adhesive x2
Copper x2
Screw x2
True full stock
(Rifle)
+3% Aim Speed
+4% Stability
+25% Hip-Fire Accuracy
+35% Sighted Accuracy
-10% Recoil
+6
Adhesive x2
Copper x2
Rubber x1
Screw x2
True grip
(Pistol)
+3% Aim Speed
+25% Hip-Fire Accuracy
+10% Sighted Accuracy
+4
Rubber x1
Screw x1
Steel x1

Sights
ModDescriptionAccuracy changeAP cost changeRequirementsResources
Glow reflex sight
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+1-7.5%
Adhesive x1
Aluminum x2
Nuclear material x1
Screw x1
Long night vision scope
(Night-Vision)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x2
Glass x3
Nuclear material x3
Screw x2
Long recon scope
(Recon)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Long scope
(Scoped)
+10 Magnification
-20% Stability
+25% Sighted Accuracy
+36
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Glass x2
Screw x1
Medium night vision scope
(Night-Vision)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+23
Gunsmith 2 to craft
Adhesive x3
Circuitry x1
Fiber optics x1
Glass x2
Nuclear material x2
Screw x2
Silver x2
Medium scope
(Scoped)
+6 Magnification
-20% Stability
+25% Sighted Accuracy
+23
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Glass x1
Screw x2
Reflex sight
(Tactical)
+10% Aim Speed
+15% Sighted Accuracy
+7-15%
Adhesive x1
Aluminum x2
Screw x1
Short night vision scope
(Night-Vision)
+4 Magnification
-10% Aim Speed
-20% Stability
+25% Sighted Accuracy
+16+30%
Gunsmith 2 to craft
Adhesive x2
Glass x1
Nuclear material x1
Screw x1
Silver x1
Short recon scope
(Recon)
+2 Magnification
-20% Aim Speed
-20% Stability
+25% Sighted Accuracy
+10+20%
Gunsmith 2 to craft
Adhesive x3
Circuitry x2
Crystal x3
Fiber optics x3
Nuclear material x4
Screw x3
Short scope
(Scoped)
+4 Magnification
-20% Stability
+25% Sighted Accuracy
+16
Adhesive x1
Glass x1
Screw x1
Steel x1
Standard glow sights
(Glow-Sighted)
+5% Aim Speed
+10% Sighted Accuracy
+1-7.5%
Adhesive x1
Nuclear material x1
Steel x1
Standard sights
Adhesive x1
Steel x1

Muzzle
ModDescriptionEffectsRange changeAccuracy changeRequirementsResources
Compensator
(Compensated)
-15% Recoil
-200% Per-Shot Recoil
-12+5
Gunsmith 1 to craft
Adhesive x2
Screw x1
Steel x4
Large bayonet
(Bayoneted)
+125% Melee DamageUses bayonet bashing animations-18
Gunsmith 1 to craft
Adhesive x1
Screw x1
Steel x6
Muzzle brake-10% Recoil
-200% Per-Shot Recoil
-18+5
Gunsmith 1 to craft
Adhesive x2
Aluminum x2
Screw x2
No muzzle
None
Small bayonet
(Bayoneted)
+100% Melee DamageUses bayonet bashing animations-18
Adhesive x1
Screw x1
Steel x4
Suppressor
(Suppressed)
-12% Recoil
-50% Per-Shot Recoil
Sets sound level to Quiet-18+1
Gunsmith 1 to craft
Adhesive x2
Aluminum x3
Plastic x5
Screw x3

Locations[]

Notes[]

  • When modified with a stock, the player's hand will clip through the stock's frame when cocking the hammer.

Bugs[]

PCPC Xbox OneXbox One Playstation 4Playstation 4 None of the pipe revolver's stocks remove the weapon's inherent WeaponTypePistol keyword, allowing it to benefit from Rifleman and Gunslinger perks when equipped with a stock.

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