Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach 0.
Influences
Weapons all have base damage values. The final damage delivered to the target, however, is possibly modified by various factors, depending on the game.
Mechanic | Fallout 1/2/Tactics | Fallout 3 | Fallout: New Vegas |
---|---|---|---|
Critical Hits | |||
Condition | |||
Damage Modifier | |||
Damage Resistance | |||
Damage Resistance Modifier | / a | ||
Damage Threshold | |||
V.A.T.S.-special | ^ b | ^ c |
^ a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR.
^ b Damage done to the player in V.A.T.S. is reduced by 90%.
^ c Damage done to the player in V.A.T.S. is reduced by 25%. Melee/unarmed damage done by the player is doubled.
The computation formula of the final damage is described in more detail on the combat pages for Fallout 1 and 2, Fallout 3, or Fallout: New Vegas.
Types
There are different types of damage, depending on the weapon of attack.
Type | Description | Fallout 1/2/Tactics | Fallout 3 | Fallout: New Vegas |
---|---|---|---|---|
Normal | The vast majority of damage from all weapons. | |||
Laser | Damage specific to laser weapons. | |||
Fire | Damage from flame-based weapons and explosives, occasionally residual. | |||
Plasma | Damage specific to plasma-based weapons. | |||
Explosive | Damage from otherwise unspecial explosives. | |||
EMP/Pulse | Damage from electromagnetic weapons, generally good against robots. | |||
Electrical | Hidden and used by very few weapons.a | / b | / b |
^ a Not shown in the games that use it, Electrical damage is only caused by alien blaster, YK32 pulse pistol, and YK42B pulse rifle.
^ b Fallout 3 and Fallout: New Vegas use "energy" damage to label the residual effect off the Tesla cannon, though it has the appearance of electricity sparking.
Special exceptions
The following is based on information from Fallout Tactics. |
Fallout Tactics adds Gas Damage. It also re-categorizes "Laser" as "Energy" damage.
End of information based on information from Fallout Tactics |
The following is based on Van Buren design documents and is not canon. |
Van Buren adds Ballistic, Bio, and Heat damage.
End of information based on Van Buren design documents |