“Why don't you take a hint and get the duck out of fodge?”
Zeke is a squatter living in the area above Vault 15 in 2241.
Background
He is an older man with thinning, white hair, but more importantly, the leader of the squatters above Vault 15.
Interactions with the player character
Interactions overview
Interactions | ||
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This character is a permanent companion. | ||
This character is a temporary companion. | ||
This character has a talking head. | ||
This character starts quests. | ||
This character is involved in quests. | ||
This character is a doctor. | ||
This character is a merchant. | Sells: - | |
This character can modify weapons. |
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Quests
- Complete Deal with NCR: By just talking to Zeke, you can convince him to accept the NCR's presence in the region.
- Rescue Chrissy: Zeke talks about where Chrissy may be and points in the right direction.
- Kill Darion: Zeke wants you to kill Darion so the Khans will loosen their hold on the vault, so the squatters can get in.
Effects of player's actions
- Zeke, along with the other squatters, will initially be hostile and unwelcoming to the Chosen One. Once his trust is gained however, by rescuing Chrissy, one of the squatters, he will apologize for his earlier rudeness and reward the player with a red pass key for the Vault 15 elevator.
Inventory
Apparel | Weapon | Other items |
---|---|---|
Clothing | Knife | - |
Appearances
Zeke appears only in Fallout 2.
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