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Fallout 3's Gamebryo engine requires all non-player characters, characters and script effects to use a weapon to shoot a projectile. Some of these "weapons" are only meant to be used by the non-player character, but can be obtained via console commands.

The same is true for the default weapons used by followers; while usually different from their standard counterparts, they are not meant to be used by the player either.

Weapons used by non-player characters

Weapons used by followers

Weapon name Damage per shot
Damage per second
Weapon Spread
Critical Chance multiplier
Critical Hit damage
Ammunition used
Magazine capacity (shots per magazine)
Weapon weight
Value to weight ratio
Action Point cost
Damage per Action Point
Base ID
Notes
Butch's 10mm pistol 9 29 0.5 1 9 10mm round 12 2 15 18 0.5 0001A334 Butch's default ranged weapon
Butch's switch blade 5 14 N/A 2 9 N/A N/A 1 50 18 0.28 0006407F Butch's default melee weapon
Charon's combat shotgun 55 41 0.5 1 5 Shotgun shell (special) 5 10 7 N/A N/A 000372B8 Charon's default ranged weapon, uses lever-action rifle animation
Charon's combat knife 7 20 N/A 3 13 N/A N/A 1 50 17 0.41 00064093 Charon's default melee weapon
Clover's sawed-off shotgun 50 24 7 0 0 Shotgun shell (special) 2 5 38 N/A N/A 000AE8AE Clover's default ranged weapon
Clover's Chinese officer's sword 10 23 N/A 2 15 N/A N/A 3 25 28 0.36 0006415D Clover's default melee weapon
Fawkes' Gatling laser 9 135 0.5 0 8 Electron charge pack (special) 60 10 61 30 2.4 0001A333 Fawkes' default ranged weapon
Fawkes' sledgehammer 32 28 N/A 1 10 N/A N/A 12 11 38 0.53 00063FA2 Fawkes' default melee weapon
Jericho's Chinese assault rifle 11 38 1 0.8 3 5.56mm round (special) 24 7 49 N/A N/A 00040840 Jericho's default ranged weapon
Jericho's nail board 8 11 N/A 0 0 N/A N/A 4 8 27 0.3 00063FDC Jericho's default melee weapon
Star Paladin Cross' laser pistol 12 11 0 1.5 12 Energy cell (special) 30 3 107 17 0.71 00063E8A Star Paladin Cross' default ranged weapon
Star Paladin Cross' super sledge 25 35 N/A 1 25 N/A N/A 3 43 38 0.66 000B0E7C Star Paladin Cross' default melee weapon

Other weapons used by non-player characters

Weapon name Damage per shot
Damage per second
Weapon Spread
Critical Chance multiplier
Critical Hit damage
Ammunition used
Magazine capacity (shots per magazine)
Weapon weight
Value to weight ratio
Action Point cost
Damage per Action Point
Base ID
Notes
Mysterious Stranger's .44 magnum 9000 26999 0 100 9000 .44 magnum 6 3 0 N/A N/A 00050F92 Mysterious Stranger's default ranged weapon; Name in inventory is ".44 magnum"
Paulson's revolver(non-player version) 46 101.25 0.5 2 35 .44 magnum 6 4 75 32 N/A xx006E1E Paulson's revolver, non-playable.
Sonora Cruz's 10mm pistol 100 54 0.5 N/A N/A 10mm round 12 3 225 N/A N/A 0006F210 Sonora Cruz's 10mm pistol, unobtainable by the player.

Weapons used by creatures

Weapon name Damage per shot
Damage per second
Weapon Spread
Critical Chance multiplier
Critical Hit damage
Ammunition used
Magazine capacity (shots per magazine)
Weapon weight
Value to weight ratio
Action Point cost
Damage per Action Point
Base ID
Notes
Bloatfly Dart 5 11 3 1 0 Bloatfly Darts 12 1 20 0 0 000468DD Used by Bloatfly (Fallout 3)
Fire hydrant 100 150 0 1 0 None None 300 100 0 0 00021367 Weapons used by super mutant behemoths
Radioactive gore 1
+260 Explosion
88 0 4 5 None N/A 1 1 24 10.46 xx00522D Used by feral ghoul reavers
Radioactive spit 30 49 1 4 5 Centaur Spit 1 1 130 0 0 00058717 Used by centaurs
Acid Spit 46 43 1 2 5 Missile 200 1 80 0 0 0006E8CE Used by Ant queen.
Acid Spit (Burning) 46
+4Fire/5s
43 1 2 5 Missile 200 1 80 0 0 000B8793 Used by Marigold ant queen.

Weapons used by robots

Weapon name Damage per shot
Damage per second
Weapon Spread
Critical Chance multiplier
Critical Hit damage
Ammunition used
Magazine capacity (shots per magazine)
Weapon weight
Value
Item Hit Points
Base ID
Notes
Liberty laser 1000
+200 Explosion
4000 1 1 0 Microfusion cell 255 0 9674000 9667032 00033FE2 Liberty Prime's eye-laser; AOE Radius =128
Liberty Prime's Fat Man nuke 200
+550 Explosion
121 0 1 0 N/A 12 0 23730 23713 0005932F Liberty Prime's throwable nuclear bombs; AOE Radius =1200' +2 Rads/s for 12s
Sentry bot Gatling laser 6 120 2 0 8 Electron charge pack 40 15 1070 1000 000389AF Sentry bot's Gatling laser.
Sentry bot minigun 9 135 5 0 0 5mm round 255 15 1070 1000 00057E8E Sentry bot's minigun.
Sentry bot missile launcher 20 115 10 1 0 Missile 1 15 4300 1000 00057E8F Sentry bot's missile launcher.
Zapper 3 N/A N/A N/A N/A Energy cell 12 1 110 N/A 00022FF1 Used by the eyebot; very weak weapon.
Mister Handy buzzsaw 20 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Used by Mister Handies
Mister Handy flamer 2 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A Used by Mister Handies
Turret Gun 23 82 5 0 1 5.56mm round (Fallout 3) 24 7 20 1000 000A84BD Used by Automated turret (Fallout 3). Machine gun, not laser.

Weapons used by vehicles

Weapon name Damage per shot
Damage per second
Weapon Spread
Critical Chance multiplier
Critical Hit damage
Ammunition used
Magazine capacity (shots per magazine)
Weapon weight
Value
Item Hit Points
Base ID
Notes
Vertibird gun 20 400 4 1 0 Microfusion cell 255 10 6040 3000 xx003B6D *Sometimes this weapon does not do any damage, and leaves most keys unusable (the console, esc button, tab) while it loops the reload animation. If this occurs, reload a save state prior and just drop the weapon.
Vertibird missile launcher 20 72 0 0 0 Missile 1 20 500 100 xx00292C

Weapons used by scripts

Weapon name Damage per shot
Damage per second
Weapon Spread
Critical Chance multiplier
Critical Hit damage
Ammunition used
Magazine capacity (shots per magazine)
Weapon weight
Value to weight ratio
Action Point cost
Damage per Action Point
Base ID
Notes
SatCom nuclear strike 20
+1600 Explosion
435 0.5 0 0 Missile 1 20 25 55 29.45 0005DEEE Inventory name is <name missing> and shows no name when dropped. When fired, the missile has extremely fast speed, and shows rocket-propelled thruster animation from the back of each missile. Rads in the center of the explosion are +30/sec. Should be cautious, as this projectile can go outside the render distance. Once the missile hits an object, another sound effect will play, this is the "Wind" sound effect from the explosion.
Gas trap dummy 26 0 10 1 0 0 12 0 0 0 0 000001F6 Possibly cut from the main game. Unable to hit.
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