The Andelbergian region, better known as the Northern Wasteland, is a fictional wasteland taking place in the Fallout timeline.
Background
The city of Andelberg was planned to be created shortly after the technological boom of 1950's North America. The city was planned to be built in the lush, unclaimed land somewhere in between California and Seattle, in the west coast.
After tedious planning and mapping, the city's construction was finally realized thirty years after it was a small idea. Peterson Andelberg was the architect and genius who visualized the city's structure. He wanted to be part of the United States' expansion into the future, creating an ideal city to serve this purpose. Andelberg was the middle child of a wealthy family, growing up to become an entrepreneur. When he was 30 and a self-made millionaire, he went on to finish school to graduate as an architect. His dream of twenty years is finally going to become realized.
Geography
The Northern Wasteland is divided into three sections; the city scape, the countryside, and the lake. Lake Saint Joule is located at the northern part of the wasteland, covering 70% of the section in the form of lakes and hills. The lakes flow throughout the countryside, in which a huge, clear landscape of green grass and trees span across 45% of the whole wasteland. Andelberg city is located at the western side of the wasteland, also making up its border. The city only covers about 18% of the wasteland, made up of various tall skyscrapers and buildings. The countryside has made room for the city's agriculture and living areas of city dwellers.
Major Factions
The Libertarian Army
Karma: ???
2281: The Discovery
In 2281, a group of 70 people set foot in the soil of the Northern Wasteland. They called themselves the Liberators, in hopes that they will spread their idea of freedom from authority wherever they go. They came from the Core Region, headed by a retired NCR lieutenant named Edgar Barnabus. He led his people through the migration thick and thin, using his leadership skills once more. He brought along his son, and much of his friends. Edgar constantly reminded his followers that they will one day be free when they reach the Northern Wasteland.
Once they were there, Edgar fulfilled his promise; he stepped down as leader, freeing his people in hopes that they will make their own destinies. But the people, having been relying to Edgar throughout the journey, were thrown to disarray. They feared that the wasteland will consume them whole if they didn't have a glorified leader. Edgar tried to calm his crowd, explaining why he had brought them there in the first place. But he didn't seem to quell the peoples' confusion. They started labeling Edgar a liar, and a false leader, as a result. Edgar's control slipped away from him.
Thankfully, his close friend, Lazarus Finley, was there to aid him. But it wasn't as Edgar has expected; Lazarus supported the people's claims. He promised the people that he himself will lead them, safely from the wasteland's dangers. Quickly, he gained the people's trust. He then turned to Edgar, and sentenced him to leave the Liberators for deceiving them. Edgar, with nowhere to go, pleaded for the peoples' trust. Their reactions were blank. He turned to his only son for acceptance, but even he ignored him. With his only student to support her, he turned back, and walked into the wasteland, into the unknown.
2281-2283: Settlement
Lazarus Finley, serving as the new leader, quickly took action. They were near the wasteland's city district, in which ruined buildings stood. There, they saw a small society thriving in one of the districts. Lazarus saw this as the perfect time to take over.
He organized the "caravan guard," as set up by Edgar, into a small army force. He entered one of the district's entrances, which fell under a semi-destroyed skyscraper, quickly meeting the handful of people that lived there. All of them looked busy, constantly moving from place to place as they rebuilt makeshift houses and cleaned up the streets. Lazarus wished to consult the settlement's leader, but only a few heads turned to listen to him. He sure didn't want to build his own village; it'll take too much time. Why not take over one that is already there for you? After all, they are weak, and defenseless. They won't last long in the wastes. Lazarus prepared his caravan guard, aiming their guns at the people. This made all of them turn towards him.
Lazarus ordered them to open fire. The people were quickly thrown into chaos; they ran all over the place, out into the other exits. Lazarus ordered his men to get closer, not wanting any survivors. He scattered the people, until there were none left. Lazarus had just earned a new home.
There, the people quickly settled in. The sheer space of the district gave much of them a chance to expand. Lazarus, now leading the new army, starts its first order of business. He wishes to start slow, conducting numerous trades with other caravans that were already passing by that city. He wished to gather his resources in order to expand, to the far reaches of the wasteland.
2284-2287: Finley's Legacy
Lazarus's new faction grew more and more, as they thrived in the surroundings of their new home. They managed to hold ties with caravans from the NCR, which included food and arms. In return, they traded goods that they had already carried, plus much of the resources they scavenged from the wasteland. The Liberatarian Army slowly grew to be a powerful army, as Lazarus had wanted. He hoped to spread his ideals amongst the natives of the Northern Wasteland, who have already existed as he built his settlement. He didn't want to be too rash by sending military threats; he approached them diplomatically, like how his former friend did. But it proved to be too slow for his taste; his diplomacy usually ended up in bitter resolve, and eventual withdrawal. To add to this, he had to deal with the existing raider tribe, who proved to be more than a nuisance to his army. Nonetheless, his ways of gaining recruits, which involved using raider captives, abducted wastelanders, and debt-owners, further strengthened the numbers of his army.
After a series of smaller campaigns, Lazarus started to feel his age. He became quite ill, retreating behind the front lines to lead his army. At one battle against raiders, he received a gunshot wound to his shoulder. He was forced to retreat, closely escorted by his guards. Since then, he hasn't been able to lead them in person, sending them in forms of squads and detachment forces.
In the course of the two years, Lazarus succumbed to not only his new wounds but also his old age. As much as he wanted to leave it to his only daughter, he gave his power to Jonathan, his adoptive son. Jonathan wished to continue his adoptive father's legacy, hoping to see the day that the Liberators take over the whole of the wasteland.
2289: Jonathan's Regime
Jonathan hoped to expand sooner than his father, actively reaching out in each of the wasteland's settlements. As hard as he tries, he cannot unite them into his own rule. He wishes to scare them with military force, but it will be too much of a risk for his numbers. Instead, he continues to build up his army, and is looking for other weapons he may be able to use to strengthen the ever-growing faction.
The Raptors
Karma: Very Evil
2082: Life after War
After the war, those that lived in less-sophisticated shelters quickly emerged, hailing from sewers, alleys, buildings, and other makeshift protections from the bombs. Many of these people were displaced, dazed by the sudden change in their surroundings. They approached their survival less ethically, thinking that it's the "survival of the fittest."
And so, families and groups refused to ally with each other, except in some notable locations. This usually occurred outside the city district, and more into the countryside. The survivors, constantly feuding, would form the first raider tribes.
2095-2178: Creation
The communities of the now called "Northern Wasteland" continued to live. They took their own niches as places where they would remain in their lives forever. Wars weren't as common as before, but were still happening. One particular community, which consisted of three families, were the instigators of such wars. They were the ones that attacked first, and, thanks to their years of combat experience, they often won. Peace was to be short-lived when they prospered.
2282: The Struggle
The three families, now growing to a larger number, persisted to become a threat in the wasteland. They managed to absorb smaller settlements into their ranks, slowly growing more and more. The other settlements decided to hold their ground, hoping that they will withstand the attacks of the new raider tribe called the "Raptors." They defended against hit-and-run attacks, and at times, all-out raids against them. To stay stronger, the defending communities formed alliances to repel the raiders. Raiding became even more and more difficult for them, and so they eventually withdrew, resorting to minimal raiding.
Their existence was nearly wiped out when a few new factions entered the wasteland. The armies of Lazarus and the "Road Warriors" made it hard for them to hang on to their outer settlements. The Raptors became slowly pushed back into the edge of the wasteland. As Lazarus continued to go after them, the Road Warriors had stopped. The Raptors were pushed back by the Liberators all the way to the edge, losing much of their ranks in the process. After a while, Lazarus thought the campaign is worthless; he pulled out his troops, and ignored the Raptors. For the time being, the Raptors were safe.
2289: Grasping Power
After six years of no activity, the Raptors finally re-emerged into existence. They made their presence heard when they raided a Liberator outpost, leaving nothing behind but the dead corpses of the soldiers. They continued to do this to the other settlements, which were reduced in number when the Liberators entered. These raids built up their own resources, as they never left anything behind from them. One source of their prosperity was also from the caravans that started traveling near the wasteland.
With a growing force, and a more sinister approach to their enemies, the Raptors had a bright future ahead of them.
Brotherhood of Steel Northern Wasteland Chapter
Karma: Neutral
2287: Arrival
Hearing word of a vast amount of technology, a chapter of the Brotherhood of Steel set their eyes north. They arrived in the Northern Wasteland, taking one of the empty bunkers scouted by their members. They quickly settled in, reactivating the technology they had found in the bunker and planning their first patrol in the wasteland. They are already aware of the Liberators' presence, but did not consider them much of a threat; that is, until they clashed together.
Their forces met in a scrapyard, where there were a scavenging team of Liberators looking for pieces of technology that they can use in their own settlement. They provoked the Brotherhood members, who tried their hardest to ignore them, into leaving the scrapyard, claiming that it is them that found it first. Tensions kept boiling until finally, one of the Liberators opened fire. The shooters underestimated their power armor and weapons, and were quickly vaporized. Only one managed to escape, but even he was closely pursued by the scouting party. They ended up in a Liberator outpost, where they were outnumbered two to one by Liberator soldiers. Realizing the acts they had already committed, the soldiers opened fire among them. The scouting party managed to hold them off, but they were all eventually beaten until only a few members survived and taken hostage. One of them, a female paladin, was assaulted and sent back as a messenger, bearing a message that their "kind isn't safe here."
Elder Hanbitt, the chapter's wise leader, took this as a mild insult. He arranged for yet another scouting party, this time approaching them more diplomatically, as a response to the Liberators' poorly made message. The party demanded for safe entrance to their leader, through an outpost. This quickly reached Lazarus' ear, and decided to approach them himself. He listened to what the elder had to say; all they wanted was to scavenge all of the important technology in the wasteland. Lazarus agreed for them to carry on, but in one condition; to form a cooperation between them and the Brotherhood. The party returned with this message to Hanbitt; he disagreed, and sent a message that they will kindly refuse the offer. Lazarus did not take this kindly, however; he ordered for the scouting party to be killed as a statement that they aren't willing to give up so easily. Hanbitt, now losing more than enough of his troops in hopes of being diplomatic, decided it was the last straw.
One night, the surrounding outposts of the Liberators' city were ambushed by a handful of Brotherhood assault parties. They were caught off-guard by the Brotherhood's sophisticated weaponry, and as a result were either wiped out or forced to flee. News of this reached Lazarus quickly; he sent nearly half of is forces to surround the outposts out of rage. But they were too late; messages in holotapes were left in each outpost, bearing a warning that the Brotherhood will strike at an unknown time, without hesitation.
Mid-2287: Brotherhood Campaign
Lazarus had to act quickly before the Brotherhood did. And so, he sent small squads of his troops to go to the bunkers, periodically as he hoped to run them down. But the Brotherhood didn't crack; he would always see one, if not none, of his soldiers return from the assault. Nonetheless, he kept sacrificing his men carelessly. Hanbitt sensed fear in him, just as he had expected.
He further reinforced this fear when he would send one of his soldiers back, rigged with plasma grenades. But it didn't stop Lazarus from sending in troops. Time passed, and the squads reduced from five to two troops at a time. But a new threat rose; the troops would shortly be followed by raiders, hailing from an unknown faction. But it still wasn't enough to stop the Brotherhood, who started using the equipment they would procure when killing the soldiers.
The periodical freedom of the Brotherhood enabled them to send more patrols out in the wastes. Head Paladin Thomas Yoshigure was in charge of the operation, dividing the groups of four Brotherhood members of mixed ranks to eight groups, sent month by month. Hanbitt had hoped that after a year, they would have enough technology to make them return to their headquarters.
2288: The Great Collapse
But in the next year, the Brotherhood would experience such a damaging collapse that would shake their foundation. For the time being, the Liberators had stopped sending soldiers to attack them. They were instead replaced by a mix of raiders, attacking in an unpredictable pattern of the amount of men; some days, there would only be two, while other days had eight of them. This forced them to strengthen their guard, who constantly patrolled near the bunker daily.
Other than the increased awareness of invaders, the Brotherhood finally started to see some of their parties returned. But it wasn't as they had hoped; the first party they had sent returned with one member, the only initiate, to the bunker. She couldn't speak, and quickly retired to her quarters. In the next day, she was found lifeless. Only one member of each party started to return during those times, until in the final three months, when none of them returned. Most of the Brotherhood members were shocked, and in turn became demoralized. Hanbitt was outraged.
Their failure at retrieving technology was not the only bad news they would receive; the invading raiders had increased in size, and were followed shortly by more Liberator troops. Lacking the men and the morale, Hanbitt decided for the bunker to be in lockdown and focus on guarding it, until the attacks subside. They couldn't recruit any new members, not with Hanbitt's strong grasp of the Codex. He made his members patrol the bunkers regularly, regardless of rank, hoping that something good can come out of it.
The coming months would become violent, bloodshed occurring regularly in the outer parts of the bunker. The raiders, who seemed to have learned something, turned to hit-and-run tactics as opposed to all-out attacks. While they ran, Liberators would turn up, in the regular five-men squad. The members saw no break, and were forced to drain their ammo against their foes. Hanbitt's refusal to conduct trade made his members salvage their weapons, and use it against them. The attacks would continue, until the members were down to crude armor and weak firearms. This, coupled with Hanbitt's lockdown, drained their resources away. Out of desperation, Hanbitt sent some of his paladins to conduct trade, without revealing their identity. The stress has made Hanbitt somewhat careless.
One day, as the patrolling members were down to four men, a large-scale Liberator force consisting of fifteen soldiers attacked the bunker, quickly obliterating the guards. Hanbitt, having received the supplies needed, turned down the weapon clearance and equipped his most trusted, veteran paladins their siege weapons, which consisted of tesla cannons and gatling lasers. Hanbitt, fed up with the attacks, decided to lead the force himself, wearing his very own power armor. They exited the bunker and met the Liberator soldiers. Their sheer force were of no match with the Liberators' rifles and leather armor, quickly pushing them back. But another huge-scale attack, this time consisting of 20 raiders, halted their plans. Hanbitt led his force to push the enemies back, far away from the bunker. The battle ensued for two days, with no Elder to command the bunker. Head Scribe Parker Maddox was put in charge for the time being.
The remaining members waited for a week for the Elder's return. But a lone survivor, a paladin with a horrified look on his face, was the only one to return. Head Paladin Yoshigure, who stood waiting near the bunker's entrance, noticed something peculiar with the paladin; other than him not responding to his words, he had something glowing behind his power armor. It was a plasma grenade, waiting to explode. Out of desperation, Yoshigure pushed the lifeless paladin back to the outside, exploding the grenade and leaving nothing but his glowing remains. Yoshigure revealed the news to the rest of the bunker shortly after; the Elder will not be returning.
2289: Pulling Out
The Brotherhood, reduced to fifteen members and now lacking a leader, felt the worst collapse they had since they entered the wasteland. To maintain order, Head Scribe Parker Maddox was instated as the new Elder. Maddox was a friend of Hanbitt's, and was planned to take his place if anything happened to him. He took the seat, and quickly organized the Brotherhood to pull out of the wasteland.
But the hazards of the outside prevented them from acting quickly; they were still traumatized by the disappearance of their members. To create progress, Maddox sent some of the members to conduct trade in disguised attire. He sent the previous paladins, and a senior Knight to conduct the trades. With their complete lack of resources, Maddox had to start with smaller trades. Progress was slow, but Maddox hoped for the best. He wished only for the remaining members' safe exit from the wasteland.
Northern Wasteland Scientific Research Team
Karma: Good
2078: Post-War
After the bombs fell, a set of brilliant minds and their families emerged from a bunker underneath a laboratory. There, the scientists hoped to resume their research without the bombs stopping them. They carefully adapted to their new ruined land, wearing hazard suits they invented that can withstand long periods of radiation. They were able to continue their research, examining ways of growing clean food, creating an original water source, and reducing the radiation from their surroundings. In the first five years of their existence, they were successful; radiation around their laboratory was greatly reduced.
But soon, the raiders caught wind of their activity. They managed to flee back to their bunker carrying a handful of their research, as they were protected by the radiation and sentry bots they had developed as safety precautions. As a result, their laboratory was dipped into radioactive waste; no human was able to survive reaching their silo entrance. The group of raiders fled, suffering the radiation they were exposed to as they left.
The scientists were demoralized, but it didn't stop them from their purpose; they continued their research from their bunker, making use of the resources that were available to them underground.
2218: The "Mole Men"
The scientists' legacy continued, becoming successful in creating food and water from soil. As such, the inhabitants of the underground silo grew, and so they needed to expand. The robots they had at their disposal dug up more space underground, with no trouble. The construction was so busy, the ground above faintly shook. The locals who felt the shaking attributed the cause to "Mole Men", or "men who looked like mole rats, with brains like humans." And so, the territory near the laboratory building were avoided. This was just what the underground population wanted.
2273: The Emergence
The bunker, lacking space and resources, have finally decided to emerge from their shelter. The technology that was created more than two centuries ago -- the food synthesizer and the dihydrogen oxide emulator -- have reached their limit; without the proper, the machines are irreparable. Getting more and more desperate, the population of 100 exited the bunker. They were lucky to find that the building that stood above their former home was nearly untouched; the legend they had created in the surface helped them.
Their new environment had numerous peculiar technology around them. Only the descendants of the scientsts -- now legends among their population -- had an idea of how to make use of them. They started tinkering with the chemistry sets, computers, and robots. Progress was slow at first, but after a year, they knew enough to use the technology efficiently. They continued on their great grandparents' work, putting the technology to proper use.
2278: Flourish and Separation
The new-generation "Northern Research Team" went to work, after having a grasp of the technology around them. They didn't need the radiation suits that were previously used, since the radiation already subsided around them. Their research consisted of finding other sources of food, examining of the biology around them, and how radiation can be put to good use. The team was broken up to three scientists: Doctor Miriam Hansheng, Doctor Reed Fragmilius, and Doctor Eul Olesco.
Doctor Hansheng examined the robots of the building, and the others that are scavenged by her colleagues. Doctor Fragmilius examined how electricity played an important role in their compound. He also had an interest for some of the energy weapons he'd found in the building. Doctor Olesco specialized in wasteland biology, examining the mutated creatures that surrounded them.
For years, the scientists studied in their respective fields, as their surroundings started adapting to post-apocalyptic society. One day, when Fragmilius went to scavenge for more energy weapons, he mysteriously disappeared and never returned. This was followed by Olesco's leave, looking to extend his own research in a more secluded place. Hansheng, with two of her most important colleagues gone, was now left as the community's leader.
Lazarus received word of the science building's activities. He sent scouts to examine it. Surprisingly, they weren't hostile. He also discovered that they were looking into food production, where soil was converted into edible, nourishing food. He ordered one of his most trusted advisers, Lushya Oslov, to look into the matter.
Oslov discovered that their "food synthesizer" was in-built into their bunker, buried in soil. Hansheng was apprehensive of taking it out, claiming that "it will destroy the machine." Oslov, however, was impatient; she trusted her men in taking it out. As much as Hansheng wanted to stop them, Oslov continued on with the extraction. It took thirty men with ropes to heave the machine out. The ground above them shook as the giant hunk of metal was being attempted to get pulled out. At the third day, the men pulling on the machine pulled off bits and pieces of it, eventually collapsing it. Hansheng felt the shock, and sent the envoy away in rage.
Lazarus received the news, and was disappointed with his adviser. He sent her back to speak to them, in order to request a duplicate of technology. Hansheng rejected the offer, claiming that it wasn't her that built it. But Lazarus just didn't want to let them go; he had an outpost built near their building so that they can monitor her research. They wished for her to continue to look into food production. Hansheng said that she isn't the expert on the matter; her ally, Olesco, is. Lazarus sent a search squad for him, but were unsuccessful after two attempts. Since then, Hansheng was forced to research this matter without the aid of her colleagues.
Vault 9 Dwellers
Karma: ???
In the Northern Wasteland, there lies the one and only vault, numbered Vault 9. It is the only pre-War shelter Vault-Tec Industries created, with the aid of their subcompany, Boron-Tec. The vault was to house the town's mayor and the citizens who can afford a space in the vault. They are promised "safety, security, shelter, and future" after the war.
As with the mysteries shrouding the vault, nobody was ever able to observe it. Those that did never returned to tell the tale. From the distance, the vault's entrance is quite hidden. But rumor has it that once you enter its exterior door, you will never be able to return. Since then, no one ever approached the entrance.
As settlements grew in the wasteland, populations grew. In these populations, odd, mysterious people wearing blue jumpsuits with yellow colors, signifying the number 9 on their back, started to turn up. When attempting to engage in conversation with them, they would only stand there, looking at the other person for excessive periods of time. They would only utter words during greetings, or goodbyes. Some have observed that they never ate, nor slept. Some even threatened to kill them, but they showed no emotion. When they were killed, they boar the same face they had as before; emotionless, and lifeless. Some have believed them to be robots. But nobody has ever known what the cause was.
Minor Factions
Descendants of the Road Warriors
Karma: Good
2267: Legends
Rumor has it that there was a group of warriors making their way west to California. Nobody knew much about them, but they were known to be a group of "raider killers." Some believed they were raiders themselves; others thought they were renegade Brotherhood of Steel members; some even thought they were "mini-nukes in human form."
But nobody had it right. They were a group of men and women, who survived through thick and thin. A man named Warren Ruthauer led them, but he didn't have the say of the group's decision. He was merely a guide, someone who gives direction. Warren was born into a raider tribe, eventually growing to become an adept combatant. But as he grew up, he saw the error of his family's ways. He decided to leave them, to survive on his own, without prowling on the weak. Throughout his journey, he gained many friends; one was a ghoul, another was former slave, the other was an ex-mercenary, and the other was a former Brotherhood of Steel paladin. Together, they formed a formidable force, battling raiders and slavers who put the weak's lives in danger.
2276: Arrival at the Northern Wasteland
For years, the "Road Warriors" finally arrived in the Northern Wasteland. Warren, who had a family by now, planned to retire in the town. But he needed to fight one last time. The raiders, especially the Raptors, were still very common during that time. He made it his job to reduce their ranks; as such, he, along with his group, constantly tried to repel the raiders. Thanks to their efforts, the raiders were reduced. Peace was finally blooming in the wasteland.
2281-2289: Settlement
The raiders were finally driven off when the Liberators entered. By this time, Warren and his group settled in the "Morning Glory Suburbia," which were full of houses that were still ideal for living. Here, Warren and his wife, Helen, settled and raised a family of three. He was too old to fight, and so were his comrades; and so, he taught everything he knew to his daughter, Abigail, in hopes that she will take over the town in the future.
Abigail grew up to inherit her parents' skills, and the new voice of the village. Together with the help of his childhood friends, who were the sons and daughters of his father's friends, they built a small settlement in which the threatened are protected. She didn't act as leader, but just a "guide" like her father was.
As the Liberators' influence grew, they took notice of the settlement, noticing the presence of the warriors there. As such, he only sent envoys to gain their allegiance, promising them a spot high up the army. But Abigail wasn't interest in armies; she turned them down and asked for nothing but neutrality. Jonathan kept attempting to gain her alliance, changing his offers day by day. But Abigail simply didn't crack. Jonathan grew more and more impressed, to the point that she saw her as an ideal partner. Jonathan changed his tactic, hoping for the right time to approach her. Abigail questioned their name; a Liberator lets individuals free, not absorb them into their armies. She cared less for their affairs, and more for her town's future.
The Liberator Outcasts
Karma: Good
2275: The Past
Christina Finley was the proud daughter and future successor of Lazarus Finley. At an early age, she was taught by his father all that he knew about war. But Christina was less than interested in this; she often either forgot or only paid attention to half of what he was teaching. But she didn't want to disappoint her father; she pretended to pay attention. She was more interested in humanitarian affairs. But this was not so for his fellow classmate, Jonathan Barnabus. He paid more attention to her father than she ever did, and as such often talked to him for what he was missing out on. In other occasions, she turned on her father's good friend and "uncle," Edgar Barnabus. He told her what would be an idea that would inspire her in the future; that the Liberators free others, and not tyrannize them. Her natural interest for human affairs made her the apprentice of Edgar Barnabus.
2281: The Condemnation
For years following the Liberators' discovery of the wasteland, Jonathan and Christina represented the future of the group. They led the youth of the Liberators with two opposing ideologies: safety and freedom. Jonathan sternly believed in military rule to keep order in the harsh wasteland. Christina hoped for a more peaceful approach, swaying the violence with words instead of violence. They were both different, but this only kept them closer together.
But things were about to change. Both Jonathan and Christina were suddenly summoned when Edgar made his announcement. There, they both witnessed Lazarus stepping up, condemning his own friend to exile and taking leadership of the people. Christina was shocked; how could he do this to his own friend? She pleaded for her father to take it back. But her father looked at her in such a way that stopped her tracks. She then turned to Jonathan, hoping that he will take his own father back. But this was the least of her expectations. She watched as his future father-in-law walked through the crowd of people, through the mystery of the wasteland. Christina lost her mentor in the course of a day.
2282-2288: Imprisoned
For years, she watched her father rule over the people, taking the name "Liberator" in a different context. She watched as the citizens of New Andelberg were violently driven off. She saw the people develop into an army, completely loyal to her father. Even her partner, Jonathan, was moved by this. She never felt so alone.
To prevent her influence, Lazarus kept her locked in his quarters, closely watched by "Liberator guards" that were once her friends. She had a curfew to go outside, and even then she was unable to get closer to the people. Her depression worsened; she started taking small doses of Med-X to numb her emotional pain.
Years passed, and Christina remained secluded from much of the outside. She used this time to continue her studies, using the books and notes she had taken from her mentor. Jonathan, as hard as he tried, remained separated from her. She couldn't believe that her only childhood friend could betray her like this. But her bitterness didn't stop her from living a meaningless life; she tried her hardest to stay strong.
As time passed, her father became battle-scarred and ill of old age. He spent his remaining time near her, attempting to convert her opposing idea to his. She only remained silent, not trying to add to his father's stress by arguing with him. She started acting like his student again, pretending to pay attention but completely disregarding everything.
The time finally came when her father passed away. Christina forgot all about her father's philosophies and bid farewell to the man that took care of her when she was young. She didn't receive her father's heirloom; her partner, Jonathan, did. Jonathan used this chance to sway her back, so that she can "fulfill her father's expectations." Christina refused.
2289: Separation
The Liberator Republic of Andelberg was thrown into brief disarray when their leader has fallen. Christina took this chance to persuade much of the citizens to live a life "without soldiers, but pacifiers." She gained a considerable following of thirty, and fled as soon as possible. She headed east from the city scape, creating a small settlement in a nearby bunker. The bunker's size was enough to house much of her followers. They expanded on the surface, making use of scrap items to create makeshift homes.
With her knowledge of the Liberators' main city, she sent "agents" bearing messages that promised them the "true meaning of the Liberators." She hoped to show her future members what she had learned from her former mentor. Unlike him, she wanted to serve as a "guide" in making their decisions that would lead to fulfilling their destinies.
Knowing Jonathan very well, Christina remained to operate under his radar, hoping to sway the citizens into a life of freedom one at a time. Violence was the last thing in her mind, but if it was required, she and her followers will be ready.
The Forgotten
Karma: Neutral
2102-2168: Post-apocalyptic Survival
When the bombs fell, citizens of Andelberg took refuge in the financial district, assuming that the bunkers there will protect them from the explosion and radiation exposure. The underground bunkers were designed by Boron-Tec, a branch of Vault-Tec industries specifically chosen by the city to head the shelter construction. Just as they had expected, they were nearly untouched by the bombs. To add to their luck, the district was not as intensely affected as the other parts of the city. This made the area around the bunker a safe haven for the survivors of the Great War.
Years after the bombs fell, the bunker's survivors, who called themselves the "Andelberg refugees," did what was to be expected of the post-apocalypse: survive. They were partially shielded by their surroundings, which consisted of other fallen buildings and radiation. They found other routes, which led them to the district's outside, enabling them to scavenge. For many years, this society, now known as New Andelburg, slowly rebuilt their lives. The radiation slowly withered, and ways were paved out of their settlement. This enabled raider tribes, which were thriving outside of the district, to gain entrance and raid the community. At first, the refugees were caught off guard. They did not expect such violent force to attack them. They managed to drive them off, but at huge losses. The Andelbergians had to prepare; they scavenged their surroundings for any forms of defense. They eventually managed to procure protectrons and small firearms as weapons. They were ready for the next raid.
2202-2278: Endurance
The city became a new target for every raider tribe in the area. They continued to engage wave upon wave of raiding parties, creating chaos among their friends and enemies alike. Year after year, their population declined. Their hard grasp for society only meant their end, as they refused to live like raiders. They continued to hold on to their city, until they were nearly wiped off by the raider tribes. Eventually, the raiders were halted by their resiliency. For the next three years, peace would help New Andelberg rebuild their society.
2281: Driven Off
New Andelberg was the oldest, and most experienced community at that time. They rebuilt their society slowly, picking up from the pieces they nearly lost from all the raider battles. If it hadn't been for their perseverance, they could have been part of the raider tribes like the Raptors, for instance. They gathered all of the resources they found from the wars, and started to live normally again.
One day, a huge caravan came knocking into their doorstep. It was headed by an aged man, pistol in hand. He declared the city to be his. The Andelbergians refused, finding his request to be ridiculous. The man then revealed his army, which was better equipped than their guards. They were terrified.
The men open-fired. They were caught by shock, since they were just experiencing peace for the first time in centuries. Many perished; only less than half of their original population managed to survive. In a matter of hours, they had lost a home that they held onto for centuries.
2282-2289: Forgotten
The New Andelbergians, only thirty left, were pushed out to survive the wastes. They were surprised to find that there were no longer raider tribes; just small communities trying to scrape by. They did not want to live in these existing communities, but to create their own instead; this was what their leader, Roderick Adowitz, thought. He was a third-generation Andelberg native, and was next in line to become New Andelberg's mayor. Instead, he found himself leading a group of misplaced people, looking up to him for a new future.
For years, they struggled to look for a place to call their own. They were pursued by Liberator "kill-squads," who hoped to wipe them off from the face of the wasteland. Thanks to their combat prowess, they proved to be a formidable force. But still, sacrifices were needed to be made. Just as they had endured the kill-squads, they were attacked by the Raptors, one of their worst enemies.
Out of desperation, Adowitz found a building compound far away from his enemies. Their anguish and grief made them forget about their surroundings; they more than tolerated the huge amount of nuclear waste near the compound. Adowitz thought that, as long as there is radiation, there is a shield. He wanted to live secluded from all of the cruelty the wasteland had given them.
They were only exposed to radiation temporarily; they managed to find a non-irradiated area near the compound. It wasn't long until they started feeling the sickness of radiation. In a matter of days, their skin started rotting off, and their voices started to deteriorate. Some even became mad. Before they knew it, they were ghoulified.
The Stargazers
Karma: Good
2078: The "Alien People"
A year after the bombs fell, something peculiar was going on in the space station. There was far too much radiation for the building to be safe, but somehow, there is activity happening in there. By the raiders' perspective, there are sparks and buzzing sounds emanating from the building. Some even caught glimpse of the people inside there: they wore round helmets, metallic suits, and carried giant backpacks behind them. The mystery, coupled with the radiation, made the Orbitron Space Station a secluded place.
2279: Wait and Return
Captain Horace van der Merwe was an astronaut tasked to launch the rocket the day the bombs fell. Just as he was about to commence the mission, the nuclear explosion thwarted his plans. He, along with all of his crew and the people that worked there, fell back to the bunker specially built by Boron-Tec Industries. After waiting a year, the crew re-emerged again to commence work. Their space suits could only resist so much radiation, that they were forced to go back to the bunker for safe measures. For two centuries, the Orbitron crew continued to live inside the bunker, occasionally (and secretly) leaving it to gather food for the coming years. Thanks to their expertise, they managed to live just inside the bunker for the two centuries to come.
Time passed, and the objective to launch the rocket became unclear. It got to the point that the actual objective was to just launch the rocket. Leadership was passed to the next descendant of the former captain, Jefferson van der Merwe. He, along with his generation, were educated by their elders about everything regarding astrological travel. Jeff had enough knowledge to launch the rocket, but didn't have a reason to do so.
2289: Commencing the Mission
For ten years, Jeff and his crew rebuilt their rocket, as it had decayed for the past two centuries. Still shrouded by the mystery they had received two hundred years ago, the crew operated in secret. Those sent outside wore disguises to not reveal where they originated. Luckily, most of them returned with the right components.
Throughout the years, Jeff slowly uncovered the former objective of his great grandfather. They were to board the "Big Star Man" to arm an orbital weapon developed by Poseidon Energy to use against their enemies, but were stopped by the bombs. Jeff, at first, wanted to arm the weapon himself; he could use this to bend the wasteland to his will. But as he learned in the course of the years, such a weapon would only create more war. He then decided to destroy it, and create something that will benefit people instead.
In the course of ten years, the rocket was finally finished. He couldn't have done it without his crew, and some others from the outside willing to help him. He was only missing one more important component: rocket fuel. Somehow, they were lacking this fuel for it was mysteriously extracted from their space station during their time underground. He is preparing to make a scavenging team to recover it, keeping in mind that it will take time.
Malbert's New Murphy
Karma: Evil
2286: Murphy District
The Murphy district was just located south of the financial district. It was harder hit by the bombs; there are more rubble on the streets from the buildings, the air was darker, and the whole district itself was barricaded by the fallen buildings. Still, a group of refugees called this home. They were, after all, kept safe from the raiders outside the city, who were terrorizing any and all that they can. For centuries, the refugees were forced to live like savages thanks to their city. The soot, which were a mix of ashes and dust, filled their lungs. Water was not only darkened by the atmosphere; it was heavily irradiated. Spaces were very minimal, as they were only made up of small crevices. The refugees never made it past to the middle age. They almost always were killed by the "smog," hunger, or by heavy irradiation. There was no hope for the city, until the Liberators showed up.
The Liberators discovered the district just as they had settled into the financial district. They wanted to use the small district as an example of their good will to the wasteland's settlers, whom they are trying to gain influence. Jonathan Barnabus, the supreme leader of the Liberators, instated the veteran lieutenant Wade Malbert as the town's mayor. He placed the first "Liberator police force" to patrol the town and "keep it safe." The "smog" was filtered by the air ventilators procured by the Liberators throughout their adventures. For a while, the Murphy district was saved.
2289: New Murphy
Malbert, clinging to his intentions, quickly transformed the town into his own image. He wanted it to serve as a place where anyone can take "cool off," so long as they had the caps. He established a liquor bar, a brothel, and an "arena" to attract them. As expected, business boomed. The liquor bar, ran by Rufus "Mad" Meddler, kept Liberator soldiers, mercenaries, and even raiders alike returning, flushing off their caps for experimental liquor. The brothel, ran by "Sweet Siren" Luisa, attracted men and women by large numbers. The "pit fight arena," which was established in the sewer, took the caps off its viewers carelessly as they made bets to see who will survive the violence. To further strengthen the economy, Malbert allowed chem dealers and liquor bootleggers to function in the streets, so that they can keep "customers" in the city for long periods of time, buying cheap chems and alcohol. The "sin city" Malbert had envisioned came to fruition quicker than he expected.
New Murphy, as bad as it was before, was now even worse than it was. Chem addicts ran the streets, mugging travelers for caps they can use for the cheap chems. Much of the soldiers, Liberators and mercenaries alike, went into debt and were forced to pay it off, in any way they can. Some even participated in the arena, risking their lives for good entertainment, and also kicking off the earned caps in the arena. Malbert's economy boomed, more so than the financial district.
The Miscreants
Karma: Evil
2283: Taking Form
Not much is known about the Miscreants. Some say they were a band of raiders who formed a group, consisting of Liberator deserters and Raptors alike. But it is difficult to tell; in certain instances, they fight like trained soldiers, while at other times, they attack like raiders. Lately, they only appear in special occasions, as if they were being paid for the job. Their equipment has also become more and more sophisticated. Rumor has it that they were Lazarus' "worst henchmen," but this is unconfirmed.
Ogden Countryside Homes
Karma: Good
2276: The Small Neighborhood of Ogden
A distant, small suburb neighborhood existed far east from the city of Andelberg. It stood there, untouched by the bombs for hundreds of years. Throughout the centuries, it has housed many; raiders, scavengers, refugees, and even army deserters. But for some reason, it never kept them staying there; perhaps it was the lack of activity around the neighborhood. But this was Erasmus Hanlon and his "good brother" Willy Belwether had wanted. They were scavengers, planning to retire due to their old age. When they discovered the neighborhood, they were greeted with the sound of blowing wind, and the warmth of the sun. It was the perfect retirement area.
2289: Peace
Erasmus Hanlon, planning to stay in the homes for the rest of his life, started herding his pack brahmin so that they can have food. He planted maize, pinto bean pods, and carrots in addition to the meat he is hoping to acquire. Willy searched for a clean water source and found it not too far from the area. He concluded that this came from the great Lake St. Joule, since it was the only non-irradiated water source in the wasteland. Erasmus and Willy sat in front of their crops and brahmin, looking into the horizon. Willy finally had a chance to play his "blues" guitar in peace.
In the course of ten years, Erasmus and Willy lived in peace. They never had any visitors until 2289. A 10-man group of city dwellers hailing from the west suddenly came into the neighborhood, not noticing the pair and taking some of the houses there. Erasmus and Willy cared less; they were too old to fight, anyway. It wasn't until two days that the group finally took notice of both of them, after catching a glimpse of the brahmin herd from a distance. The group's leader, and elder, Anita "Momma Jazz" Lunieska found them. She didn't need to explain her plans; Erasmus and Willy agreed that they can live with them. Anita was relieved, and promised that she will make a stronger community with the aid of her followers. As much as she wanted to form a government, Erasmus and Willy didn't want to be part of it. She then decided that they will all live like them, peacefully and with no worries.
Super Mutant Remnants
Karma: Neutral
2270: Entering the Wasteland
As the Master's army fell, numerous super mutants were displaced. Some of these mutants were Brad Garbrook, and Johan Mendenhale. Brad was a normal first-generation super mutant, while Johan was a nightkin. After their fated meeting, Brad and Johan formed a partnership, in hopes that they will be stronger. Together, they attacked brahmin herds, ambushed wandering soldiers, and committed other numerous yet minor terrorizing acts. But as time passed by, both of them became more and more enlightened. One day, Brad had a sudden revelation; he wanted to gather every single super mutant and teach them his "findings." Johan followed suit, acting as the second teacher.
Their vision led them to the Northern Wasteland, after ten years of aimless traveling.
2289: Mission
Brad, at first, thought that his task was going to be easy. But as it turned out, his new pacifist nature only made him a more open target against the people of the wasteland. He often found himself (and his partner) attacked by non-mutants. Due to the delays, Brad only managed to find a single super mutant, who was already heavily injured by some raiders. Johan specialized in medicine, but since he lacked the resources, he was unable to save the dying super mutant. Brad never felt as hopeless as he had when he was about to be dropped in the FEV vat. He ended up in a waste disposal plant, waiting for a year when "humans tolerated mutants." It turns out that they weren't the only ones there; a small faction of ghouls were also living in the plant. But to his surprise, the ghouls were more than tolerant about their presence; they wanted to form a "mutant" truce in which they will defend each other until the end. For a while, Brad's hope was restored. He, along with his faithful partner, are planning to gather all of the super mutants they can find to teach them the ways of "being a human again."
Levittson Arms Alliance
Karma: Neutral
2283: The Bunker
Travis and Trish Levittson, twins who operated their own arms caravan, were walking through the road when they entered the wasteland of Andelberg. After a series of unfortunate sales opportunities, all they could only hope for were good news. They walked the roads, passing by ruined houses, hills, and makeshift homes. Their tracks were stopped when they passed by a military outpost. They were greeted by an opened entrance, and a passageway that leads under ground. Travis saw this as a death sentence; Trish saw it as an important discovery. She tried her hardest pulling her brother into entering the passageway. Travis became even more apprehensive (and terrified) when he saw the remains of past scavengers, who died trying to deactivate the bunker's traps. Trish had a good feeling that they will find something down the road.
After tampering with a terminal in what looked like a very unusual room, Trish deactivated the turrets and saw room sealed by a vault-like door opened. She was indeed right; the room was filled with military-issued guns, explosives, and even gear. She had discovered an armory, thanks to her intuition. For a moment, Travis forgot about the corpses; he was awe-inspired to see all of the various loot. Even though the room wasn't completely stocked, they moved every item in that room into their brahmin pack: various rifles and pistols, combat armor sets, and numerous C4's and frag grenades. Everything, down to the raw material for ammo and a few gun schematics, were taken from the armory. The Levittson Arms Alliance was saved.
2284-2289: Business
The twins quickly got to work; they tried to mass-produce as much weapons as they could, taking the outpost as base of operations. They cleaned out the bodies and made room for their arms inside the bunker. Business was open.
In the first few months, a couple of caravans came by to conduct trade with ammo for more raw materials. At the third month, they were approached by the Liberators. They wanted to secure a manufacturing deal, making the Levittson Alliance their gun merchants. Travis agreed right away; Trish was apprehensive.
But the deal didn't last; after the first three weeks of their deal, Travis and Trish didn't meet the quota. To add to this, Travis observed the army; they looked like they will be using these weapons to take over the wasteland. Bitterness in the two sides met, and the deal was over. Travis resumed creating small amounts of weapons for caravans and the wasteland's locals, as well.
After years of steady sales, the twins decided to expand. Travis spotted a bustling caravan marketplace miles away from the outpost. Trish, having met her husband, made the outpost home and sent her brother to open shop in the trading post. Travis traveled to the post for three days, and quickly opened a store to trade his weapons. With Travis closer to caravan traders in the trading post, and Trish providing selling to the locals from the outpost, business was booming as ever.
The Coalition of New-World Robots (CNWR)
Karma: Neutral
2056-2077: Activation
In 2056, the Experimental Robotics Facility was finally unveiled to the public in Andelberg. Sponsored by Boron-Tec Industries, it served as a place where robots are tested and manufactured, at a smaller scale. The robots, varied from Mister Handies, protectrons, and other models, were to serve an assisting role in the city, as security, house aids, and many others.
The study of Artificial Intelleigence was an important aspect in the facility, required in nearly 90% of the robots. One such special case was "Project V13," in which the AI of a special Mister Handy was created for further "human cognitive abilities." After numerous tests, the project was a success; a Mister Handy capable of basic human reasoning came to existence. But before its full potential was to be realized, the bombs fell upon the city. As a result, the robots were stored below the building's level, so that they can be protected from the explosions and radiation. The building suffered major damage, but thanks to this, most of the computers were shielded by the fallen rubble.
2278-2289: Reactivation
For nearly two hundred years, the building remained untouched. Thanks to its unappealing appearance of fallen chunks of rubble and sealed entrance, scavengers and raiders ignored it. But unknowingly to them, the contents deep within the facility were in perfect condition.
The experimental Mister Handy, Romulus V-131211, awoken from hibernation mode and quickly started examining much of its surroundings. Constantly scanning, Romulus accidentally activated the exit lift, which took it to the ruined facility. Its curiosity grew, slowly examining the facility's damages. It halted when it scanned the mainframe computer, automatically resuming hibernation mode to gather all of the data, and to also warm up its AI.
After eight years of sleep, the robot finally awoke. It felt something different; it started talking to itself, and to the computer in front of it. Romulus was a new robot, his AI fully uploaded to his system. He reactivated the robots, and surveyed the building's damages. He summoned his allies, the "constructo-handies," to start work immediately. He wanted something more from the robots; a mind like his. He then developed a special brain wave frequence that would attract a mind similar to his; he did this via the mainframe computer, and quickly uploaded the signal. In a matter of days, a frail, white-haired scientist started walking the facility's grounds, with a curious look on his face. He led the scientist to the manufacturing zone, and asked him to update the robots' AI. The scientist agreed with no worries. Slowly, Romulus envisioned a wasteland where his robots roamed, recreating society and not making the same mistake as the humans did.
Other Inhabitants
There are various other inhabitants of the Northern Wasteland that aren't in a glorified faction.
Caravans
Karma: Neutral
After hearing about civilization in the Northern Wasteland, caravans from different locations started to appear for a golden business opportunity. Many caravans were drawn to the Liberators, which is the largest community in the wasteland. They supplied them with weapons, food, clothing, and other necessities an army needed. As such, caravans constantly returned, not only for the Liberators, but also the Northern Wasteland's inhabitants.
Others
Karma: ???
Small communities, groups of scavengers, raiders, and many others continued to live throughout the wasteland, be it before or after the bombs. They are spread out, usually found living in one of the settlements, or camping out in the wastes. Their motives vary; some are evil, while some are willing to do good.
Locations
Libertarian Capital of Andelberg
Faction: The Libertarian Army
The Liberator City was once known as the Financial District of Andelberg, made up of numerous skyscrapers and smaller buildings. Before the Liberators, the original citizens before the war who took refuge in the bunkers lived here. It was in 2281 that they were driven out by Lazarus Finley, thus making room for the Liberators. The city, with its size, still bore untouched resources; most of them were found in the bunkers, stashed by the original Andelbergians. Resources outside the city include reusable building material, and even construction robots; with the right mind, these robots and machines can be used to repair much of the city. The district is shielded by rubble from fallen buildings, and the buildings themselves. Entrances were paved out by its former citizens from the post-war era.
Now, the buildings serve as living quarters for the Liberators' ever growing community. These include original Liberators, visitors from the Core Region, and others hailing from different locations. They are welcomed by the Liberators as long as they are processed, and are wearing the faction's arm-band; if not, they will be shot on sight. Small caravan stores and other places exist in different parts of the city and its buildings. Electricity is channeled here through a distant power plant.
The financial district, along with the rest of Andelberg, makes up much of the western edge of the wasteland.
New Murphy
Faction: Libertarian Army, Northern Wasteland inhabitants
The Murphy District is located just south of the Financial District, isolated by the destroyed buildings. Compared to the Financial District, this place has seen more explosions. There are more destroyed buildings, and vaporized remains of its former citizens roam the area. The former natives of the district only made the place somewhat inhabitable, as it still had dirty and irradiated water sources and lack of electricity. Even though it was introduced to more civilized people, the Murphy district continues to remain a hazy location. Chem addicts and thugs roam the streets, hoping to make quick caps off unwary travelers. Chem dealers and alcohol bootleggers find the most business here. Mad Meddler's Roaring Tavern, the biggest liquor store in the wasteland, has found its home here. The "sewer fights" also make up much of the settlement's economical success.
Mad Meddler's Roaring Tavern
Rufus "Mad" Meddler, a friend of Malbert's, was hired to serve as the town's one and only liquor merchant. He was given a building near the town's entrance, so that customers can be attracted right away. Alcohol, ranging from beer and whiskey, to his own concoctions, are sold. This attracted numerous patrons, like mercenaries, Liberators, and even raiders. Fights were quite rampant inside the tavern, and so Meddler added the word "Roaring" in the tavern's name.
Sweet Siren Alley
A brothel was established in a pre-War apartment inside an alley, operated by "Sweet Siren" Luisa. Luisa suddenly emerged just as the tavern was established. The brothel is located deeper into the town.
Murphy Sewer Arena
A sewer deep within the district boar its own mutated creatures, in the form of giant rats, radroaches, and even feral ghouls. At first, they proved to be a force against Malbert's city cleaners, but eventually, they were all gathered in cages and were saved. They then proceeded to clear up the sewer's clutter, but were unsuccessful as they couldn't find the sewer's putrid air source.
The Murphians, not knowing how to get rid of the creatures, pitted them against each other in the makeshift cage they built. This somehow attracted a few patrons, paying caps to watch them fight. And so, the "sewer fights" were born. Creatures who were willing to fight, no matter what species, were placed in the cage, fighting for the entertainment of cap-payers. This also served a place for Liberator "debt-payers," usually those hailing from the tavern, to fight to pay off their debts. Caps from patrons were generated at a very high pace.
Andelberg Ruins
Faction: none
Out of the two districts, one was the hardest hit by the bombs. It attracts a storm of its own, still bearing the horrific memories of the past's nuclear warfare. Much of the city's roads are nearly covered by rubble, making it very hard to trek. There is little to no electricity, and the sky is covered by the fallen skyscrapers. As such, the ruins are quite dark even at daytime. Rumor has it that the ruins still bear a huge number of untouched resources of the pre-war, tht one can only imagine what they are. This attracts all kinds of people: scavengers, Liberator soldiers, raiders, and even Brotherhood scouting parties. But out of all the people that entered, only a few survived. Those that did couldn't talk about it. The ruins, ignored during the two centuries, still bears much mystery.
Highway 8
Faction: none
The highway, which was the pride of the city's architects, still remain in-tact today, thanks to its top-notch architecture. The highway starts in the entrance to the financial district, then passes by the Andelberg Ruins, ending nearby the town of New Murphy. The exit road leads to the countryside. There are two Liberator outposts in the entrance, and a scavenger pit-stop at the other end. Many ruined vehicles clutter much of the road.
The majority of the road was the only safe passage through the Andelberg Ruins, but as of 2208, it has become the most feared place. There are rumors that a sinister being walks the road; whoever crosses the being never lives to see another day.
Andelberg Scientific Research Facility
Faction: Science Team Remnants
The Andelberg Research Facility is located outside of city grounds, a little bit off the east. It is a single building consisting of five stories, and a few sub-buildings. The radiation that acted as a shield was completely absorbed by the building's new-generation scientists, most notably Doctor Eul Olesco.
Inside, numerous rooms in which experiments were performed are still found, but are nearly untouched. Only a few rooms are used. Its inhabitants mostly consist of the building's bunker dwellers, who grew in population as they hid over the centuries.
Outside the grounds, the building is protected by patrolling security robots, activated by Doctor Reed Fragmilius.
Boron-Tec Military Bunkers
Faction: Brotherhood of Steel Northern Wasteland Chapter
The bunkers were originally designed by Boron-Tec Industries to house soldiers and special commanders of the war. But according to the bunker's condition, not many of them made it. This became an ideal base of operations by the Brotherhood, and as such had taken refuge here.
All three bunkers initially housed the Brotherhood, but as time passed, only one bunker had room for all the remaining members.
The bunkers are located behind a few hills, at the far south-east of Andelberg city.
Orbitron Command Andelberg Branch
Faction: The Stargazers
The Orbitron Command was a command center intended only for the Hyperion R-4968 cannon, a man-made blast ray intended for use against the United States' enemies before the war. The center was to launch a rocket ship, named the "Astral Breather," where its astronauts will arm the laser against China, so that they can prevent them from launching the bombs (and also detonate them before launching). But this mission was never realized; the bombs dropped months before the intended date was to happen. In this emergency, Boron-Tec built bunkers inside the space station to keep its pilots and astronauts safe, so that they can resume the mission in the future if needed.
The nuclear explosions luckily happened at a far distance from the buildings. And so, it remained untouched, but it was badly damaged by radiation. Once the crew's descendants emerged, the toxic waste was cleaned, greatly decreasing radiation levels around the compound.
The "Stargazers," or the descendants of the original crew, resumed work on rebuilding the "Astral Breather," so that one day they can launch the rocket and disarm the dormant weapon once and for all.
The Orbitron Command center is located in the middle of the wasteland, slightly placed south-east to the country side.
Boron-Tec Family Bunkers
Faction: The Libertarian Outcasts
Boron-Tec, much like Vault-Tec Industries, built special bunkers intended for the mass population, so long as they can afford it. They only built a small amount of bunkers for Andelberg, focusing their efforts on more important buildings and facilities. One of these bunkers are located to the north-east of the wasteland, where it was hidden by a few hills. The two bunkers located there were supposed to house four families. But due to the error in estimating the date of fallout, the families never made it to the bunkers. Boron-Tec intended them to enter the bunker by 2078, a year after the actual war.
For years, the bunkers remained hidden, housing only a very small family of Great War refugees. Until then, nobody found the bunkers. It wasn't until 2289 that Christina Finley, a Liberator deserter, and her followers discovered the bunkers. They made these are their resting stations; they mostly spent their time on the surface, sitting nearby campfires and setting sleeping bags in hopes that they will meet more members. Christina used the bunkers' good condition for the sickly and the injured, as it provides a warm shelter for them.
Boron-Tec Power Plant
Faction: Libertarian Army
To provide much of the power for Andelberg, Boron-Tec collaborated with Poseidon Energy to build the one and only power plant. With the aid of the Scientific Research Team, the source of energy not only comes from the sun, running water, or coal; it comes from the core of nuclear energy found deep within the plant. After the massive explosions of the great war, the coal synthesizer was all but destroyed. Only a few solar panels survived, and the water cycler was deactivated. The lone, nuclear energy core is the only source running. Output wasn't as plentiful as before the war; it was only enough to power 58% of the wasteland. And so, the Libertarian Capital and other buildings outside it continue to receive running electricity.
The power plant survived the bombing thanks to its hidden defense mechanisms. A small ballistic missile system was to activate once it detects radiation; as a result, it detonated the bomb which was to drop two miles away from the plant. Thanks to this, the power plant ran for two centuries.
The plant takes form of a few satellite arrays and towers, an three buildings functioning as its operating center. There are two Liberator outposts that protect the plant. They have made use of the sentry bots as additional security, patrolling the inner and outer areas of the plant 24 hours a day.
The plant is slightly north-east of the Liberator Capital, near Lake St. Joules.
Experimental Robotics Facility
Faction: The Coalition for New-World Robots
As it was named, the robotics facility served as testing grounds for robots created to serve Andelberg. The successful tests were manufactured in the same building, but at a small scale. The robots are then shipped out to the city.
As the bombs fell, the robots studied there were shut down and stored down into the facility's inner storage level. For two-hundred years, the robots hibernated, untouched by life. The facility's ground level, suffering from the explosions, served as a deterrent for scavengers and raiders alike, due to its ruined appearance and blocked-off entrance. The rubble somehow protected some of the computers inside the facility, and still continue to function.
By 2278, a Mister Handy reactivated the lift from the storage level and discovered the mainframe computer. The Mister Handy then reactivated the computer, resuming yet another hibernation mode for another ten years. In 2288, the robot turned on the facility's "on switch," reactivating the computers and the sleeping robots there. The facility then underwent a small transformation: much of the rubble was cleaned, the entrance was re-opened, and some parts of the facility were reconstructed. Scavengers and Liberator soldiers came in to examine this sudden new activity, but were driven off by the hostile sentry bots patrolling near the entrance. Since then, nobody has found out what is happening inside the facility.
The facility is located at the far east of the financial district, in between the forbidden vault and the scrapyard.
Morning Glory Suburban Homes
Faction: Descendants of the Road Warriors
Due to the city's expected population, hundreds of homes were constructed to house its citizens. The suburbs stretched for miles, divided in two sections. They were planned to be the archetype of the typical American suburbian neighborhood, and so they were constructed by the past's leading architects. The homes were highly identical to each other, and were grouped in ten homes per block. There were a sheer amount built, that it never reached the expected population quota.
Due to its size, the suburbia was one of the bombs' main targets. As a result, almost 70% of the suburbia was bombed; the other half was completely wiped off the ground. By the end of the war, less than half of the surviving homes stood. For the coming centuries, it housed many of the wasteland's raiders, scavengers, and travelers.
By 2276, it housed the famed Road Warriors, who were planning to end their journey. And so, for the remainder of the time, their descendants have called it home, creating a community there. Some lived in the used homes, while others found the unoccupied homes that were only decayed by time. The homes are usually two-story, as space was quite lacking. Each had the same proportional lawn and backyard.
Morning Glory is located slightly west to the Andelberg Scientific Research Facility, far west of Andelberg city.
Lake Saint Joule
Faction: none
The lake, since before the war, has served as a vital resource for the city and wasteland itself. It provided the only water source that was local to Andelberg, as it was quite distant from other cities. In case of nuclear war, there was a water purifier that was to be built inside Joule's cave. By 2276, the scientist Andrea Julies Andelberg, a brilliant scientist and part of the Andelberg bloodline, designed and built the purifier, setting it to activate once radiation reaches the water. There were to be a team of scientists living in the cave, so that they can monitor the purifier once the bombs fall.
The scientists did what they were expected; once the purifier activated by itself, they set the levels to safely purify it and still make room for the wildlife that thrived in the water. They operated in secret, slowly withering as time took each one of them. But they couldn't let this be; one scientist researched a way to maintain the purifier for the centuries to come. As she was the last of the scientists to live, she continued to perform maintenance on the purifier, so long as she lived.
By 2289, the purifier was still in good shape. The scientist, starting to finally feel her age, was looking to make contact with the science facility miles from the lake.
The lake spans for many miles, covering much of the northern part of the wasteland. It has housed many mutated aqua-based life forms, mostly inhabiting the underwater areas. The cave remained to be secluded, housing only a few of these aquatic creatures.
Cave of the Spirit
Due to the lake's mysteries, a rumored "Spirit" is said to live in the cave, making the lake safe for consumption. The only way to the cave is through under water, leading to one of the hidden caves near the far edges of the lake.
The spirit is none other than the scientist Julie Zachausson, the last scientist of her team to survive. She researched a way to "ghoulify" herself, carefully conducting experiments. As a result, she lost some of her skin, but surprisingly, it was still smooth. She kept most of her hair, kept most of her voice, and lost most of her pupils but not her eyesight. She is a unique ghoul who still kept half of her former human self.
For nearly two centuries, Julie has continued to keep the purifier in good shape, constantly fixing leaks and cleaning the machine. Her work hasn't been interrupted by visitors, as she has never received any thanks to the mysteries surrounding the cave. She has found a way to mutually live with the mirelurks nesting in the cave, but it can only be kept for so long.
The Forbidden Vault
Faction: Unknown
Vault 9 was created by Vault-Tec Industries, aided by its Andelberg branch Boron-Tec, in order to house much of the city's dwellers as per request by its mayor. Hours before the bombs were to fall, the mayor and its citizens were to be allowed entrance to the vault. Unknowingly to them, they were part of an unclear experiment.
For 200 years, the vault remained sealed. The area around it grew more and more mysterious, as there was no activity found. Its presence was noticed by 2254; whoever went near the vault's proximity never made it out. Thus, it earned the nickname the "forbidden vault," warning those that go near it to avoid it, so that their lives can be saved.
The forbidden vault claims much of the territory at the far south-east of Andelberg, at the edge of the wasteland.
The Raptor's Den
Faction: The Raptors
The Raptors were heavily pushed back to the far south-east corner of the wasteland. There, they found a blank landscape, full of wasteland creatures, trees, and rocks. They gathered as much scrap that they can scavenge, so that they can call this blank landscape their new home.
The landscape spans a few miles, housing all of the existing Raptors. Makeshift houses with or without roofs, crudely made tents, campfires, sleeping bags, shacks, and the like scatter across the landscape, protected by a wall of sheet metal. Crude towers made out of scrap metal and road signs are placed on each of the entrances. A main camp fire is located in the middle of the den, used for meetings and gatherings. Construction is still constant, as Raptor raiders continue to bring in scavenged scrap.
Andelberg Scrapyard
Faction: none
Located far north of the forbidden vault, the scrapyard serves as a place for disposed junk, and public ground for scavenger encampments. The scrapyard is heavily cluttered with rusted metal, be it from before or after the war. Numerous technology lie hidden in the scrapyard, and are yet to be found. Liberators have tried to regulate the scavenging in the scrapyard, but the scavengers themselves remained stubborn.
The scrapyard is rectangle in shape, and is fenced by an aging metal fence from before the war. Numerous construction vehicles rise above the scrapyard, rusted by time and lack of use.
Boron-Tec Waste Disposal Plant
Faction: The Forgotten
The disposal plant is mostly made up of fields of chemical waste, in the form of barrels and dumpsters. The waste is scattered all across the plant, fenced in by a tall gate. Numerous feral ghouls, ranging from unfortunate scavengers to former members of the Forgotten, roam around the waste. The thick smoke creates a dark, hazy atmosphere, and the waste's bright glow provides light.
A plant, consisting of a few chimneys, one giant cooling tower, and a few containment buildings are located a mile from the waste. Some of the buildings house much of the Forgotten. Two super mutants have set up camp in the back of the plant, hid by a cement wall.
The plant is located south-east of the Andelberg Scientific Research Facility, near the Tribecka Mountains.
Little Charlie's Drive-in Marketplace
Faction: Various
Named after the creator's son, Little Charlie's was a pre-War drive-in favorite. As such, it has expanded to two drive-in areas. Also, a few gas-stations and a diner is placed near the drive-in. The end of Highway 8 passes by the drive-in, interconnecting a few roads from the city and the countryside.
The drive-in, due to its sheer open space, became a pit-stop and marketplace for caravans. Only the caravans themselves control the marketplace itself. Anyone that causes trouble are shot on sight by the majority.
Due to the frequent visits of caravans, some caravan owners have taken camp here.
Levittson Arms Alliance Caravan Post
Travis Levittson has placed a branch of his sister's business here, selling guns. He is located at the north-west corner of the drive-in. Caravans constantly visit him to conduct trade with raw material. Travis then sends this material to his sister, so that the guns can be processed.
Levittson Alliance Outpost
Faction: Levittson Alliance
Before the war, the outpost was a base of operations for the military stationed there. They have created an armory that stashes much of their weapons, in case a battle breaks in the city. But since the bombs fell, the military failed to use the arms and have left them there. Defense mechanisms in the form of turrets were created, so that theft could be easily prevented.
The security was to last two centuries, taking post-apocalyptic scavengers as victims. Those that have managed to deactivate them died from their own wounds. The only successful discovery of the outpost was by the Levittson Alliance.
The outpost's entrance is not very obvious; it is a blank, abandoned building with a hidden passageway inside. The passageway is filled with pre-War computers and radars, decayed and deactivated by time.
The outpost is located north-west of the Andelberg Scientific Research Facility.
Boron-Tec West Office
Faction: Unknown
Not much is known about the building, other than it serving as a small headquarters for the company, Boron-Tec Industries. The bunker's construction plans were kept here, and the vital parts of the bunker are shipped here. Due to the office's small size, it was placed into the city. As the bombs fell, it became part of the destruction.
Due to it being caved in by other buildings, the office still stands in near stable condition. It is located deep within the Andelberg Ruins, serving as the only light source. There is a rumor that a few people are housing in the office, but there hasn't been anyone able to reach it to confirm it.
Tribecka Mountains Camping Ground
Faction: none
The mountains of Tribecka was located at the far south-east of Andelberg city, a few miles near the Raptor's Den. It was a popular camping ground before the war, thanks to its big open space and lush forest landscape. There are caves located at the higher mountains, far away from the actual camping grounds. Due to the mountain lions living in the caves, the camping grounds only opened during the beginnings of spring season.
Since the mountains lacked human activity, it was not targeted by the bombs. And so, it remained untouched for the coming two centuries, serving as camp grounds for raiders and scavengers. But since 2247, the grounds have become a mysterious, dangerous place filled with creatures from "before the bombs," as the locals called it.
Northern Wasteland Radio Tower
Faction: none
A radio station was established at the Andelbergian countryside, away from the city. Jacquelyn Meszler, the radio station's host, has grown fed up with city life, and decided to broadcast where the environment is quiet and peaceful. And so, she had the station built near some of the suburb homes.
But as the bombs fell, Andelberg radio station was thought to be wiped off the map. It wasn't until 2203 that the station's signal resumed, with a new "host." Music suddenly buzzed through radios, puzzling its listeners as to where the source is. The signal came from nothing but a slanted tower that roots to the ground, on top of a hill in the countryside. And yet, the host's voice can be heard as if she was talking like it was 2033. The Northern Wasteland radio station, as it was named, continues to serve as the wasteland's source of music for the post-apocalyptic centuries.
Olescan National Forest Grounds
Faction: Unknown
A small research shack standing in one of the mountains in Tribecka stood, placed near a forest filled with trees almost covering the sun. The shack served as a station for scientists examining the flora and fauna of the forest, conducting experiments safely in the shack. Science equipment, ranging from chemistry sets to computers, were placed in the shack.
Once the bombs fell, portions of the forest were struck by bombs. The sheer damage, coupled with the radiation, gave the forest a grim future ahead. For the next two centuries, the forest slowly died, transforming into desolate ground. By 2203, the forest, down to dying trees, served as camping grounds for a few scavengers and raiders.
It wasn't until 2278 that the land's potential was discovered. A scientist with a pack brahmin arrived, surveying the ground before him. He kicked off the ruined "Andelbergian Forest Reserve" sign, and started unpacking in the nearby shack that was forgotten two-hundred years ago. For the next two years, the scientist conducted experiments, with the occasional small explosion and smoke results.
By 2281, the most unusual sight stood before the desolate ground: large trees covered in moss, green grass, smaller plants, blooming flowers, moss-covered rocks, and green bushes covered the ground. The shack, which was the only thing standing three years before, was nearly covered by all of the flora. A new crudely-made sign saying "Olescan National Forest Grounds" stood, covered in moss as if it has stood there many years. Curious visitors were attracted by the sight, venturing down the forest to find what lies beneath. Not one of them returned. The "new" forest, now feared by the locals and travelers thanks to the signs they put up, continues to become a mystery, spreading growth throughout the wasteland.
Notable Characters
Liberators
Jonathan Barnabus
Age: 28 Race: Caucasian (German/American)
Jonathan Barnabus is the son of Edgar Barnabus, the man who formed the Liberators. At the young age of 14, his father's knowledge about the military was passed onto him. His father's friend, Lazarus Finley, further enriched him with military training, thus creating his fascination for commanding an army and earning the name "prodigy". He was fit for this role, as he had natural charisma and eagerness. When his father decided to lead the Liberators to the wasteland, he rallied the youth to follow. This would be his first training as the Liberators' future leader.
When his own father was exiled, he was made to choose between him and his teacher, Lazarus. He chose Lazarus, disowning his father because of his "pacifist" ideals. Lazarus placed him as his adoptive son and second-in-command. When his adoptive father died, Lazarus fulfilled his promise and became the leader of the Liberators. He commands the army and represents the people, although he is more focused on his military force like Lazarus was. He wished to take a more active role, posing himself as the "future" of the Northern Wasteland through spreading ideals and posters of his army. He will do anything to bring the new "Libertarian Army" to the level of the New California Republic.
Christina Finley
Age: 26 Race: Caucasian (Scottish/American)
Christina Finley is the daughter of Lazarus Finley, a former NCR lieutenant and Edgar Barnabus's best friend. A natural humanitarian, she found her "uncle" Edgar more interesting when he lectured about human affairs. She loved her childhood friend, Jonathan, but as she saw him betray his own father and her mentor, her feelings were buried down.
After being imprisoned in the Liberator capital for years, she decided to escape and form her own faction, following her mentor's true ideals. She constantly sent agents to gain more members, hoping that she will one day overthrow Jonathan from leadership. For now, she carefully operates in a set of bunkers far away from the Liberator capital, waiting for the perfect day to strike.
The Raptors
Lysle "Bonegrinder" Donague
Age: 25 Race: Caucasian (Brazilian/American)
Lysle Donague is the daughter of the previous Raptor leader. Due to his sudden death, she was made to lead the tribe at a young age. She fulfilled her father's expectations, rebuilding the tribe in the face of annihilation and bringing it back to power again. Her beauty, coupled with her leadership, earned her the name "Raptor queen." She treasures her tribe over anything, wishing for nothing but their survival.
Lysle earned the name "bonegrinder" due to her violent way of punishment; she would torture a captive to the point that they are nothing but bones. She then grinds these bones to ash, then mixes it with alcohol and drinks it.
Northern Wasteland Scientific Research Team
Miriam Hansheng
Age: 59 Race: Asian (Chinese/American)
Miriam was the daughter of two second-generation scientists from the Andelberg Science Facility. She was born under the bunker, becoming part of the third and final generation of the bunker. Like their generation before them, her parents decided to pass on their knowledge to her, learning much about the fields of medicine and technology. She was told that one day, she will emerge above the surface to resume their work, for the benefit of the wasteland there. Together, with other two scientists, she would head the new-generation science team.
As they emerged, Miriam was already familiar with the technology around her. She examined for more sources of creating medicine, as her parents wished her to do so. She wanted to fulfill the team's objective by helping the wasteland one good deed at a time, using the food synthesizer and water modulator they had under the bunker.
But her expectations were to be shattered. Finding her colleagues leaving her, she was left to work on the objective by herself. She thought she had found help when a small group calling themselves the "Liberators" entered the facility. They ended up destroying the food synthesizer when it was forcibly extracted. Angered, Miriam threatened to turn her robots toward them.
The Liberators simply didn't give up, however. A few envoys, without the "Russian woman," returned to the facility. They bore a message from Lazarus saying that she is to work on a new synthesizer. As much as she wanted to commit a Liberator "atrocity," she started to work. Without her colleagues to help, she pretended to work on the machine, waiting for the day she can get the Liberators off her back.
Angus Fragmilius
Age: 63 Race: African-American
Angus, much like Miriam, was born to two second-generation scientists. He was mischievous as a child, constantly messing with the robot assistants down below the bunker. His parents saw it as a natural gift; and so they taught him everything about robotics and technological research.
As they emerged from the bunker, Angus quickly started to work. He reactivated every single robot in the facility, putting much of the security force to work. Thanks to him, sentry bots constantly roam the facility, protecting them from any possible invaders.
While he was looking more into energy weapons, a sudden urge in his mind forced him to exit the facility to look for a building. He eventually found this building after walking for miles; it had construction robots working around it. There, a Mister Handy greeted him, promising him that he has much work to be done. He was then placed deep within the building, unconsciously typing on the terminals and using the tools to create more robots.
Eulesis Olesco
Age: 64 Race: Hispanic (Venezuelan/American)
Eulesis was the earliest to be born from his colleagues. His parents were part of the "food synthesizer" project, working in the synthesizer's construction and food processing. They taught him much of biology, with emphasis in the field of botany.
Eulesis had hoped to plant trees when they emerged in the bunker. He quickly went into the research of creating plant seeds that grow without the heavy reliance for water and sun. The facility's entrance grounds would be his test.
After a few years, his experiment was a success; the facility had two mature trees growing near the entrance. He then decided to expand upon his research, after hearing of a shack near the Tribecka mountains.
He packed up his equipment, and promised Miriam that he would return to fulfill his team's mission after he conducts this experiment. He then traveled to the forest grounds, where he found it to be nothing but a desolate land. He unloaded all of his equipment in the shack, and went to work for the next three years.
Eulesis appeared to be successful by 2281, as the desolate ground he once stood on was filled with nothing more than overgrown plants and trees. For the next few years, he examined the biology that had occurred there. But as time grew longer, he became a prisoner to his own experiment; some of the plants have mutated and started thinking on their own, attacking anything that is human. And so, Eulesis remained stuck there, unable to help the curious travelers that crossed his forest. He still waits for assistance to get him out, conducting his own experiments to harm only the hostile plants, and not the forest itself.
The Stargazers
Jefferson van der Merwe
Age: 52 Race: Caucasian (British/African/American)
Jefferson was the descendant of Horace van der Merwe, the rocketship's captain. Jefferson was born under the bunker, waiting to exit it so that they can resume the objective. Everything Horace had known was passed down onto him, so that the rocket ship's launch is ensured. Due to this, he has become the team's leader. He was to arm the blast ray still orbiting the earth, for uses unknown.
At first, he had wanted to use the blast ray for his own rise to power. But then after seeing the wasteland that he stood on, he decided that the blast ray had no purpose; after all, he didn't want to create yet another apocalypse. And so, he has hoped to launch the rocket in order to destroy the powerful weapon, and salvage the materials so that he can use it for something else.
And so, he has monitored the repair of the rocketship "Astral Breather," as it had been decayed by time. Once he has all of the required parts, his team will launch to space in order to fulfill a new, more peaceful objective than his predecessors had.
Brotherhood of Steel Northern Wasteland Chapter
Elder Parker Maddox
Age: 62 Race: African-American
Maddox was a High Scribe and good friend of Elder Hanbitt's. He has aided him in planning for the scavenging in the Northern Wasteland, gathering the recruits and helping the scouting of bunkers.
As the search parties were unsuccessful in procuring technology, Maddox saw less work. Instead, he surveyed the database already found in the bunkers, but found nothing of interest.
It wasn't until Hanbitt's death that his role was needed. He was anguished about his death, and made a promise to himself that he will pull out the Brotherhood from this chapter. He took the name of Elder, as Hanbitt had wanted. He currently guide the Brotherhood's preparation to leave the wasteland, arranging for disguised Brotherhood members to conduct trades for food and supplies.
Head Paladin Thomas Yoshigure
Age: 41 Race: Asian (Japanese/American)
Thomas was brought along by Hanbitt to become Head Paladin of his chapter. He is stern, tolerating laziness at the lowest. He is in charge of the supplies, and most of the scouting parties that were sent. He also trained most of the members that were brought along in the chapter. He also led against the Liberator campaign battles, being victorious in most of those battles.
When much of the scouting parties started to vanish, he felt disappointed in himself for not training them enough. But as his former elder and fellow members perished, he remained to be strong. Now, he is left in commanding much of the members of the chapter. He even participated in some of the trades, acquiring ammunition for their weapons. He has maintained his tough disposition, and will shoot any trespasser without hesitation.
Knight Leneya Il-Ahmradh
Age: 24 Race: Asian (Iranian/American)
Leneya was once a Knight placed to work on the bunkers' maintenance. She was not sent to scout, and was thus saved, like most of the surviving members. She participated in some of the Liberator battles, with her trusty plasma pistol. She has become injured in one of the battles, and has been made to stay in the bunker to recover.
Since the Great Collapse, Leneya was tasked with conducting trades outside the bunker. She is frequent in the Marketplace, constantly returning there to gather as much food as possible. She has grown accustomed to the outside world, even forgetting that she's a Brotherhood Knight at times.
Descendants of the Road Warriors
Abigail Ruthauer
Age: 25 Race: Caucasian (German/Russian/American)
Abigail was the daughter of the famed ex-raider Warren Ruthauer and former Brotherhood paladin Helena Chernova. Her father taught her to be a resourceful survivalist, while her mother taught her to be a strategic combatant. And so, Abigail excelled in fighting, but she barely used it; she was there to maintain her father's village. Together with her "co-existants", which were the sons and daughters of her father's friends, they continued to operate the town as they were expected to do.
Due to her bloodline, she is looked up to as the leader of the town. She wishes for the town to serve as a haven for those that are threatened by any violent force. One of these forces are the Raptors, who remains a constant threat to their town. While she criticizes them for their ways, she looks up to the Liberators in completely obliterating the raider tribe, due to their more powerful army.
Bryce Tianja
Age: 232 Race: Asian (Chinese/American)
Bryce was a nurse hoping to become a doctor from before the war. When the bombs fell, his dreams were shattered; he thought he would be wiped out by the blast. Instead, he found himself alive, but heavily affected by the radiation of the bombs.
Thanks to his medical expertise, Bryce kept himself alive. But he couldn't stop his skin from rotting, and his voice from going hoarse. He transformed into a ghoul, able to live throughout the centuries to come.
Bryce met Warren Ruthauer when he was on the verge of becoming a slave. Just as he was to sign his life off by finding a cliff, he encountered a trio of warriors walking down the same road as he is. He saw something in the group; an exciting adventure waiting to happen. He decided to join them, offering his medical skills.
And so, he accompanied the Road Warriors until their arrival at the Northern Wasteland. Warren, becoming too old to fight, asked him to look after his daughter and the town. After being saved so many times by him, it was the least that Bryce could do. Once again, he outlived his friends for the third time. He became the town's doctor and mentor to Abigail.
Nataszcha Svenningsen
Age: 21 Race: Caucasian (Norwegian/American)
Nataszcha suddenly appeared, arm in her bleeding hip, in the small village. Her vision was blurred, her mouth was sealed tight; something was wrong. The last thing she remembered was suddenly feeling weak, and collapsing.
She woke up not shortly after, feeling as if she came from a coma. When asked why she came into the town in this condition, she couldn't answer it; the only thing she remembered was running for her life. She tried her hardest to piece together the events that happened before her escape. The only clue she had was a torn insignia of a sword and three gears....
She continued to live in the small village, hoping to recover as fast as she could. To not feel so useless, she decided to help the town, repairing weapons and equipment, and serving as a patrol guard. Her lack of sleep has made her an active guard, taking up most of the shifts in the town. She remains to question her rank as an Apprentice Knight, and whether or not she should return to the bunker.
The Forgotten
Roderick Adowitz
Age: 78 Race: Caucasian (Jewish/American)
Roderick was born in New Andelberg, just as the town was under war with raiders. As soon as he became 16, he participated in the raider wars. His survival also meant his upbringing, quickly excelling in street-wise fighting and resourcefulness. As he grew up, Roderick was lucky enough to witness the town's rebirth to peace.
Due to his background in the town, he was nominated to be part of the New Andelbergian council. He was at the third year of the town's peace when the Liberators entered the town. There, he witnessed his friends and family slaughtered by the invaders. Like most of them, he was shocked by the sudden change in events.
He ran away with a portion of the city's survivors, becoming the only member of his supposed council left. He took leadership of the displaced people, who were losing hope as they were forced into living in the wastes. As they were constantly under fire by Liberator "kill squads," Roderick led his people to a waste plant in order to be shielded by the radiation there, as a desperate attempt to protect his people. With their exposure turning them into ghouls, Roderick found his new home. He continues to live there, haunted by the idea that they are not human anymore. He only waits for death to grasp him, and his hopeless brethren.
The Super mutant Remnants
Brad Garbrook
Age: 276 Race: Caucasian
Brad was a first-generation super mutant that served in the Master's army. He did was he was expected; to terrorize the weak with brute power. He continued to do this even after the Master's fall, expanding his sights east.
During his journeys, he encountered a nightkin, battling with him until they were down to their fists. As they struggled to kill each other, Brad noticed his strength; he was an ideal partner. Brad then stopped the fight, and asked for the nightkin's cooperation. He agreed. Together, they continued their destruction, disrupting the peace.
As their mischief carried on, Brad started to experiences flashes of his past. Somehow, this suddenly stopped his brutal urge. He wandered aimlessly, confused, and with no direction to go. His faithful partner followed him.
He ended up in the Northern Wasteland, where a shed of humanity returned to him. His speech slowly returned to normal. For the first time in two centuries, Brad felt human. He then decided to spread his ideals to other mutants, starting with his nightkin friend. He struggled with him, as the nightkin suffered mild schizophrenia. But after a few more years, he was successful; the nightkin managed to balance in between his two personalities.
Brad decided to search for more super mutants, but he had forgotten that he himself was one; he was constantly shot on sight by humans that he would encounter him, thus forcing him to flee. And with the lack of super mutants in the wasteland, Brad was heavily delayed. He now lives near the waste disposal plant, co-existing with the ghouls that lived there.
Johan Mendenhale
Age: 231 Race: Caucasian (Austrian/American)
Johan was a first-generation nightkin that served the Master. After his fall, Johan was anguished and almost nearly lost his mind. Instead, he managed to keep his mind intact, creating a personality in him that insisted on nothing but killing.
For the next few centuries, Johan razed destruction with his trusty stealth-boy. He was suddenly halted when he engaged another super mutant. There, they fought furiously for days, until the super mutant calling himself Brad asked for his partnership. Johan agreed, thinking that two is better than one.
He accompanied Brad, attacking brahmin livestock and terrorizing towns. But as they kept going, Brad grew more and more pacifistic. Johan only kept following him, hoping that he will snap out of it. But he didn't.
One day, the violence completely stopped. He continued to follow Brad all the way to the Northern Wasteland. There, Brad reminded him of something that he has been trying to control; his human personality. It took him years, as his violent and human self conflicted. But Brad never gave up on his own friend. In a matter of years, Johan found his self from two-hundred years ago.
Coalition of New-World Robots
Romulus V-131211
Age: 323
Romolus V-131211 was the experimental Mister Handy with a unique AI interface, capable of making decisions more advanced than robots. It is because of the special experiment conducted on him: the Project V13, headed by Julius Fragmilius. His AI used parts of Fragmilius's brain.
Once he was to start examination, he was put into hibernation mode and sent to storage to protect him from the bombs. After two-hundred years, his AI restarted, leading him to return to the facility via the lift and uploading all of the data in his banks from the mainframe computer.
He resumed hibernation for 10 years more, taking in all of the data regarding his AI. Slowly, he regained his ability to reason, reactivating all of the robots in order to aid him. He placed the robots to work, rebuilding and repairing the facility he stood on. Based on his data banks, he created a special signal that attracted a scientist to arrive at his facility, in order for him to get to work in improving the robots he already had. One day, Romulus hoped to live in a wasteland controlled by robots.
Others
Anita "Momma Jazz" Lunieska
Age: 251 Race: African-American (African-American/Russian/American)
Before the war, Anita was invited by Andelberg's theater owners to perform in the city for a week. There, she performed for the whole week, entertaining attendants by the millions. After all, she didn't earn her nickname "Momma Jazz" for nothing.
Unknowingly to her, this would be the last city she would see civilization in. When she heard the sirens while packing up for the night, she emerged from the hotel, witnessing the chaos that ensued. She saw flying sparks in the sky, closing in to the ground. A man suddenly grabbed her hand, uttering her name with such desperation, as she was pulled into one of the buildings. There, she found herself filed in a line, entering an underground passageway. One of the people behind her pushed the line, sending all of them into disarray. She forced her way into the bunker, seeing as it was about to close. As she desperately entered, she saw some of the people, with the most terrified look in there eyes, witnessing the flash of light.
The turn of events was a shock for Anita. But this didn't stop her from living; she sang for the survivors inside the bunker, seeing the best way she could, regardless if her voice has been worn down by age. She continued to sing, in order to brighten up the bunker's mood.
Life was quite steady for the bunker she lived in for year, until a sudden radiation leak created chaos. This forced most of the bunker's residents to exit, leaving some of the old and frail behind. She was pushed back by the chaos, and as a result, was some of the last to leave.
Her mild exposure to radiation somehow created a sped-up ghoulification process in her; in the course of two days, her skin has rotten, some of her hair fell, and her voice became raspy. Not only did she lose some of her humanity, but she can never sing the same way anymore. But still, she was too respected to be ignored. She still received the same treatment by the people.
Anita became part of the New Andelberg society, witnessing most, if not all of the raider wars that ensued there. When the town was nearly wiped out, she took a group of survivors with her and started heading west. For years, they looked for a peaceful place to live, avoiding raiders and creatures. It wasn't long until they finally reached the small neighborhood of Ogden, where danger was far from sight. There settled, finally putting her old bones to rest.
Wasteland Creatures
Spearplant Species
The spearplant is a new breed of plant emerging in the Olescan forest grounds. The experiments conducted their caused the forest to grow at a rapid rate, creating new mutations of plants. The most prominent of them all is the spearplant species, serving as the forest's guard. They are mostly responsible for all of the deaths of travelers in the forest, and also for Olesco's imprisonment.
Spearplant seedling
The seedling is the first stage of the plant, bearing the form of a spear's tip with two hind legs. It has an olive-green color, with a tough exterior shell. The seedling goes in the process of searching for the perfect ground to nest in, or the ideal "host" to thrive in. When it roots into the ground (with its sharp point), it grows into two subspecies of plants. When it infects a host (by stabbing its point through the host's upper body area), the seedling takes control of the host's lifeless body.
Spearplant Flower
The spearplant flower is one of the seedling's possible mature forms. It is a flower as tall as an average human beings. Its petals vary in different warm colors. As a defense mechanism, the flower's stigma unleashes an invisible toxin, capable of putting those that made contact into a coma.
Spearplant Greeneater
The spearplant greeneater is the other mature form of the seedling, less common than the flower. It is highly similar to a milk thistle plant, with a size comparable to a human being. It has two tentacular "hands" on each side. The spear-like "hands" act as a defense mechanism, attacking any living thing that is not a plant.
Feral Ghouls
Feral ghouls were once ghouls who lost their ability to reason, resorting to savage instincts. The ghouls found in the Northern Wasteland mostly came from the waste disposal plant. Others were former survivors of the Great War. Other than the standard feral ghouls, there are a few notable variants found in the wasteland.
Feral Ghoul Fleshrender
This variant of feral ghoul has been quite common in the wasteland, for reasons unknown. It usually wears some form of armor ranging from raider armor to leather armor. The fleshrender doesn't like its presence to be noticed, and so it barely grumbles or roars, and prefers to attack when their victims are not looking. Fleshrenders are also capable of crippling their opponents much faster than feral ghouls, in order to ensure their victims' inescapable fate. It is unknown as to how it is, but the fleshrender only attacks with one arm, doubling its damaging swipes' rate of injury.
The Shadowcreepers
Shadowcreepers, also called shadowmen, or "darkened" ghouls, are a special form of ghouls found only in the Andelberg Ruins. The ruins' environment, consisting of thick, ashen air, radiation, and lack of sunlight, had caused the survivors of the city scape to become imprisoned there. The survivors, who hid in the buildings as the bombs fell, suffered from the radiation. The ruins' lack of space and rubble ground made no space for breathing; this forced the survivors to mostly crawl and crouch. As the centuries passed, the survivors-turned ghouls became more accustomed to their surroundings, disfiguring their postures. The thick air and the ash that blew had covered their skin, forming a dark color. The lack of sun, as it had been blocked by the fallen skyscrapers, made them fearful of light. They also adapted the ability to see through the dark, evident in their glowing eyes.
Shadowmen have made the small spaces of skyscrapers their homes, awaiting their victims as they hide in the shadows. Their yearning for human flesh continues to grow, as visitors of the ruins are very rare. They have even resorted to killing their own ranks, decreasing them in number.
The Lost Soul
In 2204, a mysterious entity emerged in Highway 8. Before the entity appeared, Highway 8 was used as a safe passage from the Andelberg Ruins. But since then, the highway has become a feared place, growing more and more mysterious by the day.
The most common rumor there is that a "bad spirit" patrols the highway, killing anything that gets near it. One survivor who lived to tell the tale had the clearest picture; it was a feral ghoul. Somehow, when encountered, the ghoul thickens your sight with darkness, as if a storm had just arrived. You are only able to see its glowing eyes, as everything else is too dark. It strikes in rapid succession, each strike adding to your physical and mental pain. The ghoul appeared to wear darkened rags and a certain piece of leather armor.
The survivor died shortly after he revealed his tale. Some said his injuries were actually a curse, that the soul's presence must not be revealed. Nobody had ever acknowledged the entity since then.
Other Wasteland Creatures
The wasteland is home to many wasteland creatures, such as mole rats, coyotes, radscorpions, giant rats, and the like. There are also deathclaws, but they are quite rare and are scattered all across the wasteland.
Yan Wu (working name)
A species of mountain lions were said to be found living in the caves of the Tribecka Mountains. It is unknown if the lions were wiped out by the bombs.
By 2203, an unknown, ferocious species emerged from the caves, terrorizing travelers that have set camp in the Tribecka Mountains. These creatures appear to strike with such precision and strength, that survivors were rare. These creatures were the mutated mountain lions, somehow experiencing irradiation and surviving it. |