For an overview of super mutants, see super mutant. |
The following is based on information from Fallout Tactics. |
Super mutants are characters living in the Midwest in 2197. They were created by the Master 40 years ago, are generally strong but stupid, and because of their bulk cannot wear human armor or use small weapons.
Background[]
The super mutants, being led by Gammorin, have attacked local settlements and will not let the Brotherhood of Steel have the technology they search for.
Interactions with the player character[]
Interactions overview[]
Interactions | ||
---|---|---|
This character is involved in missions. | ||
This character appears in the following locations. |
Other interactions[]
After defeating Latham in Osceolla, some of the mutants will join the Brotherhood, supplying the ranks.
Inventory[]
St. Louis[]
Apparel | Weapon | Other items |
---|---|---|
Spiked mutant armor Plating mutant armor |
Frag grenade x17 Knife M249 SAW Crowbar Rocket launcher Axe handle Knife Iron pipe Browning M2 M60 Sniper rifle |
7.62mm x150 Rocket x3 5.56mm x150 .50 caliber x180 .50 DU x90 |
Jefferson[]
Apparel | Weapon | Other items |
---|---|---|
Spiked mutant armor Plating mutant armor |
M249 SAW Iron pipe Rocket launcher Axe handle Knife Frag grenade x17 Crowbar Molotov cocktail x2 Barbed spear x13 Flamer Flash grenade x2 Incendiary grenade x6 Browning M2 |
150-210 7.62mm 3-4 rockets Flamethrower fuel x5 Nuka-Cola x2 Fruit .50 caliber round x140 12 ga. shotgun shell x20 Buffout |
Kansas City[]
Apparel | Weapon | Other items |
---|---|---|
Spiked mutant armor Plating mutant armor |
Iron pipe M249 SAW Axe handle Rocket launcher Browning M2 Knife Frag grenade x17 Avenger minigun Crowbar |
7.62mm x200 Rocket sabot x5 .50 caliber round x30 5.56mm x130 |
Osceolla[]
Apparel | Weapon | Other items |
---|---|---|
Spiked mutant armor Plating mutant armor |
Iron pipe M249 SAW Barbed spear x19 Knife Frag grenade x25 Crowbar Axe handle |
7.62mm x300 .50 caliber round x300 |
Notes[]
- The super mutants at the plateau in St. Louis are extremely dangerous, since they have an excellent range and deal a massive amount of damage. However, they're worth much more Experience Points, as one of them gives even more than 2000 XP upon killing it.
- They get a bonus to Hit Points, radiation and Poison Resistance.
Appearances[]
These super mutants appear in Fallout Tactics.