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...8's sonic-soundwave-emitter-projecto-gun, able to broadcast sound at lethal frequencies. It also gives a great biogel massage.Doctor Dala

The sonic emitter - revelation is a weapon in the Fallout: New Vegas add-on Old World Blues.

Characteristics

An energy-based pistol that weaponizes soundwaves to produce projectiles that inflict bonus damage against robots and power armor wearers. This variant of the weapon specifically inflicts a unique "critical strike paralysis" effect, temporarily knocking down smaller robots (such as protectrons and cyberdogs), rooting larger robots, and paralyzing non-robotic targets.

The sonic emitter's oscilloscope takes on a blue color when this audio file is uploaded. It is considered an improved holdout weapon.

Durability

The sonic emitter - revelation can fire a total of about 495 times using standard cells, the equivalent of 21 reloads, from full condition before breaking.

Ammunition typeDurability
ShotsReloads
Standard49521
Bulk58425
Optimized45019
Over charge32914
Max charge1959

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondBonus effectsAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Sonic emitter - Gabriel's bark Old World Blues (add-on)55
56.9+20 EMP1.03x125Knockback301.80.124(12)495235001750502
Sonic emitter - opera singer Old World Blues (add-on)55
56.9+20 EMP1.03x125Dismember301.80.124495235001750502
Sonic emitter - revelation Old World Blues (add-on)31
32.1+20 EMP1.03x118Paralyze/10s3010.124495235001750502
Sonic emitter - robo-scorpion Old World Blues (add-on)65
67.2+20 EMP1.03x130+100Explosion302.20.124(8)495235001750752
Sonic emitter - tarantula Old World Blues (add-on)60
62.1+20 EMP1.03x130+2Fire/5s3020.124(8)495235001750752

Locations

Notes

  • As a one-handed Energy Weapon, the sonic emitter is affected by The Professional perk.
  • The sonic emitter has a limited range. V.A.T.S. will not reflect this and may show good odds of hitting a target even when the target is out of range.
  • Unlike the other sonic emitter variants, the "Revelation" variant does not need the installation of the Jukebox's personality module to be acquired as it is received during a quest and can be repeatedly purchased if the old one is lost.
  • While using a Stealth Boy, the oscilloscope stays visible. However, the radiant light does not affect sneaking, like most weapons/armor that have the same exterior glow.
  • All cyberdogs are affected by the additional EMP damage done by this weapon.
  • The weapon's ability to paralyze a target for 10 seconds on a Critical Hit is similar to the Compliance Regulator Honest Hearts. The difference is that weapon has the benefit of being a laser-based weapon that does not shoot a projectile that can potentially be dodged by fast-enough enemies.

Bugs

  • PCPC When using alternate cell types (Optimized, etc.), it may be unable to break forcefields. Simply changing to standard energy cells will fix this. [verified]
  • PCPC Within the third-person view, if the emitter is holstered, the wave on the oscilloscope will remain 'frozen'. It will begin functioning correctly only if the weapon has been drawn. [verified]

Sounds

SingleShotVB

Gallery

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