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Formula

The formula for hit points in fallout 3 on the wikia has been wrong for a long time. Your initial hp is 100 + Endurance x 20. This is correct on the main page however the following formula which I removed. 100 + (Endurance x 20) + (level x 10). Is wrong, I have checked my saves level 30: Endurance 10. 590hp, Level 20 Endurance 5. 390hp. Level 1, during growing up fast, endurance 5, 200hp. Every time you level up you gain 10hp but you only level up 19(or 29) times depending on the existence of Broken Steel. I have thus altered the formula to 90 + (Endurance x 20) + (level x 10). Which will give the correct number of hit points for your level not including perks life giver and such. 100 + (Endurance x 20) + (level-1 x 10). would also be correct but I went with the less complicated version. --LordVukodlak 01:02, October 16, 2009 (UTC)

HP Cap.

I believe it should be noted that HP actually caps at 600. I didn't see any mention of it in the article, but on my character on the X-Box 360 my hit points stopped at 600. I am level 30, I have 10 endurance, and the life bringer perk. That would be 90 + (20 x 10) + (30 x 10) + 30 = 620, 20 more than I actually have. Also, When finishing the wasteland survival guide quest for the 15 hp bonus, it still didn't go up. Instead I received the Damage resistance bonus from the Survival Guru perk. This may have just been with my game, but I don't think it is. Could anyone confirm this? Thank you. 208.54.85.59 01:27, May 15, 2010 (UTC)

Thats the same with mine it limits your HP to 600 but I dont see the point of. hope they fix it four New Vegas. --Mary roc 18:52, September 18, 2010 (UTC)

New Vegas HP Formula

Starting HP = 100 + (END * 20)

Hit points accrue at a rate of 5/lvl regardless of END.

Phillips 27AUG2011

I believe the formula for HPs in New Vegas has changed.

Based off a 5 endurance, starting character (200 hp) and a level 4 endurance, level 7 character (210 hp) the formula appears to be:

HPs=95+(End*20)+(Lvl*5)

This is backed up by the GECK, where fAVDHealthEnduranceMult=20 and fAVDHealthLevelMult=5.

It appears that Obsidian wanted the average character in NV to have the same HPs as an average character in FO3, but didn't want them to scale as fast.

Assuming I can figure out how (first time editing a wiki) I'll make a change in the article.

Please feel free to bitch slap me down if my analysis is randomly off and I'm not realizing it.

Thaxor 05:44, February 26, 2011 (UTC)

The actual formula is 100 + (END x 20) + (Level-1 x 5). This is confirmed by Josh Sawyer (in his mod's notes). The 100 number is the base health of the "player" NPC in GECK. So the first level does not include any additional HP from player level (100+5x20+0x5 for the average END of 5), which is why the number is 200. Level 30 with END 10 yields 445 HP (100+10x20+29x5). I'm just a passerby (was trying to make my own HP mod) so I'll leave the actual article correction for someone more reputable. The same formula with slightly different numbers (Level-1 x 10?) is probably also used for Fallout 3.

94.41.214.123 07:44, July 24, 2016 (UTC)

Do END gains retroactively increase HP?

Suppose Alice starts out with END 5, reaches level 30, then increases her END to 6 (e.g. with an implant).

Now, suppose Bob starts out with END 6, and reaches level 30.

Do Alice and Bob have the same HP? That is, is HP based on current END, or is it based on initial END plus the amount of END as at each level up? —Preceding unsigned comment added by 118.209.103.216 (talkcontribs) 14:45, August 21, 2011 (UTC). Please sign your posts with ~~~~!

Endurance gains are definitely retroactive. I can confirm from in game experience. 98.218.89.94 01:57, October 6, 2011 (UTC)

Buffout

It is stated in the article that that the temporary increase of endurance from buffout modifies your hp for a total of +120 hp. I know that's not the case in New Vegas but unsure if it is true in Fallout 3. Should be specified so or removed entirely if it is false. —Preceding unsigned comment added by 24.31.23.119 (talkcontribs) 02:29, September 3, 2012 (UTC). Please sign your posts with ~~~~!

fallout 1/2 hitpoints per level

is the hitpoint increase per level in fallout 1/2 rounded up or down? —Preceding unsigned comment added by Sideism (talkcontribs) 12:07, June 1, 2015 (UTC). Please sign your posts with ~~~~!

-It's rounded down. Tested —Preceding unsigned comment added by 2001:E68:5404:B8F5:54EC:8850:C158:EB9A (talkcontribs) 15:24, May 17, 2018 (UTC)‎. Please sign your posts with ~~~~!

Fallout 4 bug?

For some reason I can never heal my character to maximum health, he's always 1 hp below his maximum. Is this intentional or some kind of bug? I didn't see any mention of it in the article. Ethervagabond (talk) 21:51, November 5, 2017 (UTC)

That definitely sounds like a bug. Do you use mods or have you used the console?
- FDekker talk 21:52, November 5, 2017 (UTC)

Float or Int?

Is HP a float or int value? I know that the display for HP is always whole numbers, but are damage and health decimal values tracked? Does the "7.8" damage dealt by a shotgun actually deal 7.8? The equation in Fallout 4 accounts for a decimal value. Is this the same internally in NV and Fo3?

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