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The Victory rifle is one of two unique sniper rifles in Fallout 3.

Background[]

This section is transcluded from Sniper rifle. To change it, please edit the transcluded page.

A scoped, high-powered rifle that has found use on both the East and West Coasts of post-War America. Chambered for .308 rounds, the weapon is semi-automatic with a 5-round magazine designed for long-range combat.

Characteristics[]

While identical in damage to the sniper rifle, the Victory rifle has triple the item HP and knocks down targets with Critical hits. However, it pays for this ability with a reduced Critical Multiplier of 3.

Durability[]

The Victory rifle can fire a total of about 250 shots, the equivalent of 50 reloads, from full condition before breaking.

Variants[]

Comparison[]

Legend 
Weapon name (current weapon is highlighted)- Weapon name (melee or unarmed)Attacks in V.A.T.S.- Attacks in V.A.T.S.
Weapon name (current weapon is highlighted)- Weapon name (gun, energy or explosive)Action point cost- Action point cost
Damage per attack (damage per projectile)- Damage per attack (damage per projectile)Damage per action point- Damage per action point
Damage per second- Damage per secondWeapon spread- Weapon spread
Area of effect damage- Area of effect damageMagazine capacity (shots per reload)- Magazine capacity (shots per reload)
Effect damage & duration- Effect damage & durationDurability (number of attacks before breaking)- Durability (number of attacks before breaking)
Bonus effects- Bonus effectsWeight- Weight
Attacks per second- Attacks per secondValue in caps- Value in caps
Critical chance % multiplier- Critical chance % multiplierValue to weight ratio- Value to weight ratio
Critical damage- Critical damageSkill required- Skill required
Critical effect damage & duration- Critical effect damage & durationStrength required- Strength required
With all mods attached- With all mods attached
Weapon name (current weapon is highlighted)Damage per attack (damage per projectile)Damage per secondAttacks per secondCritical Chance % multiplierCritical damageCritical effect damage and durationAction Point costDamage per action pointWeapon spreadMagazine capacity (shots per reload)Durability (number of attacks before breaking)WeightValue in capsValue to weight ratio
Sniper rifle 40
42.91.07x540381.10.05831030030
Reservist's rifle 40
64.31.61x540321.30.031251050050
Victory rifle 40
42.91.07x340Knockdown/2s381.10.052501045045

Location[]

The Victory rifle is inside a locked (Very Hard) locker in the sniper shack overlooking Rockbreaker's Last Gas from a hill to the west. Getting it will require a Lockpick skill of 100. There is no key or trigger that will open the locker; however, Dogmeat can be told to find a weapon in the house and retrieves it from the locker. Star Paladin Cross, Jericho, Butch, Clover, Sydney, and Sticky will also pick it up to kill the caged radroaches.

Behind the scenes[]

This weapon was created by level designer Jesse Tucker.[Non-game 1]

Sounds[]

SingleShotVB ReloadVB
JamVB

Gallery[]

References[]

Non-game

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