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===Other interactions===
 
===Other interactions===
PDQ-88b Securitron in the [[Mojave Wasteland]] are the hands and eyes of [[Mr. House]]. Notably, they patrol [[the Strip]] and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed, and attempting to do so will just trigger the Securitron to say one of their quotes.. The player may upgrade the units to the Mark II operating system through the use of the [[platinum chip]].
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PDQ-88b Securitron in the [[Mojave Wasteland]] are the hands and eyes of [[Mr. House]]. Notably, they patrol [[the Strip]] and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed, and attempting to do so will just trigger the Securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the [[platinum chip]].
   
 
Those of [[Big MT]], however, are all hostile to the player.
 
Those of [[Big MT]], however, are all hostile to the player.

Revision as of 01:32, 31 July 2011

 
Gametitle-FNVGametitle-FNV OWB
Gametitle-FNVGametitle-FNV OWB
You've done the right thing, citizen. Reporting struggles, scuffles, and tussles is the civic duty of every man, woman, and child— PDQ-88b Securitron

PDQ-88b Securitron, also named RobCo security model 2060-B, is a private security robot created and mainly produced by House Industries with the help of RobCo Industries, and privately by the Big MT company. Its form is vaguely humanoid, with two flexible arms and claw-like pincers in place of hands. Despite that, their hands are not suited to use tools and weapons usable by humans. On the front side is a screen displaying an image of a face, indicating the unit's purpose and alert status. When killed, the screen will freeze in whatever position it was in when it was destroyed.

Characteristics

The PDQ-88b Securitron is a fairly large, monowheel robot with a titanium alloy housing, resistant to shrapnel and small arms fire. The PDQ-88b Securitron is a heavily-armed platform. Its left arm contains its primary weapon, a Glastinghouse, Inc. X-25 Gatling laser for medium range engagements. For close-range suppression and crowd control, the Securitron mounts a 9mm machinegun in its right arm. However, these are both secondary weapons: concealed compartments on its shoulders contain M-235 missile launchers for long range and surface-to-air engagements, and a rapid-fire G-28 grenade launching system for close range engagements. The robots also have onboard auto-repair systems to repair any damage sustained from combat. Thus armed, a Securitron can handle nearly any combat situation.

The PDQ-88b Securitron of House Industries supports only two operating systems: Mk I and Mk II, The Mk I operating system lacks drivers for the auto-repair systems and shoulder-mounted weapons, limiting the robots' arsenal to the built-in X-25 Gatling laser and the 9mm cannon. The Mk II operating system enables the M-235 missile launchers, the rapid-fire G-28 grenade launching system and the auto-repair system. As estimated by Mr. House and Yes Man, the combat effectiveness of each Securitron unit is improved by 235% by the upgrade.

The PDQ-88b Securitron of Big MT supports six operating systems: Mk I, Mk II, Mk III, Mk IV, Mk V and Mk VI. These increase gradually firepower and accuracy, efficency of auto-repair systems and missile launcher capacity.

House Industries

They are the model created by House Industries, the original creator of the PDQ-88b Securitron, with the help of RobCo Industries. After the Great War, they are almost all controlled by Mr. House and can be upgraded via the platinum chip.

Mark I

Securitron

The Securitron Mk I can only use the X-25 Gatling laser and the 9mm cannon, and it can't used the auto-repair systems. The unit's face is that of a policeman.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Securitron Mk I
00158646
Level
7
Experience Points
?
Perception
6
Hit Points
120
Damage Threshold
20
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (20* Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

*Possibly due to developer oversight, the Securitron Mk I's on the Strip have a DT of 0. The Securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.

Mark II

Securitron2

Through the use of the platinum chip, the Courier may upgrade the Securitrons of Mr. House at The Fort and around The Strip to the Mark II operating system. The Securitron Mk II can use all the weapon available as the X-25 Gatling laser, the 9mm cannon, the M-235 missile launchers, the rapid-fire G-28 grenade launching system and can also use the auto-repair systems. Its armor is increased and the unit's face is that of an American Army infantryman.

Name (Form ID)StatisticsBehaviorAbilitiesItems
Securitron Mk II (New Vegas Strip)
00158647
Level
15
Experience Points
?
Perception
6
Hit Points
175
Damage Threshold
30
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (20 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%
Name (Form ID)StatisticsBehaviorAbilitiesItems
Securitron Mk II (Battle of Hoover Dam)
00158643
Level
24
Experience Points
?
Perception
6
Hit Points
400
Damage Threshold
30
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (20 Damage)
Ability
Radiation resistance Radiation resistance 100%
Ability
Poison resistance Poison resistance 100%

Big MT model

They are a new line of Securitrons created in Big MT by Dr. 0 and his team, to surpass the PDQ-88b Securitron created by House Industries and Robert House (the latter considered by O to be his greatest enemy). These efforts succeeded to a degree, as a Mk VI Securitron operating system was developed. However, these never reached full production and as of 2281, all of Big MT Securitrons are either irreperably damaged or have gone berserk due to lack of maintenance for over 200 years.

Berserk

BerserkSecuritron

The unit's face of the berserk PDQ-88b Securitron is a distorted face.

Mark I

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk I
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark II

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk II
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark III

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk III
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark IV

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk IV
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark V

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk V
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark VI

Name (Form ID)StatisticsBehaviorAbilitiesItems
Berserk Securitron Mk VI
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Damaged

DamagedSecuritron

The unit's face of the damaged PDQ-88b Securitron is a crossed skull head.

Mark I

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk I
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark II

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk II
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark III

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk III
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark IV

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk IV
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark V

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk V
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Mark VI

Name (Form ID)StatisticsBehaviorAbilitiesItems
Damaged Securitron Mk VI
????????
Level
?
Experience Points
?
Perception
?
Hit Points
?
Damage Threshold
?
Damage Resistance
?
Gamebryo AI attributes#Aggression
Unaggressive: Will not initiate combat.Icon optionalIcon optionalIcon optional
Gamebryo AI attributes#Confidence
Cowardly: Will always avoid combat/flee.Icon optionalIcon optionalIcon optionalIcon optional
Gamebryo AI attributes#Assistance
Helps nobody: Will not help anyone.Icon optionalIcon optional
Attack
Melee (Damage)
  • Dead

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the no perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.

-

FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap no
Sells: no
2d20 Jury Rigger
This character can repair items. Max Repair condition: no
40 Weaponsmith
This character can modify weapons.

no

12 The American Dream
This character rents beds. Bottle cap no.

Other interactions

PDQ-88b Securitron in the Mojave Wasteland are the hands and eyes of Mr. House. Notably, they patrol the Strip and guard its north entrance. Like all robots, Securitrons cannot be pick-pocketed, and attempting to do so will just trigger the Securitron to say one of their quotes. The player may upgrade the units to the Mark II operating system through the use of the platinum chip.

Those of Big MT, however, are all hostile to the player.

Notable PDQ-88b Securitrons

Notes

  • The Securitrons in the LVB station will still be Mk. I, regardless of any upgrades.
  • With a Science skill of 80 or greater, the player can input the following code when attempting to enter the New Vegas Strip: 1C 3C R34 M. This is leetspeak for ice cream. Ice cream is also the code word used to identify 3rd floor access at REPCONN Headquarters.
  • When deactivated via Robotics Expert perk they will still move but cannot be interacted with.
  • Securitrons outside the Strip gate in Freeside can be disabled via the Robotics Expert perk. They will usually contain some 9mm ammo, a piece of scrap metal and a Vegas Gate key. They will also respawn, given enough time, and this can be done again for more xp and loot. This can also be done via a sneak kill.
  • The Follower Securitron will count as a trespasser when going into the Strip.
  • Sometimes in one of the Freeside alleyways, a Securitron Mk II can be spotted next to a dead hooker. When you get close to it, it promptly wheels away.
  • If you enter the Strip for the first time via the LVB station, outside of the Ultra-Luxe, three female NCR Troopers are dancing in the water feature, two in their underwear and the other wearing Sexy Sleepwear. Two Securitrons will be telling them to leave, while getting more and more hostile, then two male NCR MP's will arrive and eventually disperse the women.
  • Two Securitrons can occasionally be seen outside of New Vegas Boulevard Station, puzzled by a piece of graffiti on the wall. They fire their Gatling lasers at it in attempt to clean it off, although this is futile and nothing actually comes off.
  • Securitrons seem to have police sirens in the opening cinematic. In game, they do not have any sirens.
  • According to Father Elijah they are said to have come from the Big Empty along with the Holorifle and other technology. Considering that they are RobCo models and bear the H&H Tool Company logo, this might be a mistake or simply the Securitrons there are different or have designs from those companies, although Big Empty sports a location called Securitron De-Construction Plant with some Securirton prototypes.
  • Occasionally, the Securitrons at the New Vegas Strip gate will use their grenade launchers to kill the squatter that runs to the gate when you approach for the first time instead of their machineguns.
  • Possibly due to developer oversight, the Securitron Mk I's on the Strip have a DT of 0. The Securitrons in Freeside and inside the Lucky 38 have the normal DT of 20.
  • Some robotic parts are brown-colored, possibly rusted because of 200 years system running.
  • The securitrons by the strip will shoot the NCR ranger and trooper if they follow you.

Notable quotes

  • "Please, do not stand in the fountains."
  • "Strip secure."
  • "Move along."
  • "Self-control is a virtue."
  • "Please obey all weapon laws."
  • "Thank you for visiting New Vegas."
  • "Enjoy the casinos."
  • "No violence is permitted on the strip."
  • "No loitering."
  • "Exterminating!"

Appearances

PDQ-88b Securitrons appear in Fallout: New Vegas and the add-on Old World Blues.

Behind the scenes

  • If the courier has taken the Wild Wasteland trait, Securitrons may say "Your move, creep!" This is a reference to RoboCop, who uses the same line. Likewise, if the player chooses to frame Heck Gunderson for his son's murder during the "Beyond the Beef" Quest, the Securitron will say "Dead or alive, you're coming with me" before shooting him dead.
  • When in combat, Securitrons will occasionally say "Exterminate!" This is a reference to the Daleks from Doctor Who.

Bugs

  • PCPC While inside The Strip, if you kill a Securitron with a head shot and destroying its TV monitor, the screen will still be present but the surrounding edges around the screen shows that the screen was destroyed.
  • PCPC One of the Securitron Gatekeepers (top right) will be missing from its post when fast-traveling or just heading regularly to the Strip's gate. It can be found in an alleyway to the east of the gate, seemingly stuck between a light post, a dumpster, and the wall of the building to the north. Pushing it from this spot will cause it to roll back to its post. What causes this is unknown, but it may be that the robot spawns in the said position.
  • Xbox 360Xbox 360 The Securitrons may sometimes keep swapping weapons without even attacking the enemy.
  • The Securitrons' (Mk I and II) pathfinding skills and ability to engage the enemy is so that they often get stuck in their location or refuse to move and shoot at hostile targets.
  • Sometimes, companions will attempt to talk with a Securitron, even though Securitrons have no greeting dialogue. For example, it will reply: "Please, do not stand in the fountains" when greeted hello (or similar). Occasionally, your companion will stay there indefinitely until you talk to the Securitron AND your companion.
  • PCPC When passing the Science check with the Securitron Gatekeeper, and talking to it again saying goodbye, the Securitrons might turn hostile while attempting to enter the Strip.

Gallery