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File:Damage.jpg

Damage is a measurement of how harmful an attack is to a character. When a character takes Damage, it is subtracted from his or her Hit Points. Damage will cause death when a character's hit points reach 0.

Influences

Weapons all have base damage values. The final damage delivered to the target, however, is possibly modified by various factors, depending on the game.

Mechanic Fallout 1/2/Tactics Fallout 3 Fallout: New Vegas
Critical Hits Yes Yes Yes
Condition No Yes Yes
Damage Modifier Yes No Yes
Damage Resistance Yes Yes Yes
Damage Resistance Modifier Yes No No / Yes a
Damage Threshold Yes No Yes
V.A.T.S.-special No Yes^ b Yes^ c

^ a Fallout: New Vegas features a few weapons that completely ignore DR, even if few enemies actually have DR.

^ b Damage done to the player in V.A.T.S. is reduced by 90%.

^ c Damage done to the player in V.A.T.S. is reduced by 25%. Melee/unarmed damage done by the player is doubled.

The computation formula of the final damage is described in more detail on the combat pages for Fallout 1 and 2, Fallout 3, or Fallout: New Vegas.

Types

There are different types of damage, depending on the weapon of attack.

Type Description Fallout 1/2/Tactics Fallout 3 Fallout: New Vegas
Normal The vast majority of damage from all weapons. Yes Yes Yes
Laser Damage specific to laser weapons. Yes No No
Fire Damage from flame-based weapons and explosives, occasionally residual. Yes Yes Yes
Plasma Damage specific to plasma-based weapons. Yes No No
Explosive Damage from otherwise unspecial explosives. Yes Yes Yes
EMP/Pulse Damage from electromagnetic weapons, generally good against robots. Yes Yes Yes
Electrical Hidden and used by very few weapons.a Yes No / Yes b No / Yes b

^ a Not shown in the games that use it, Electrical damage is only caused by alien blaster, YK32 pulse pistol, and YK42B pulse rifle.

^ b Fallout 3 and Fallout: New Vegas use "energy" damage to label the residual effect off the Tesla cannon, though it has the appearance of electricity sparking.

Special exceptions

Fallout Tactics adds Gas Damage. It also re-categorizes "Laser" as "Energy" damage.

Van Buren adds Ballistic, Bio, and Heat damage.

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