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Power Armor?[]

Is it possible to loot the power armor suit itself from the Raider Veteran, or only the pieces to upgrade your own power armor (Ex. T-45c left leg, etc.)? Noobyorkcity (talk) 20:28, November 27, 2015 (UTC)

You can get the frame with the power armor only if you sneak behind him and steal his fusion core.--Mandas

Possibly not possible to [Clear] sometimes[]

So, I've combed over this place completely multiple times, activated all the lights, killed all the enemies I could find, and got Kremvh's Tooth. Did a quick google search and it seems like a lot of people seem to have trouble clearing it, but others claim that they've cleared it. So I'm guessing it's just like something spawns weird sometimes preventing people from clearing it. I wouldn't really care if I wasn't getting sent there all the time by radiant quests. —Preceding unsigned comment added by 216.49.49.107 (talkcontribs) 05:07, December 6, 2015‎ (UTC). Please sign your posts with ~~~~!

If the [Hidden] brackets still move when there's no friendly NPCs around, there's something still left to kill. So of the ferals hide in very small outlets cut into the rocks in the tunnels. Great Mara (talk) 05:25, December 6, 2015 (UTC)
A location should be marked as "cleared" when the enemy which is tagged as 'boss' for that location is killed - the other enemies are irrelevant. In this case, the 'boss' is the character named Bedlam, although for some strange reason, when you kill that character, it marks the Hugo's Hole location as cleared instead. This is probably a bug.
Assuming the "Dunwich Borers" location respawns, it's possible that an auto-generated generic raider will be tagged as the new 'boss', and that killing that raider will mark the "Dunwich Borers" location as "cleared", but I haven't tested it.
Aya42 (talk) 23:36, December 19, 2015 (UTC)

I think, it's bug. Help "dunwich borers" 0 ->LCTN 49B78 SetLocationCleared 49B78 0 -> Mark Uncleared 'Hugo's Hole' instead 'dunwich borers'. SetLocationCleared 49B78 1 -> Mark cleared 'Hugo's Hole' instead 'dunwich borers'. Help "Hugo's Hole" 0 -> no result.

Companion Starts Welding[]

Pointless, but when I reached Bedlam with Cait along and started looting the area, I heard a noise and noticed her hunched over, welding the big green equipment right near the boss fight. Not sure if it's worth mentioning as trivia or if other companions will do the same.

--Pyoobez (talk) 00:20, January 4, 2016 (UTC)

Probably marked as a useable station for NPCs. Sounds like it's a reused asset from elsewhere, where NPCs might work on it. Can't think of any places offhand though. 58.7.100.244 22:04, January 4, 2017 (UTC)
Companions will perform actions depending on their location that they wouldn't perform elsewhere. Such as Preston Garvey huffing jet in the drug den even if they hate using chems, Nick Valentine flipping around a Disciples knife while in their sections of Nuka-World and so on. Since it seems to be a global attribute based on location it should probably be kept to the Fallout 4 companions page if it is mentioned at all. Great Mara (talk) 02:35, January 5, 2017 (UTC)

Flux capacitor[]

I suddenly find a flux capacitor without the quest in one of boxes. —Preceding unsigned comment added by 46.98.75.140 (talkcontribs) 16:47, May 15, 2016 (UTC). Please sign your posts with ~~~~!

What Management is doing[]

Dunwich Borers is a direct homage to HP Lovecraft’s short story “The Dunwich Horror”. As such, its implied that Management are Cthulhu Cultists, and sacrificing the workers. --User:Cryllia 19:56, June 21, 2019 (UTC)

strange bug upon exiting the place[]

I play on PC. I was exiting the outside mine after having Kremvh's tooth, and going upside on the stairs leading to the ground level (or to the place where grill-people cages are, if going downstairs) during a nuclear storm, and i was like teleported to the crossroads east of Finch farm... did someone else had such happening? セビ (talk) 16:47, 22 October 2022 (UTC)

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