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Gametitle-FNV LR
Gametitle-FNV LR
... RALPHIE... fly far, fly fast!

ED-E (pronounced "Eddie") is a companion living in the Divide in the Fallout: New Vegas add-on, Lonesome Road.

Background

After the New California Republic's successful attack on Navarro, the NCR started searching through the Enclave's technology. While not understanding the purpose of one device, they recognized the symbols on it from those in the Divide and hired the Courier to deliver the package there. The Courier delivered it and left, after which the mysterious device started transmitting codes to the launch computers in the Divide, signaling them to detonate their nukes in their silos. The Divide was torn apart by earthquakes and storms and the device shattered. Afterwards, the computers of the Divide collected the fragments of the device, along with other scrap, and used them to make the frame of this version of ED-E. [1]

At first glance the Courier mistakes the robot with ED-E, who plays music from the TV show "Ralphie". With an Intelligence of 6, the Courier deciphers the beeps and garble and realizes that the silo has "pretty advanced engineering capabilities" since it was able to remote-scan ED-E from the Mojave Wasteland and create copies within the Divide. If you do not pass this check, the player will still observe this, asking ED-E "So, you're like a robot clone?".

Upon joining the Courier's party, ED-E starts playing a log from Dr. Whitley, and continues doing so at certain "checkpoints" during their trip through the Divide. Ulysses will also use ED-E to communicate to you throughout the Divide. ED-E will also show through certain dialog choices that it misses Dr. Whitley and that it wants to be like Ralphie.

Interactions with the player character

Interactions overview

Interactions
Perk nociception regulator color
This character is essential. Essential characters cannot be killed.
Paving the Way
This character is a permanent companion. They grant the Enhanced Sensors perk.
25 Strictly Business
This character is a temporary companion.
Icon quest starter
This character starts quests.

-

FO76 ui icon quest
This character is involved in quests.
FO76 vaultboy firstaid
This character is a doctor.
FO76 ui trading team
This character is a merchant. Bottle cap -
Sells: -
2d20 Jury Rigger
This character can repair items. Max Repair condition: 25%, can repair once every 13 hours of sleep or wait time.
40 Weaponsmith
This character can modify weapons.

-

12 The American Dream
This character rents beds. Bottle cap -.
Probability colored
This character plays Caravan. They can bid caps.

Quests

  • The Silo: ED-E is first released from his pod and used to unlock commissaries.
  • The Courier: Rescue ED-E from the robot maintenance room... or don't.
  • The End: ED-E can be asked to abort the missile launches.

Inventory

Apparel Weapon Other items On death
- ED-E arc welder Damage 18 -

Notes

  • ED-E is one of the few characters to stay marked as essential in Hardcore mode because if he died, The Courier quest would become impossible to complete.
  • Bug or not, immediately after you repair the original ED-E in Primm, you can have access to his workbench and reloading bench even if you haven't visited Lonesome Road at all.
  • ED-E is one of the only two non-hostile NPCs that inhabit the Divide; the other being Ulysses.
  • After you open the silo blast door control, sometimes ED-E can get stuck in the ceiling around the stairs near the rocket.
  • If you turn on the general subtitles, ED-E's ending (composed of beeps) will be interpreted for you on the screen. The subtitles also translate in-game beeps such as 'Sneaky beeping' when entering sneak mode.
  • ED-E can carry faction armor, unlike his counterpart in the Mojave.
  • One of ED-E's recorded messages explains what had happened during the Fallout: New Vegas trailer.
  • If ED-E is left behind in Ulysses' Temple, then the player earns the Lonesome Road perk.

Appearances

This copy of ED-E appears only in the Fallout: New Vegas add-on Lonesome Road.

Bugs

  • PCPC ED-E may not wait when told to, at first it may stay in place for awhile but will suddenly appear without warning following again. [verified]
  • PCPC On rare occasion ED-E will not follow you when you release him from the repair chamber. (To fix this activate a door you need to pass and wait twice,ED-E will open the door, but not follow you, then reload the last save and ED-E should act as normal) [verified]
  • PCPC Sometimes talking to ED-E will give you the repair weapon option, even if your weapon is above 20%. Selecting this option will bring your weapon down to 20%.[verified]

Sounds

SingleShotVB
Electrical zap

Gallery

References

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