After receiving a Bachelor of Fine Arts degree from the Art Center College of Design, he as a freelance artist in 1992. Some time later he was hired as a cleanup artist at Interplay, where later he became the lead artist on Stonekeep. Then he became the lead artist/art director on the GURPS project that later became Fallout. Aside from guiding the art on the project, together with Jason Anderson, Tim Cain, Scott Campbell and Chris Taylor he oversaw the direction and feel of the game. He left Interplay after helping to complete the initial design for Fallout 2 and, together with Cain and Anderson, was a founder of Troika Games.
The game takes place in the year 2161 on the West Coast of what used to be the United States of America, particularly in California. It begins in Vault 13, the protagonist's home. Vault 13's water chip, a computer chip responsible for the water recycling and pumping machinery, has broken. Armed with a PIPBoy 2000 and meager equipment, the protagonist is sent out into the remains of California to find another water chip.
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