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We and I know many things. Travel from Great Salt Water to home of biting lizards.

Sulik is a tribal warrior from the Primitive Tribe and a possible companion located in Klamath in 2241.

Background

A tall, muscular tribal, Sulik is a warrior who has heavily decorated his body with tattoos, various forms of primitive piercing, and peppering of "dude" into his speech. Despite outside perceptions, Sulik has a confident, composed demeanor and offers surprising amounts of insight into the affairs of the wasteland. This may be due to his innate intelligence and talents, communing with spirits, or a combination of the two.

Sulik hails from a small primitive tribe on the shores of the Pacific Ocean or the Great Salt Water. He left his tribe and children[1] to search the wasteland for his sister, who was abducted during a routine trading run to another tribe. The sole survivor of the attack explained that the village was attacked by men with "magic torches" whose fire killed people instantly.[2] The search lasted two moons, taking him to the home of biting lizards, Klamath.[3] He wanted to question Vic, a known trader,[4] but when he couldn't find him, he sought solace in drink. Alcohol sent him into a rage, and he wrecked Buckner House. Since he had nothing to pay for the damages, the Buckners agreed for him to work off his debt. By the time the Arroyo Chosen One appeared, Sulik covered most of the debt, with $350 left over.[2]

Body modification

Sulik is covered in tattoos and piercings. The largest of these is Grampy-bone, carved out of his grandfather's bones and located in his nose.[5] The entire traditional body modification is connected to the tribal lore of his family and village; through Grampy-bone, Sulik is able to touch and speak to his grandfather's spirit and other important dead spirits of his tribe.[6] They give him advice, cryptic as it may be. Grampy-bone can be dislodged by strong blows to the head.[7]

Later life

Sulik returned to the primitive tribe for a few months after breaking paths with the Chosen One, then headed east in search of his sister.[Non-game 1]

Interactions with the player character

Interactions overview

Interactions
Paving the Way
This character is a permanent companion.
Icon talkinghead
This character has a talking head.
Slaver
This character can be sold into slavery.

Can be sold at the Slaver's Guild in the Den for $1200–1600 or Barkus at Vault City for $100.

Recruiting Sulik

  • There are two ways to recruit Sulik without paying the $350. Going to rescue Smiley the Trapper is uncomplicated but involves either sneaking past or fighting golden geckos. The quest to rescue Torr requires killing the robot run amok, and requires to rustle the brahmin, which has the prerequisite of starting the quest to guard the brahmin. It is possible to complete both of these latter quests.[8]
    • Sulik will even join a low Intelligence character. At first, he will make fun of the Chosen One, talk about a big hole in their head, but can if pestered a bit. The Chosen must have $350 when attempting to recruit Sulik, as there is only one shot at recruiting him through the dialogue combinations. Either way, Sulik makes a poor recruit due to communication problems (e.g. he cannot be ordered to wait or put away his weapon through dialogue).

Companion

  • At the beginning, Sulik requests that the Chosen One help him find his sister; the trail leads to the slaver Metzger, but she is nowhere to be found there.
  • The Chosen One can ask Sulik to "consult the spirits" for advice on their current quests and their current location. Sulik will provide poetic, nebulous phrases. Specific hints for the game's quests are not forthcoming, but his statements may provide insight nevertheless. For example, when the quest to return Anna's locket is active, Sulik says of the ghost, "Hey! They say another bonespirit's here. Needs help." Furthermore, when searching for Vault 13 and in NCR territory, he says "What you seek is not here. The path to that is." Some of this advice is not place- or quest-dependent and can be heard anywhere, though these general messages are more philosophical than useful.
  • Sulik will disband or refuse to join the Chosen based on the following:
    • The town reputation in Klamath is around Hated.
    • Disbands if the Chosen becomes a childkiller, berserker, or if their Karma is below -100.
    • Attacks if the Chosen decides to join the slavers with him in company.
    • Attacks if the Chosen One attacks anyone in Klamath.

Combat

In combat, Sulik is a talented warrior focusing on close quarters combat, with plenty of adventuring experience, travelling from the shores of the Pacific Ocean (or Great Salt Water) to the home of biting lizards (southern Oregon). Sulik is a powerful companion, capable of keeping up with the player all the way into the endgame: As a humanoid companion, Sulik can wear all armor, including power armor

Sulik prefers to fight with melee weapons, and joins the Chosen with a sledgehammer. While the sledgehammer doesn't do great damage, he will knock enemies down and back with it, tying up attackers and costing them action points. At his maximum level he has 12 Action Points, the highest of all recruitable non-player companions that can use firearms. At this point, if given a super sledge Sulik can attack four times a round if he does not knock the opponent back at first. Alternatives include the Ripper vibroblade and the (mega) power fist, which given him excellent late-game DPS.

His high Action Points would also make him a great ranged companion, but he lacks animation frames for most ranged weapons or throwing weapons apart from the spear. Since NPCs cannot use weapons they don't have animations for, this limits him only to big one-handed weapons ( .223 pistol and 14mm for single-shot firearms, and all one-handed SMGs, from the 10mm SMG to the top-tier H&K G11E and H&K P90c.

The one limiting factor is his combat AI: He cannot be set to use ranged weapons exclusively or keep distance, and will typically close distance while using ranged weapons, then switch to melee. Care should be taken when fighting, specifically for this reason.

Statistics

  • Primary leveling skill: Melee Weapons.
  • Leveling skills: Small Guns, Unarmed, Throwing, Outdoorsman.
  • Animations: fist, knife, sledgehammer, spear, SMG.
  • HP by level: 85, 93, 103, 113, 123, 134, Cut content146
  • Starting AP: 9
  • Maximum AP: 12 or Cut content13
+ Primary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Cut content Stage 6
Strength 07 07 07 07 08 08
Perception 07 07 07 07 07 07
Endurance 08 08 08 08 08 09
Charisma 08 08 08 08 08 08
Intelligence 07 07 07 07 07 07
Agility 07 07 07 07 07 07
Luck 06 06 07 07 07 08
+ Secondary Statistics Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Cut content Stage 6
Hit Points 93 103 113 123 134 146
Armor Class 7 7 7 7 7 7
Action Points 10 10 11 11 12 13
Carry Weight 200 200 200 200 225 225
Melee Damage 8 9 10 11 13 14
Damage Resistance 0% 0% 0% 0% 0% 0%
Poison Resistance 40% 40% 40% 40% 40% 45%
Radiation Resistance 16% 16% 16% 16% 16% 16%
Sequence 18 18 18 19 20 20
Healing Rate 2 2 2 2 2 3
Critical Chance 13 17 22 23 32 43
Tagged Skills
Name Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 Cut content Stage 6
Barter 50% 50% 50% 55% 55% 55%
First Aid 30% 30% 30% 32% 34% 35%
Melee Weapons 105% 115% 130% 140% 150% 160%
Outdoorsman 40% 50% 60% 70% 80% 90%
Small Guns 75% 80% 85% 90% 105% 110%
Sneak 75% 75% 80% 80% 85% 85%
Speech 50% 50% 55% 55% 55% 55%
Throwing 85% 90% 95% 100% 105% 110%
Traps 23% 32% 35% 40% 40% 45%
Unarmed 100% 110% 120% 130% 140% 150%

Inventory

Apparel Weapon Other items
Sulik's tribal outfit Sledgehammer

Appearances

Sulik appears only in Fallout 2. He is also mentioned in the Fallout Bible, as well as the design documents for Van Buren, the canceled Fallout 3 by Black Isle Studios.

Behind the scenes

  • Sulik was designed by Fallout 2 lead designer Matt Norton.[Non-game 2] Mark O'Green also contributed to the writing of Sulik's dialect.[Non-game 3]
  • According to the Fallout Bible, the planned ending for Sulik was that he returned to the Primitive Tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. It is left open for future games and fan opinion to close out Sulik's story and decide whether the story of Kurisu, told in Van Buren, is part of it.

Bugs

Like other companions with 6 stages, Sulik can never reach stage 6 due to an engine bug.

Gallery

References

  1. 1.0 1.1 Combat floats: "{40093}{}{We not be needin' more kids anyhow.}"
  2. 2.0 2.1 The Chosen One: "{767}{}{What are you doing here?}"
    Sulik: "{779}{slk48a}{Slavers got our sis. Thought Vic be having information. Couldn't peep him, got p.o.'d, drank like a fish. Spirits of Anger and Chaos pop out and now we have to pay some coin to make it right.}"
    The Chosen One: "{786}{}{You're looking for your sister?}"
    Sulik: "{280}{slk21}{Sis went trading at another village and never came back. We and I go look for her.}"
    The Chosen One: "{281}{}{What did you find?}"
    Sulik: "{910}{slk69}{One survivor. Dude was in bad shape. Said evil warriors came with magic torches. Fire would lick tribe warriors and they'd go to the spirit.}"
    The Chosen One: "{911}{}{What about your sis?}"
    Sulik: "{912}{slk69a}{The evil warriors tied up the rest and took off. Sis with 'em. Fren, we be finding her or dying trying.}"
    (KCSULIK.MSG)
  3. Chosen One: "{797}{}{I have some questions for you.}"
    Sulik: "{761}{slk44a}{We and I know many things. Travel from Great Salt Water to home of biting lizards.}"
  4. The Chosen One: "{766}{}{Why did you travel so much?}"
    Sulik: "{776}{slk47}{Trader named Vic supposed to be here. He be saying he know about slavers. We show up, didn't peep him, get pretty hot.}"
    (KCSULIK.MSG)
  5. Chosen One: "{769}{}{Would you like to come with me? We might be able to find your sister in the course of my travels.}"
    Sulik: "{791}{slk52b}{We're there. Grampy Bone say we might find sis with you.}"
    Chosen One: "{793}{}{I hope so. In any case it will be nice to travel with you, and, uh, your Grandfather's bone.}"
  6. Chosen One: "{152}{}{Who's Grampy Bone?}"
    Sulik: "{190}{slk6f}{Him strong spirit. Much honor carrying him.}"
    Chosen One: "{191}{}{Wait. You mean that bone in your nose?}"
    Sulik: "{200}{slk6g}{Keep him close. Easier to touch his spirit. That's why he talk the most.}"
    Chosen One: "{201}{}{Hey, I can only hear you talking so far.}"
  7. Combat floats: "{40007}{}{Grampy-bone fall out, must find de Grampy!}"
  8. TNUF2G: Klamath by Per Jorner

Non-game

  1. Fallout Bible 5: "9b. Hey thanks for answering. You probobly can't find the other questions because I was at my bro's when i sent em. I asked about what happened to some of the fallout 2 npcs after the game. We know myron gets stabbed by a jet addict ironically in the den. And Marcus goes off to go do some heroics of his own. But what about cassidy, sulik and the EC squadren to name a few."
    "Cassidy and Sulik: Can't say, no documentation exists. To be honest, I'll probably leave their fates open, since I don't want to pigeonhole two of the most favorite NPC allies from Fallout 2. I kind of hope that Cassidy eventually got his heart meds, though. At last word, Sulik returned to the primitive tribe for a few moons (months) after breaking paths with the Chosen One, then headed east in search of his sister. Cassidy went on to search for Texas, breaking south through NCR and past Dayglow."
    "The punks on the tanker also survived, and they had a great view of the Poseidon oil rig exploding. They eventually into an uneasy trading relationship with the Shi after the destruction of the Hubologists, and the two groups went on to make San Francisco a major fishing and trading center."
  2. Fallout Bible 4: "Designed by Fallout 2 lead designer Matt Norton, Sulik is also an amazing six-stage NPC ally."
  3. Fallout Bible 6: "Game logic reasons, however, dictate that because Hakunin's text was written by Mark O' Green, that he speaks the way he does because Mark has a talent and passion for inventing cool ways of speaking for NPCs (Set's lingo, for example, Bonenose's whole Jamaican dealio), and he does it because it's fun. Let's give it up for Mark O' Green, people."
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