This page is about the main quest line and related achievement/trophy of the same name in Fallout: New Vegas. For the achievement/trophy in the Fallout 76 update Expeditions: Atlantic City, see The House Always Wins (Fallout 76 achievement). |
This is an overview article, listing content appearing in multiple games. |
The House Always Wins is a main quest divided into eight parts, given by Mr. House in Lucky 38's penthouse.
Quest parts[]
The House Always Wins, I[]
This is the first in a series of eight quests which leads to one of the many Fallout: New Vegas endings. Mr. House tasks the Courier with retrieving the platinum chip from Benny so he can upgrade the securitrons on the Strip with the Mk II operating system.
The House Always Wins, II[]
For part two of the quest, the Courier must travel to Cottonwood Cove and take a raft to the Fort, where Mr. House's secure bunker is located. If one has already collected the platinum chip, Mr. House will return it to them; if not, the player character will need to get it back from Benny when they get there.
The House Always Wins, III[]
One must go to Nellis Air Force Base, befriend the Boomers, or kill them and report back to Mr. House.
The House Always Wins, IV[]
Mr. House asks the player character to deal with the Omertas for him. The player character can achieve this by completing the side quest How Little We Know or killing all the Omertas. Upon doing either, the player character must then return to Mr. House.
The House Always Wins, V[]
Wipe out the Brotherhood of Steel by destroying its underground bunker. House vehemently despises the Brotherhood and will settle for nothing less.
The House Always Wins, VI[]
Protect President Kimball from an assassination attempt on Hoover Dam. Follow Ranger Grant to the observation deck, then tell the Ranger that they are ready and a vertibird will land above the player character.
The House Always Wins, VII[]
The player character must install the override module at the El Dorado substation. Several NCR troops guard the substation and warn the player character that there will be trouble if they enter.
The House Always Wins, VIII[]
Report back to Mr. House once all of the quests given to the player character by him are complete. He will then give them the quest All or Nothing.
Notes[]
The following is based on Fallout: New Vegas cut content. |
- There is a quest named The House Always Wins (without number) in the G.E.C.K. While unused, it appears to be simply all of Mr. House's main quests combined into one, from meeting him for the first time at the Lucky 38 to defeating Caesar's Legion at Hoover Dam.
- There is an unused part called "The House Always Wins: Lockdown".
- The achievement showcases a different design for Mr. House where he is smiling with his head tilted to the side. This mimics Vault Boy's default smiling face, but is also a reference to Mr. House's original design, as seen here.
End of information based on Fallout: New Vegas cut content |
Behind the scenes[]
"The house always wins" is a popular saying describing how casino games have an inherent bias toward the casino, or "house" (described as the "house edge") so that in the long run the casino will nearly always come out ahead.
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