# | SCENE | DIALOGUE BEFORE | RESPONSE TEXT | DIALOGUE AFTER | ABXY |
24 | DLC03FarHarborS02_100
_QuestIntro | | {Insistent / Confident} Any time you interested in that job. I still got my 14 1/2 caps. | Player Default: I may be able to help, but I don't want your caps. | A |
25 | | {Insistent, interrupting / Confident} Ma'am. | SmallBertha: I have to talk to you. | A |
26 | | {Confident} Mister. | SmallBertha: I have to talk to you. | A |
27 | Player Default: If you say so, I just don't want this pier to kill what's left of my kin. | {A little uncomfortable here, she's asking a lot / Apologetic} I know the money's a joke, but if my friends can resettle... I'm sure they'd do anything for you. | SmallBertha: And owe you big. Please help. | A1a |
28 | SmallBertha: I know the money's a joke, but if my friends can resettle... I'm sure they'd do anything for you. | {A proud person pleading / Pleading} And owe you big. Please help. | | A1a |
29 | DLC03FemaleBertha: Ma'am. | {Confident} I have to talk to you. | SmallBertha: I got 14 1/2 caps. I want to hire you. | A1a |
30 | SmallBertha: I have to talk to you. | {Proud, insistent / Confident} I got 14 1/2 caps. I want to hire you. | Player Default: I may be able to help, but I don't want your caps. | A1a |
31 | Player Default: I may be able to help, but I don't want your caps. | {Surprised, impressed - but proud / Impressed} They're right about you. What they say. But if you help, you'll get paid. | SmallBertha: Harbormen don't belong on this dock. If we keep clinging here, we'll bleed out and die. | A1a |
32 | Player Default: I have real problems to deal with, kid. | {Refusing to be blown off / Defiant} This ain't about some cat in a tree. A lot of us are starving at the end of the dock, we got no hope. | | B1a |
33 | | {Proud - strong / Defiant} They're all either too proud, too sick, or too poor to ask for something. So it's up to me. | Player Default: I may be able to help, but I don't want your caps. | B1b |
34 | Player Default: I have real problems to deal with, kid. | {Pleading / Pleading} Please, we need you. | SmallBertha: Harbormen don't belong on this dock. If we keep clinging here, we'll bleed out and die. | B2a |
35 | Player Default: A whole 14 caps. And a half. I'm already planning my retirement. | {Annoyed, proud / Irritated} I know it's nothing, but it's all I got. | SmallBertha: Harbormen don't belong on this dock. If we keep clinging here, we'll bleed out and die. | X1a |
36 | Player Default: They're right about you. What they say. But if you help, you'll get paid. | {Grim - saying a truth / Defiant} Harbormen don't belong on this dock. If we keep clinging here, we'll bleed out and die. | SmallBertha: To get better, to grow stronger, we need land. | A1a |
37 | SmallBertha: Harbormen don't belong on this dock. If we keep clinging here, we'll bleed out and die. | {Firm - confident / Confident} To get better, to grow stronger, we need land. | SmallBertha: Echo Lake Lumber Mill has power lines that connect to the old Wind Farm. | A1a |
38 | Player Default: You know, you're quite a remarkable girl. | {Irritated to be complimented or underestimated / Irritated} If you say so, I just don't want this pier to kill what's left of my kin. | SmallBertha: I know the money's a joke, but if my friends can resettle... I'm sure they'd do anything for you. | A1a |
39 | Player Default: So they send their 12 year old kid sister to negotiate this deal? You better not be pulling my leg. | {Used to being underestimated, very determined / Defiant} They've given up. All ready to walk off that pier and put an end to it. I'm not. | SmallBertha: I know the money's a joke, but if my friends can resettle... I'm sure they'd do anything for you. | B1a |
40 | Player Default: That's a surprisingly grown up request. | {Super strong / Defiant} The Fog's out to kill us all. Kids included. | SmallBertha: I know the money's a joke, but if my friends can resettle... I'm sure they'd do anything for you. | X1a |
41 | Player Default: How do you know all of this? | {Her father died horribly, but Bertha is a trooper - dealing with it / Somber} My father was a mechanic. A good one. Before the Fog took him. | Player Default: You know, you're quite a remarkable girl. | Y1a |
42 | SmallBertha: To get better, to grow stronger, we need land. | {Confident - she knows her stuff / Neutral} Echo Lake Lumber Mill has power lines that connect to the old Wind Farm. | SmallBertha: If you clear the land, Harbormen can wire up the Condensers. Make it safe from the Fog. | A1a |
43 | SmallBertha: Echo Lake Lumber Mill has power lines that connect to the old Wind Farm. | {Confident - relaying an important plan / Confident} If you clear the land, Harbormen can wire up the Condensers. Make it safe from the Fog. | Player Default: You know, you're quite a remarkable girl. | A1a |
44 | DLC03FarHarborS02_300a
_InitialBertha | PlayerVoiceFemale01: I cleared the Lumber Mill for you. | {Excited, LET'S GO! / Impressed} We got to see the Captain. | | A1a |
45 | DLC03FarHarborS02_300b
_BerthaMalcolm | | {Hoping beyond hope / Worried} Is the Lumber Mill safe now? | SmallBertha: People are getting anxious. A little... unstable. | A |
46 | DLC03FemaleBertha: Is the Lumber Mill safe now? | {Worried / Worried} People are getting anxious. A little... unstable. | Player Default: There's one survivor at the Lumber Mill. He's a trapper. | A1a |
47 | Player Default: There's one survivor at the Lumber Mill. He's a trapper. | {Thinks about it, then is confident / Thinking} One Trapper. I... I think we can handle that. | Player Default: Maybe your friends can chase Malcolm off. | A1a |
48 | Player Default: It's not ready yet. | {Time is not on their side / Worried} Please... hurry. | Player Default: Maybe your friends can chase Malcolm off. | B1a |
49 | Player Default: The Lumber Mill's ready for you. | {Excited! / Impressed} We got to see the Captain. | Player Default: Maybe your friends can chase Malcolm off. | X1a |
50 | Player Default: Who owns the Lumber Mill? | {Grim - honest / Somber} No one any more. There was a family there. They didn't make it. | | Y1a |
51 | | {Curious, insightful / Question} Why? Did you find anyone there? | Player Default: There's one survivor at the Lumber Mill. He's a trapper. | Y1b |
52 | Player Default: Maybe your friends can chase Malcolm off. | {Solemn, honest - then to business / Somber} If he lets us, I promise we'll try. But, we got to see the Captain first. | | A1a |
53 | Player Default: Malcolm's dangerous. Aim to kill before he hurts anyone else. | {Doesn't bat an eye at this - tough! / Confident} We will. But first, time to see the Captain. | | B1a |
54 | Player Default: That's his home. He has a right to it. | {Shocked, then angry / Angry} So you're just leaving us to rot on the dock? For one lousy trapper? | | X1a |
55 | | {Threat - this is a non-trivial threat - she might actually do it / Angry} Sleep with one eye open. | | X1b |
56 | Player Default: Malcolm says he owns the Lumber Mill. Not you. Was he lying? | {A little unsteady, compassion for Malcolm / Somber} I... We thought he was dead. Been that long in the Fog... | | Y1a |
57 | | {But then regroups, steels herself for what must be done / Defiant} Maybe it's better if he did die. We have people here that need a real home. | | Y1b |
58 | | {Confident / Confident} People that think straight. People worth saving. | Player Default: Maybe your friends can chase Malcolm off. | Y1c |
59 | DLC03FarHarborS02_350a
_WalkingToCaptain | | {Said with real appreciation and pride / Impressed} Here's the pay. I don't care if you don't want it. | SmallBertha: People keep leaving the island. | A1a |
60 | | {Proud / Confident} Here's your pay. | SmallBertha: People keep leaving the island. | A2a |
61 | SmallBertha: Here's the pay. I don't care if you don't want it. | {Talking while she leads the player - gathering confidence, optimism / Confident} People keep leaving the island. | SmallBertha: But now that there's land, land to call their own they'll come back. | A1a |
62 | SmallBertha: People keep leaving the island. | {She has a dream / Confident} But now that there's land, land to call their own they'll come back. | SmallBertha: My friends have already sent word. | A1a |
63 | SmallBertha: But now that there's land, land to call their own they'll come back. | {Confident} My friends have already sent word. | SmallBertha: We're going to turn back the tide. You'll see. | A1a |
64 | SmallBertha: My friends have already sent word. | {Lots of force of will here / Defiant} We're going to turn back the tide. You'll see. | | A1a |
65 | DLC03FarHarborS02_350b
_BigQuestTurnIn | CaptainAvery: We're expecting another boat soon. | {Respectful but insistent / Confident} Excuse me, ma'am. | CaptainAvery: Hmm. Bertha, is it? We're a little busy. | A1a |
66 | CaptainAvery: Hmm. Bertha, is it? We're a little busy. | {Feet planted - refusing to be dismissed / Irritated} Excuse me. | TeddyWright: Smalls, we got no time for you. | A1a |
67 | TeddyWright: Smalls, we got no time for you. | {She's talking to the mayor and is completely confident / Confident} The mainlander cleared out Echo Lake Lumber Mill. | Player Default: Whatever you're talking about isn't as important as what Bertha's got to say. | A1a |
68 | Player Default: Yeah. For all of 14 caps. | {Proud, almost ribbing the player / Irritated} Hey, you agreed to it. Too late to back out now. | SmallBertha: We got to get off the docks, Captain. | B1a |
69 | Player Default: The mill's safe. For now, at least. | {Impressing the urgency / Somber} So we got to act fast. | SmallBertha: We got to get off the docks, Captain. | X1a |
70 | Player Default: Why are we even talking to the Captain about this? | {Firm / Defiant} She's got things we need. | SmallBertha: We got to get off the docks, Captain. | Y1a |
71 | Player Default: Hey, you agreed to it. Too late to back out now. | {Making her case - articulate / Confident} We got to get off the docks, Captain. | SmallBertha: If you give us some of those Acadian Fog Condensers, my friends are ready to homestead that lumber mill. | A1a |
72 | SmallBertha: We got to get off the docks, Captain. | {Relating a well thought out plan (think Lesley Knope from Parks and Rec) / Confident} If you give us some of those Acadian Fog Condensers, my friends are ready to homestead that lumber mill. | CaptainAvery: Surviving is about more than taming Fog. We got to stay together, Bertha. | A1a |
73 | CaptainAvery: Surviving is about more than taming Fog. We got to stay together, Bertha. | {Not taking no for an answer - passion / Defiant} But we're no good here. Harbormen need their own land. Something to protect and hold. | TeddyWright: I was wrong about you. | A1a |
74 | - | | We're depending on you. We got nowhere else to go. | | |