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I can't secure the Galactic zone. I have killed all the bosses and then turn the power on and still can't get the elevator for the last star core, then reloaded for The Grand Tour. On the computer it does tell me that there is 1 star core in the Star Port but I can't get the elevator working with the power on or with out. Any suggestions????? -- 71.28.41.58 (talk) 19:31, 1 November 2016‎

I'm not entirely sure you need the starcores to clear that zone, as I recall killing all robots was a viable option to complete the quest. That being said I used the starcores to disable all defenses through the terminal at Star Control, you'll 'only' need 20 cores to do so. Restoring power to the elevator is only possible after already completing Star Control, and besides that is not a required step in clearing the zone. --Litheen (talk) 22:14, November 20, 2016 (UTC)

Grand Tour and Open Season, other regions clear?[]

So, if you clear The Grand Tour, and then decide to go through Open Season, and you go back and slaughter everyone in the other parks, do they respawn forever, or do they eventually run out? And is there a way to force them to stop spawning? I'm kind of annoyed at having to kill everyone when I want to go back and loot the parks for Nuka Cola. Field Marshall Phoenix Hawk, CO 41st Corsairs RCT (The Black Hawks) (talk) 08:19, November 18, 2017 (UTC)

Reassign gangs?[]

Is it possible to reassign the gangs of the park once you've made a choice? What about when you wipe one gang out, do you get the chance to change their assignments, or are you stuck with your choice? Field Marshall Phoenix Hawk, CO 41st Corsairs RCT (The Black Hawks) (talk) 18:59, May 5, 2018 (UTC)

Some additional information:[]

- After each of the five parkquests the player has to choose to give this park to the Disciples, Operators or The Pack by hoisting their flag (cannot be changed later!).
- After a park is claimed, a small group of respawning raiders of the respective gang can be found here (if Open Season is completed while a park is owned by a gang, they continue to respawn every few days but are now hostile to the player).
- If a single gang is wiped out in later quests (except Open Season), their parks are unowned and abandoned for the rest of the game.
- The 5 parks (plus 3 other captures in the next quest) cannot divided equally to 3 gangs and this probably upset the disadvantaged gang later.
- If you are unsure, which gangs you prefer at this time, you could distribute the parks more fairly (e.g. 2-2-1) so it is possible to compensate it in the next quest.

Minor spoiler (expand->):

- This gang will be upset after all 8 captures (5 parks + 3 Settlements) are distributed:

  • Any gang with less captures than both other gangs.
  • Disciples if one gang is equal and one gang has more captures than themselves.
  • Operators if the Pack is equal and the Disciples have more captures.
  • Pack if all three gangs have equal captures (not possible without console-commands).


Technical references (expand->):

DLC04RaiderControllerQuestScript

(DLC04Rank#####: 1=superior; 2=equal; 3=inferior)
Function ModRaiderRank()
	DLC04RankDisciples.SetValue(2)
	DLC04RankPack.SetValue(2)
	DLC04RankOperators.SetValue(2)
	If PointsDisciples > PointsPack && PointsDisciples > PointsOperators
		DLC04RankDisciples.SetValue(1)
	EndIf
	If PointsPack > PointsDisciples && PointsPack > PointsOperators
		DLC04RankPack.SetValue(1)
	EndIf
	If PointsOperators > PointsDisciples && PointsOperators > PointsPack
		DLC04RankOperators.SetValue(1)
	EndIf
	If PointsDisciples < PointsPack && PointsDisciples < PointsOperators
		DLC04RankDisciples.SetValue(3)
	EndIf
	If PointsPack < PointsDisciples && PointsPack < PointsOperators
		DLC04RankPack.SetValue(3)
	EndIf
	If PointsOperators < PointsDisciples && PointsOperators < PointsPack
		DLC04RankOperators.SetValue(3)
	EndIf
	...
DLC04MQ05QuestScript
(DLC04EnemyGang: 1=Disciples; 2=Operators; 3=Pack)
Function DLC04MakeEnemy()
	...
	If DLC04RankDisciples.GetValue() == 3
		DLC04EnemyGang.SetValue(1)...
	ElseIf DLC04RankOperators.GetValue() == 3
		DLC04EnemyGang.SetValue(2)...
	ElseIf DLC04RankPack.GetValue() == 3
		DLC04EnemyGang.SetValue(3)...
	EndIf
	If DLC04RankDisciples.GetValue() == 2 && DLC04RankOperators.GetValue() == 2 && DLC04RankPack.GetValue() == 1
		DLC04EnemyGang.SetValue(1)...
	EndIf
	If DLC04RankDisciples.GetValue() == 2 && DLC04RankPack.GetValue() == 2 && DLC04RankOperators.GetValue() == 1
		DLC04EnemyGang.SetValue(1)...
	EndIf
	If DLC04RankDisciples.GetValue() == 2 && DLC04RankPack.GetValue() == 2 && DLC04RankOperators.GetValue() == 2
		DLC04EnemyGang.SetValue(3)...
	EndIf
	If DLC04RankDisciples.GetValue() == 1 && DLC04RankOperators.GetValue() == 2 && DLC04RankPack.GetValue() == 2
		DLC04EnemyGang.SetValue(2)...
	EndIf
	...

Tommygun11 (talk) 16:10, 15 November 2020 (UTC)

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