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The super sledge is a weapon in Fallout: New Vegas.

Characteristics

A two-handed blunt melee weapon resembling a massive metallic hammer with a padded handle that contains a kinetic energy storage device to increase the knockback effect of the weapon. It deals the second-highest amount of damage per strike of all blunt melee weapons (only below its unique variant Oh, Baby!) as well as having the second-highest AP cost along with the sledgehammer and the highest weight along with Oh, Baby!

Special attack

The super sledge has a special Mauler attack that does 50% damage in V.A.T.S. at the cost of 10 more action points, but has a chance to knock down enemies (requires a Melee skill of 50).

Legend
Type of attack- Type of attackSkill required- Skill required
Damage per attack in V.A.T.S.- Damage per attack in V.A.T.S.Action point cost- Action point cost
Damage per action point- Damage per action pointAdditional effects- Additional effects
Type of attackSkill requiredDamage per attack in V.A.T.S.Action point costDamage per action pointAdditional effects
Normal0140383.68none
Mauler5070481.46Knockdown chance
Note: Melee weapons do double normal damage in V.A.T.S.

It is possible to execute Mauler outside of V.A.T.S. (without the required Melee skill of 50 to perform the move) by initiating a power attack (hold attack button) while moving forward.

Durability

The super sledge can successfully strike about 495 times from full condition before breaking.

Variants

Comparison

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageAction Point costDamage per action pointDurability (number of attacks before breaking)WeightValue in capsValue to weight ratioSkill requiredStrength required
Super sledge 70
1051.5x135383.74952058002901008
Oh, Baby! 80
138.91.74x140354.64952062003101008
Note: Melee damage is doubled in V.A.T.S.

Locations

Notes

The weapon features in the perk image for Heavyweight.

Gallery

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