T-60 power armor (Fallout 76)

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T-60 power armor
Fo4 Power Armor T60.png
DRBallisticEnergyRadiation
Values
Full suit
334 (40)
400 (50)
Full suit
304 (40)
370 (50)
Full suit
350 (40)
415 (50)
Item HPSee below
Weight85Value779
Repair
6 Steel
1 Plastic
1 Aluminum
Editor IDArmor_PowerArmor_T60 (suffixes denote different parts)
 
Gametitle-F76.png
Gametitle-F76.png

T-60 power armor is a type of power armor in Fallout 76.

Background[edit | edit source]

The following section is transcluded from Power armor. To modify, please edit the source page.


As with other power armor models, the T-60 is designed for a single operator. Compared to the T-45, the T-60 is much more heavily armored, although it lacks the sophisticated armor pattern of the T-51. The end result is an extremely protective armor system, though protection comes at the expense of agility and a reduction in battlefield awareness, as the additional power pack armor plating reduces rear visibility together with the oversized pauldrons. As usual for T-series power armor, the helmet completes the ensemble and includes an air filtration system, a bullet-proof vision slit, an electric lamp, and external ports that allow the operator to listen to his surroundings and double as attachments points for extensions. The standard upgrade is a drop-down ocular.[1]

Any shortcomings of the T-60 were compensated for through deployment: a T-60 power armor unit was usually deployed with support from light infantry units, equipped with energy weapons.[2] After the Great War, T-60 power armor became a rare sight until the reformed Brotherhood of Steel under Elder Arthur Maxson recovered a substantial number of these suits (or T-45 conversion packs) and adopted the T-60 as the service uniform of its soldiers.[3]

Characteristics[edit | edit source]

The T-60 power armor is intended to be a suit designed for use in heavily irradiated zones, offering top of the line radiation protection that's second only to the X-01. Its ballistic protection lags behind X-01's by less than 10% (and is dwarfed by the unique Ultracite power armor, but that's a special, high-maintenance suit for most purposes), and is outclassed by the X-01 in terms of energy protection (but is comparable to Ultracite, differing by just 9 points).

However, the T-60 offers only a little over 10% more ballistic and energy protection than the T-51, while being more expensive to maintain. As such, the T-51 is the optimal choice for regular usage, even if its radiation protection is less than half that of the T-60.

Individual components[edit | edit source]

Type Piece Protection Weight Value
Ballistic damage Energy damage Radiation
Level 40 50 40 50 40 50
T-60 Helmet 50 60 45 55 50 60 12 113
Torso 84 100 79 95 100 115 19 227
Arm 50 60 45 55 50 60 13 162
Leg 50 60 45 55 50 60 15 162
Sum 334 400 304 370 350 415 87 988

Crafting[edit | edit source]

Helmet[edit | edit source]

ComponentsRequirementsProducts
1 T-60 Helm


The above template is generated from Template:F76 co PowerArmor T60 Helmet. For corrections, edit the target template.

Torso[edit | edit source]

ComponentsRequirementsProducts
40 Gear
1 T-60 Chest Piece


The above template is generated from Template:F76 co PowerArmor T60 Torso. For corrections, edit the target template.

Arms[edit | edit source]

ComponentsRequirementsProducts
40 Gear
40 Oil
1 T-60 Left Arm


The above template is generated from Template:F76 co PowerArmor T60 ArmLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
40 Gear
40 Oil
1 T-60 Right Arm

The above template is generated from Template:F76 co PowerArmor T60 ArmRight. For corrections, edit the target template.

Legs[edit | edit source]

ComponentsRequirementsProducts
40 Oil
1 T-60 Left Leg


The above template is generated from Template:F76 co PowerArmor T60 LegLeft. For corrections, edit the target template.

ComponentsRequirementsProducts
40 Oil
1 T-60 Right Leg

The above template is generated from Template:F76 co PowerArmor T60 LegRight. For corrections, edit the target template.

Modifications[edit | edit source]

Helmet[edit | edit source]

Modifications list ?
Mod Effects Crafting
Targeting HUD
(E)

Visor highlights living targets.


  • Weight: +20%

Components
Internal Database
(E)

Increases Intelligence.


  • Intelligence: +2
  • Weight: +10%
  • Value: +20%

Components
Recon Sensors
(E)

Sighted aiming marks enemies with a compass pip.


  • Weight: +12.5%
  • Value: +40%

Components
Sensor Array
(E)

Increases Perception.


  • Weight: +10%
  • Value: +20%

Components
VATS Matrix Overlay
(E)

Increases VATS hit chance.


  • Weight: +10%
  • Value: +20%

Components

Torso[edit | edit source]

Modifications list ?
Mod Effects Crafting
Core Assembly
(E)

Increases Action Point refresh speed.


  • Weight: +15%
  • Value: +60%

Components
Blood Cleanser
(E)

Reduces chance for addiction from drugs.


  • Weight: +15%
  • Value: +60%

Components
Emergency Protocols
(E)

Below 20% health speed increases 25% and incoming damage is reduced 50%.


  • Weight: +17.5%
  • Value: +80%

Components
Jet Pack
(E)

Enables jet-assisted boost while jumping.


  • Weight: +25%

Components
Kinetic Dynamo
(E)

Taking damage recharges Action Points.


  • Weight: +15%
  • Value: +60%

Components
Medic Pump
(E)

Detects hits during combat and automatically uses a Stimpak when health is low.


  • Weight: +12.5%
  • Value: +40%

Components
Reactive Plates
(E)

Reflects 50% of melee damage back on attacker.


  • Value: +100%
  • Weight: +20%

Components
Stealth Boy
(E)

Activates stealth field while crouched.


  • Weight: +20%

Components
45 Gold
Motion-Assist Servos
(E)

Increases Strength.


  • Weight: +10%
  • Value: +20%

Components
Tesla Coils
(E)

Deals Energy damage to nearby enemies.


  • Weight: +20%

Components

Arms[edit | edit source]

Modifications list ?
Mod Effects Crafting
Rusty Knuckles
(E)

Unarmed attacks cause bleeding damage.


  • Weight: +12.5%
  • Value: +40%

Components
Optimized Bracers
(E)

Reduces Action Point cost for Power Attacks.


  • Weight: +10%
  • Value: +20%

Components
Tesla Bracers
(E)

Adds Energy damage to Unarmed attacks.


  • Weight: +15%
  • Value: +60%

Components
Hydraulic Bracers
(E)

Increases Unarmed Damage.


  • Weight: +12.5%
  • Value: +40%

Components
42 Oil

Legs[edit | edit source]

Modifications list ?
Mod Effects Crafting
Kinetic Servos
(E)

Increases Action Point refresh speed while moving.


  • Weight: +15%
  • Value: +60%

Components
Calibrated Shocks
(E)

Increases Carry Weight capacity.


  • Carry weight: +50
  • Weight: +20%

Components
Explosive Vent
(E)

Increases damage radius for Impact Landing.


  • Weight: +10%
  • Value: +20%

Components
Optimized Servos
(E)

Reduces Action Point cost for sprinting.


  • AP sprint cost: -20%
  • Weight: +17.5%
  • Value: +80%

Components
Overdrive Servos
(E)

Increases Sprint speed at additional Action Point cost.


  • Sprint speed: +25%
  • Weight: +17.5%
  • Value: +80%

Components

Headlamp[edit | edit source]

Modifications list ?
Mod Effects Crafting
Headlamp
(E)

Default headlamp.


Components
Headlamp Blue
(E)

Adds blue headlamp.


Components
Headlamp Bright
(E)

Adds bright headlamp.


Components
Headlamp Purple
(E)

Adds purple headlamp.


Components
Headlamp Red Tactical
(E)

Adds red tactical headlamp.


Components
Headlamp Vault Boy
(E)

Adds Vault Boy headlamp.


Components

Material[edit | edit source]

  • Material modifications are available after purchasing the necessary entitlement in the Atomic Shop. All paints require 2 oil, 2 plastic, and 2 steel per element.
Name Appearance Description
Black Rider
Blackbird (carbon coating) Soar across the Wasteland with this sleek Blackbird Paint Set for your Power Armor.
Camouflage Become one with Appalachia with these Camouflage Paints for your Power Armor.
Hot Rod Everything with flames is automatically cooler - just like this Hot Rod Power Armor Station.
Mothman

Hide in the night, and stalk your enemies with the Mothman Power Armor Paints and a Mothman Red Headlamp.

Nukashine Speak easy and carry a big Power Armor! Who knows where you will end up with this blacked out Nukashine paint set.
American Patriot

(removed on April 7, 2019)

Show Appalachia that democracy will never be defeated by sporting this American Patriot Power Armor Paint Set!
Playtime

For the times you want to unleash your inner child - as a force of destruction! It's Playtime!

Tricentennial A set of Power Armor Paints celebrating 300 years of American freedom!
Vault-Tec

(removed on April 3, 2019)

Vault-Tec 2
Wasteland Walker Hide in plain sight with these Wasteland Walker Paints for your Power Armor.
West Virginia

Continue the Mountaineer spirit with this set of West Virginia-themed paints for your Power Armor.

Woodland Warrior Blend into the bush with these Woodland Warrior Paints for your Power Armor. Includes a unique paint for each of the T-45, T-51, T-60 and X-01 Power Armors.

Locations[edit | edit source]

All power armors are spawned randomly in a number of locations
See Fallout 76 power armor locations for details on locations and spawns.

References

  1. Armor appearance in Fallout 76.
  2. Fallout 76 intro
  3. Brotherhood of Steel forces in Fallout 76 use it as standard power armor.