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The Formula for Idiot Savant[]

Shouldn't it be Chance% = {max(1,11 - Intelligence)} as right now the chance would always be 1% regardless of Intelligence, although with max it would change. Perhaps I am reading this wrong.

Hamosh (talk) 07:41, November 18, 2015 (UTC)

I'm not huge on math, but how does that translate to a percentage? Let's say int is 3 - that would make it max(1,8) which is of course 8. How does that follow?

--69.9.220.222 02:01, November 25, 2015 (UTC)

I don't know about the math but my real experience is that at INT=10 I'm getting an average of 1 Brilliant Idea (BI) event per level. The "quality" of the event varies greatly from low multiple laying floors to a high quality quest reward that below level 20 with Idiot Savant at L2 can add up to 2 full levels. And this is without reloading, just playing the game naturally. I think its worth taking the first two levels at high INT but that 3rd level may not be worth it due to its infrequent trigger. At low INT (5 or less) I'd say its a necessity. (Philbert) 72.128.208.82 15:16, November 27, 2015 (UTC)
Formula Explained
You may have figured it out by now, but basically the formula takes the maximum of the two numbers it is given and converts that into a percentage. For example:
With 3 INT:
Idiot Savant chance% = max(1,[11-3]) = 8% or 8/100
With 11 INT (10 and a bobblehead):
Idiot Savant chance% = max(1,[11-11]) = 1% or 1/100
Hamosh (talk) 11:42, December 1, 2015 (UTC)

This post on Reddit is the only source I could find for someone testing Idiot Savant: https://www.reddit.com/r/fo4/comments/3siw35/i_tested_intelligence_idiot_savant_and_experience/ It contradicts this page in several places, although OP noted in the comments that he'd messed up his experience table (INT appears to grant 3% per level compared to INT 0, not 1/30 per level compared to INT 1).

Does anyone have any alternative sources for this? If not, it might make sense to trust the Reddit post until definitive answers can be found.

Quindraco (talk) 14:39, November 30, 2015 (UTC)

The Reddit article is wrong. It used testing data. This wiki page is listing information from the actual game files. GetRandomPercent returns an integer value from 0 to 99, and is used for the chances. At 1 Int you have an 11% chance to activate, which drops by 1% per Int. It bottoms out at 1% chance at 11 Int or higher.
--SushiSquid (talk) 04:13, December 8, 2015 (UTC)
And actually, looking at it now, the formula currently on the page looks wrong. Idiot Savant's maximum is not 10%, it's 11%. Again, GetRandomPercent returns an integer from 0-99. Bethesda's people always forget this in their games, hence things are 1% more likely than intended. They also inexplicably tried to make 11 Int or higher 1/2%, which is impossible. It doesn't return fractions.
--SushiSquid (talk) 04:20, December 8, 2015 (UTC)

Dont wont to do an edit maybe someone better should do it plus am unsure if its correct but the table seems partially wrong. As far as I understand it the value for 3int idiot 2 and 5 int idiot 2 should be the same or is this an issue with rounding? --(not signed)

AFAICT, the proper formula should be: If you get 3% XP bonus per Int beyond Int 1 (e.g., Int 2 gives ×1.03 bonus), then you end up with numbers (and a nifty chart) that looks like this: https://docs.google.com/spreadsheets/d/1mrGLPOtMuCIq8HB_AyVvVnvz5cPV5mWWcZLcg4nnNJc/edit?usp=sharing --Freso (talk) 00:58, June 21, 2017 (UTC)

Cleaned and corrected article[]

GetRandomPercent works the same way in Fallout 4 as it has in every past Bethesda game. It returns a whole number (no decimals) from 0 to 99. For example, when Idiot Savant uses GetRandomPercent <= 10, that is an 11% chance, not a 10% chance. I've gone through and corrected all of the numbers on the page to reflect this.

Additionally, I've shortened the article to remove superfluous and repetitive information. The excessive formulas just junked up the page and made it less accessible. It's now shorter. All of the information can be found in the table, making the article much easier to read. --SushiSquid (talk) 03:04, December 11, 2015 (UTC) BugsEdit for main page. XBOX1: If the Idiot Savant perk procs (activates) when turning in the radiant quest Learning Curve, you will sometimes not get the 3x or 5x multiple of experience points.[verification overdue] Verified to level 110.On average the perk gives multiplications 3 out of every 5 attempts of which the multiplier is either NIL or 5X at higher levels.If NIL occurs further reloads take longer to trigger the event and usually still grants a NIL multiplier.To get max XP from I.S. Sleep with partner ,and then trigger the event and get 5.26X ie. 375XP goes to 1974XP.Well worth the effort at higher levels. --1000HrsFallout3 (talk) 07:13, April 15, 2016 (UTC)

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