Fallout Wiki
Advertisement
Fallout Wiki

[in fallout 3] Not as useful as Scrounger. Especially when Scrounger finds you a big-'ol-cache of flamer ammo which you can sell for 3 caps each.-accountless avenger

[Fallout 3] Basically useless for the same reason Scrounger is. If you cart off most valuable items you should easily find yourself with thousands of bottle caps in excess after the early game. Focus on high value/weight items to cut down on the tedium of multiple runs (and bring a follower). 71.215.125.34 22:18, 23 December 2008 (UTC)

I dont know how to edit this, but the base id for this perk is 31de3 not what is listed

I'm using Fallout 3 patch 1.5, Broken Steel expansion, and this perk does absolutely nothing for me when I take it, I find the same tiny ammount of caps just about anywhere. Bug? Feature? 82.104.11.44 17:36, 23 May 2009 (UTC)

Worth returning to old haunts[]

One thing I've noticed with Fortune Finder is it'll stick bottlecaps in locations I've already been to and containers I've previously searched. Has anyone else seen this happen?

(Xbox 360) Yes. This is normal even without fortune finder... & coming back to office locations every 73 hours (or so) will even respawn items like any type of cigarette (packs, cartons, etc..) cups, coffee mugs, empty soda bottles, caps... all kinds of stuff. I've even had weapon making items show up. I've also noticed that the higher my luck is, the more often I find stuff, too. Don't know if it's luck for sure, though but it seems to be the only logical explanation other than lvl. That's without the perk. It's a good perk if you're a beginner learning the ropes or for anybody who doesn't know where to loot. I'll also note that the perk may have nothing to do with how often anybody is finding those item's either. If I were to test it, I would probably create a character with no luck, and choose the perk at level 30 to see if a dramatic change occurs in the probability of finding caps. It would probably resolve the issue of whether or not it actually works good enough to be useful. Just an idea.--HeadphoneDisaster 02:35, 30 August 2009 (UTC)

Useless perk? Not for me.[]

I don't see why people think it's useless. There's nothing wrong with finding 50-120 caps where you would normally find nothing at all. It adds on nicely with selling anything that isn't nailed down, and is how I can amass 20,000 caps by the time I get to Vault 112 while focusing solely on the main quest. Then again I could see it being viewed useless for people that just blast a foo' and loot the body. I, myself, find the majority of the perks in Fallout 3 somewhat useless as I tend to play as a sneaky free-aim sniper type with some sort of cloaking device on hand at all times.

Sign your posts, makes the talk pages easier to read. I changed the "nonexistant" to "debatable" in the FO3 description because not every player has a high Repair skill, neither is willing to take heavy enemy armor to sell back in town. A fully repaired raider armor doesn't sell for much more than you'd find in a few containers you'd check anyway. I personally find investing in a level 6 perk (when you don't have a lot of appealing choices available, anyway) much more convenient than having to nail everything in sight for a few extra pennies--201.35.133.151 08:11, November 27, 2010 (UTC)

In New Vegas, Does this work for finding Chips in Dead Money in containers? Otherwise it would seem to be a perk wasted. 206.53.76.244 17:49, April 10, 2012 (UTC)

I've been wondering the same thing, whether this perk works for DLC areas (Dead Money most specifically) or not, as my second character is over level 20 and will enter one of the DLC areas very soon...Nebenthe 14:08, April 25, 2012 (UTC)

Under rated perk, amazing in New Vegas[]

it only works on like half of the containers you come across, but instead of finding like 1-10 most of the time you find around 60 usually and up to 120-140 other times. New Vegas has a lot more use for insane amounts of caps rather than Fallout 3 where there really wasn't that much to spend caps on aside from weapons, ammo, and armor. You find more than enough stimpaks in my opinion, and I rarely even bought weapons or armor just picked stuff up normally. In New Vegas there is a big difference in the amount of items that are actually useful to buy from vendors (components for recipies, at least triple the weapons and ammo types, stimpaks which are harder to find, weapon mods, implants, etc.) Also it`s pretty fun betting thousands of caps at a time at the black jack tables.

Fallout 3: Ok perk but not really needed unless its your first time playing through the game or have very low barter and hate having to look for things in rooms to sell. Fallout New Vegas: Great perk. To even it out scrounger is now more horrible as you have to buy most your ammo now either way. Give it a try you'll like having more caps than you can spend. (You can spend them all) (70.68.60.85 20:27, August 6, 2012 (UTC))

Is this perk impossible to remove using console?[]

After taking this perk by mistake, and then removing it using "player.removeperk 00031DE3" it's no longer listed in list of perks but the money seems to be still generating in batches from 20 to 90, even in locations that have not been visited before. Is this normal? --anon

yes. Technically this perk activates a quest that assignes a value, giving a chance to get more money. So once you took it, variable is changed and removing the perk does not change variable back.93.129.248.69 18:04, March 1, 2015 (UTC)

After the perk is removed via console commands (player.removeperk 31de3), you have to also use another 2 console commands set fortunefinderchangeodds to 100 and set fortunefinderodds to 100. These 2 global variables are set from 100 to 90 (when Fortune Finder is taken) to give the player 10% chance of finding the extra caps. —Preceding unsigned comment added by 95.77.193.168 (talkcontribs) 11:54, 4 November 2018. Please sign your posts with ~~~~!

How it works in New Vegas.[]

FortuneFinder perk is calling a quest, labeled "generic" from stage 60. This is all it does. The said quest, is given to player from start and is a container of various things, that can´t be assigned from other dialogs (for example, perk dialogs). At 60 stage, we see a small script that assignes a value 90 to two global variables: FortuneFinderOdds and FortuneFinderChangeOdds. The global variables can be seen from Gameplay-Globals in GECK. Those are given a value 100 by default.

The variable FortuneFinderChangeOdds is NOT used anywhere. The variable FortuneFinderyOdds is used in two Leveled Lists - CapsFortuneFinder and CapsChangeFortuneFinder, as a "ChanceNone". That means at 100, there is 0% chance for the items in the list to appear in users (containers). This is default value, means - it does not work without Perk changing that variable.

At 90, there is 10% chance for that list to work. The CapsFortuneFinder list gives 20-80 caps, random, regardless to player level. The CapsFortuneChangeFinder list gives 110-190 caps for 1-9+ player level. The users of said lists are various containers. There is no containers that use BOTH of them.

So this is it - you get a 10% chance to either get extra caps: either 20-80 caps at random, or 110-190 depending on your level. You are welcome. 93.129.248.69 18:10, March 1, 2015 (UTC)

Advertisement