Fallout Wiki
Register
Advertisement
Fallout Wiki
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Template documentation (for the template shown above, sometimes hidden or invisible)

This template is used for formatting SPECIAL stat listings.

Usage

{{SPECIAL|1,2,3,4,5,6,7}}

Parameters

Yes
<unnamed 1> or string
The numbers, separated by the character/string specified by split by.
Neutral
title
Where there are multiple game stats being declared, this adds the name of the game before the stats, to give clarity as to which game they relate to.
Neutral
modifier
Allows multiple apparel modifiers to be declared at once. This option overrides any individual modifier declarations. e.g. A perception modifier of 5 an a luck modifier of 2 would be declared as ,5,,,,,2
Neutral
stmod
Aggregate Strength modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
pemod
Aggregate Perception modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
enmod
Aggregate Endurance modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
chmod
Aggregate Charisma modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
inmod
Aggregate Intelligence modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
agmod
Aggregate Agility modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
lkmod
Aggregate Luck modifier of all apparel, can be positive or negative number. Used for SPECIAL that is modified by apparel. Creates tooltip denoting that the SPECIAL attribute is modified.
Neutral
stmax
Characters strength at maximum level.
Neutral
pemax
Characters Perception at maximum level.
Neutral
enmax
Characters Endurance at maximum level.
Neutral
chmax
Characters Charisma at maximum level.
Neutral
inmax
Characters Intelligence at maximum level.
Neutral
agmax
Characters Agility at maximum level.
Neutral
lkmax
Characters Luck at maximum level.

Examples

Default separator

{{SPECIAL|1,2,3,4,5,6,7}}

results in:

1 ST, 2 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LK
{{SPECIAL|1, 2, 3, 4, 5, 6, 7}}

results in:

1 ST, 2 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LK

Use for modified SPECIAL

{{SPECIAL|1,2,3,4,5,6,7|stmod=2|pemod=-2}}

results in:

3 ST, 0 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LK

Use for maximum SPECIAL

{{SPECIAL|1,2,3,4,5,6,7|stmod=2|pemod=-2}}

results in:

1 → 2 ST, 2 ← -2 PE, 3 EN, 4 CH, 5 IN, 6 AG, 7 LK
Documentation transcluded from Template:SPECIAL/doc.
Advertisement