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Wasteland Recluse

Where did the audio for the Wasteland Recluse come from? He has no unique dialogue. All the audio an this site is broken for me, so I don't really know what's there, but it isn't something he says, right? 69.l25 (talk) 23:55, July 20, 2013 (UTC)

That's generic dialogue for Tenpenny residents. 69.l25 (talk) 00:12, July 21, 2013 (UTC)

Terrible Shotgun/Combat Shotgun anon

If I may, I would suggest that this anon is the same anon that has been blocked in the past for inserting the same note about the combat shotgun and terrible shotgun numerous times in the past only to have the edits reverted. As such, a 3 day block may be inappropriate. Richie9999 (talk) 20:46, July 21, 2013 (UTC)

Fallout 4

I just have some spare time to kill when I get bored while making mods so I thought I might as well be productive. If you think I should just stop you can say so, but I was going to do all the different categories to just get it over with. Runs With Ducks (talk) 22:08, July 21, 2013 (UTC)

Link updates

Hey J. Just letting you know that if you have any links you need changed (particularly common with FO3 locations), I can do it with my bot. I just had it change all the pages linking to "Corvega Factory" to "Corvega factory", in all namespaces, in around 3 minutes. --Skire (talk) 02:26, July 22, 2013 (UTC)

Vandal

Howdy, vandal here: 68.150.67.98. I'mma leave duplicate messages on Leon, Bears and X's Tps to see that he gets dealt with in a timely manner. Richie9999 (talk) 08:02, July 22, 2013 (UTC)

Over my head

Uhh... what? What makes you think you have the right to overturn that ban without talking to me first? He directly ignored the warning given to him, and intentionally broke our rules by blanking his TP again. I'd understand if this was a first offense. But it was not. This wasn't even a second offense. He's blanked his TP multiple times. ForGaroux Some Assembly Required! 13:35, July 22, 2013 (UTC)

You're not understanding. He's been warned. He's been reverted multiple times. This wasn't ignorance of the rules. He's just fighting with us and ignoring our messages. Can't take good faith if he ignores us and keeps doing the same thing over and over again. ForGaroux Some Assembly Required! 15:45, July 22, 2013 (UTC)
That's fine and good. Mistakes happen. But he has still ignored us. If he would stop edit-warring and breaking our rules, and actually take the time out to answer us back, then the block would have never happened in the first place. But my main problem is the way you're working here. You never consult me before making big decisions like these in regards to my actions. If you think the block was wrong, it's not like I'm going to flip my lid if you want to talk about it and attempt a compromise. But going around and reverting blocks without discussion because you personally don't think someone deserved the block? That's lording your rights over mine. Just please talk to me in the future. You should know by now that I'm always willing to compromise. I just can't stand it when things are done behind my back. ForGaroux Some Assembly Required! 16:02, July 22, 2013 (UTC)
That's really all I could ask for. On my end, I'm sorry if I sounded condescending or patronizing. I know you were doing what you thought was right. It would just be nice if this user could show at least a little respect and answer us back so we can take their actions into good faith. ForGaroux Some Assembly Required! 16:19, July 22, 2013 (UTC)

Reply

The reference can stay if we get a significant amount of information directly from the guide, but the wording can be changed as long as the information remains the same. Some of the writing in the guides just isn't appropriate for a high-quality wiki like ours. And unfortunately I haven't been able to get FNV on my computer yet. When I get some money I'll try to get it before the Steam sale is up... --Skire (talk) 16:06, July 22, 2013 (UTC)

Don Burnham

Hi J,

As you could probably tell, I'm new to this.

I wonder if you could please tell me what was unacceptable about my page so that you deleted it?

I realise it gives information about Don's CD, but I did try hard to keep the info to the point and not try to actively promote the CD. The reason I put up a wiki was because there was a huge amount of interest in the song - over 12000 views in just one of the YouTube videos in two years, and 63 comments - many of them asking for more info about the song, the band, and how to play the song. These comments are mostly from New Vegas gameplayers, so I thought that would be enough interest for me to write the page. There is also interest in the other songs in the game, and I had hoped other people would add to the page.

I'm very keen to know how I could write it differently in order to make it acceptable.

Thanks, SarahD --Sarah D Burnham (talk) 22:27, July 22, 2013 (UTC)

Hello again J,

I just saw why it was removed. Is it possible for me to add to the page, and if so, what am I allowed to add?

Thanks SarahD --Sarah D Burnham (talk) 22:33, July 22, 2013 (UTC)

Random encounters

I'm assuming it wouldn't work if you just spawned them in-game, right? I'll find out how to force the encounters to happen if you can't. 69.l25 (talk)

I figured out how to get the Sydney and Emaline encounter. I can tell you how when you're ready, but you'll need to load up the G.E.C.K. first. And I can try working on the Lobotomite page soon. 69.l25 (talk) 14:45, July 23, 2013 (UTC)

Just follow these steps and it'll work. I copied it almost exactly from the actual script to spawn the encounter just to make sure there aren't any problems. This won't work if Sydney isn't alive.

1: Go somewhere in the game and spawn an xmarker

2. Label its ref ID as "TriggerEmalineMarker"

3. Open up a new script and call it "TriggerEmalineEncounter"

4. Type the following: *Ignore the spacing. Only make a space where it says "Space"*

"<Space after title>

begin ontriggerenter player

<Space>

FFEU17Marker1.MoveTo TriggerEmalineMarker

MS15SydneyRef.MoveTo TriggerEmalineMarker

TriggerEmalineMarker.placeLeveledActorAtMe FFEU17Hitman

MS15SydneyRef.enable

MS15SydneyRef.AddToFaction FFEUSydneyFaction 0

<Space>

end"

5. Set up a trigger near the "TriggerEmalineMarker" marker

6. Click on the trigger and hit "edit base"

7. Give it a unique ID and select the script "TriggerEmalineEncounter"

when you walk through the trigger in-game, the encounter will spawn; however I left out the part that would turn them hostile.

I understand the "placeleveledactoratme" is used; however, this is used for the real encounter too because Emaline does not appear in the game and must be enabled. (for some other encounter NPCs they appear in an inaccessible map and are moved to the trigger location) 69.l25 (talk) 15:01, July 23, 2013 (UTC)

Random encounters II

I just wanted to make a new section so that everything isn't so squished together.

1: Go somewhere in the game and spawn an xmarker

How do I spawn an xmarker? -> In the Object Window, look for the "Static" section which is under the "World Objects" section. Click "Static" and on the Filter at the top left corner of the object window type in "xmarker". The object that listed in the Object Window with the Editor ID of "XMarker" is what you want. Just drag this object anywhere into the Render Window (just select a part of the wasteland first)

2. Label its ref ID as "TriggerEmalineMarker"

How do I label the refid? -> Once you've put in an x marker, click on it (it's the red X) and drop it to the ground by pressing "f". Then click on it and its Refrence Window will open up. The first blank space at the top will say "Reference Editor ID" to the right of it. In this section, type in "TriggerEmalineMarker"

--I'll continue once you get this part done. Just let me know if you need clarification.--

3/4. Open up a new script and call it "TriggerEmalineEncounter"

This is in the GECK right? -> Yes. Go to the top of the G.E.C.K. and click on one of the icons. The one you want to click on is the square icon of the pencil. This opens up a "Script Edit" window. In this window, click the script tab in the top left corner. Scroll to "new" and click it. Type the following:

"scn TriggerEmalineEncounter

begin OnTriggerEnter Player

FFEU17Marker1.MoveTo TriggerEmalineMarker
MS15SydneyRef.MoveTo TriggerEmalineMarker
TriggerEmalineMarker.placeLeveledActorAtMe FFEU17Hitman
MS15SydneyRef.enable
MS15SydneyRef.AddToFaction FFEUSydneyFaction 0

end"

--I'll keep going once you've got this.--

The script looks good! Next part...

5. Set up a trigger near the "TriggerEmalineMarker" marker

How do I set up the trigger? ->Save your script and close it. Go to the top of the G.E.C.K. where the icons are and select the box with a T in it. It's two to the right of the script icon. Click it and draw in a box like shape in the Render Window near wherever you placed your XMarker. It might be weird drawing it in, but it's not too hard to figure out. The trigger you drew in should now appear as a red box. When you finish making it, the Activator Window should appear. Where it says "ID" click the box that says "New" and type in any random ID. Delete the name which is under the ID. In the script section, scroll through and select "TriggerEmalineEncounter". Then press okay. Save and you're done! In-game, just walk through the trigger (It won't show up as a red box) and the event will spawn. I need more specific directions. Jspoel Speech Jspoel 15:23, July 23, 2013 (UTC)

Double click the trigger and hit "Edit Base" to get the activator window.

69.l25 (talk) 15:38, July 23, 2013 (UTC)

My fault. It's "FFEU17SydneyFaction"

Any luck with the ref id? We could just give it a rest if it's too difficult. 69.l25 (talk) 20:13, July 23, 2013 (UTC)

I'd say just make sure you save and close the script. Having it open means it might not have saved. And I encountered this problem a lot when I first started, but you have to make sure you turn whatever you called the edit on. On Steam, before you press play, you have to go to data files and check off whatever you called the add on. 69.l25 (talk) 20:33, July 23, 2013 (UTC)

I can try. How would I get it? And I'm thinking their ref ID is messed up even when encountered in the real game, but let's see what I find. 69.l25 (talk) 21:36, July 23, 2013 (UTC)

But the encounter uses the same script we did. Even the "placeleveledactoratme" part. It would make sense that an NPC not placed anywhere in the game would have an invalide ref ID. 69.125.134.190 21:50, July 23, 2013 (UTC)

But when you play the encounter by the book, the same script is used. "PlaceLeveledAvtorAtMe" is used to spawn both John and Emaline, thus their ref ids would be messed up. They're not like other NPCs like Laszlo Radford who are placed in a separate map and then moved to the encounter location.

"Any item that is not created by pre-defined game scripts (either original or from mods) will have reference ID starting with FF to indicate that this item belongs to this particular save game. It is for dynamically generated items, like loot from containers, random encounters or trader's wares."

69.l25 (talk) 02:08, July 24, 2013 (UTC)

Thats great. 1.2 Million per day. Hope we can keep that going. Agent c (talk) 17:09, July 23, 2013 (UTC)

Troll

Wasteland captive
You have been given an Execution!.
Your efforts and diligence have not gone unnoticed, and you have been given a small token of appreciation.
Congratz on the new beheaded troll! Metal Gear Mk. II "Anything, for the family" 19:17, July 23, 2013 (UTC)

http://fallout.wikia.com/wiki/Special:Contributions/66.227.150.165

Editing OMG ITS HAMY's user page

I'm assuming you have his/her permission to do that, right? 69.l25 (talk) 16:05, July 24, 2013 (UTC)

Yeah, that's what I was thinking. 69.l25 (talk)

Vault Officers

I removed the "involved in quests" part. They are encountered during the quest Escape, but they aren't particularly involved in it. 69.125.134.190 20:59, July 24, 2013 (UTC)

Well you can escape them. It's how you encounter them again during Trouble on the Homefront. They don't add anything to the quest. Their death, dialogue, and scripts won't affect the quest's progression or outcome. 69.125.134.190 21:05, July 24, 2013 (UTC)
For that same amount of time, Clover was Caucasian, Jericho was Evil, Butch was Neutral, Beatrice was Caucasian, Catherine was Caucasian, Woodrose was African American, The Surgeon was Neutral, The Roach King was Neutral, Nadine was Caucasian, and Lydia Montenegro was Caucasian. Even some of the officers had the incorrect Karma. And all this and much more stood for years. The time card is a Red Herring. I'm open to discussing the involvement of the officers in Escape!/TOTH, but I'm not going back off because they've been listed as involved for a long period of time. 69.125.134.190 21:22, July 24, 2013 (UTC)

Perhaps it would be a good idea to open up a discussion about what constitutes involvement in a quest. I haven't looked into this much, and judging by the five years that have passed with the involvement checked for the officers, maybe a lot of other people looked into this either. It wouldn't be fair to use just my definition or just yours. It should be the communities definition. With clearly defined and thought-out rules about what makes a character involved would most certainly reduce any disputes over involvement as well as set a standard for any future Fallout installments. 69.125.134.190 21:45, July 24, 2013 (UTC)

Yes, I will be uploading more Master sound files. I have been running Youtube videos through MP3 converters, cutting the MP3's up with audacity and exporting them. I have a good number of files stockpiled, but there's still more to cut up. I'm uploading them as I go.

--VitiminV (talk) 00:00, July 25, 2013 (UTC)VitiminV

Books

Titles of books are italicized. That's a rule of the English language, so they're not fine as they are. 69.l25 (talk)

I'm not entirely sure that the change would need to be discussed. Perhaps, like you, people just didn't know to capitalize books or just didn't feel the need to. We use American English on this wiki, and it's incorrect to write the books without italicizing them. I couldn't really imagine why any good argument from anyone who would want to keep the books as they are in most articles (not italicized) seeing as they would be arguing against using proper English. Maybe a notice or something along those lines would be better just to let people know that they have to italicize book titles. 69.l25 (talk) 21:26, July 25, 2013 (UTC)
You have new messages
Hello, Jspoelstra. You have new messages at Skire's talk page.
You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.

Links, links, and more links

So I have finished fixing all links for the court case, even redirects of the old one (besides a few pesky blog comments that I cannot change for some reason). I also updated Masthead → Masthead Studios. Sorry for any trouble my bot caused the first time around =) And one more thing: you know how it is considerably rare for someone to revert one of your edits? Well, I just made quite a Lucky revert lucky revert on one of your edits ;) --Skire (talk) 00:46, July 26, 2013 (UTC)

Missions

Since I am adding these charts to Fallout 2 quests, should it be good to add them to Fallout Tactics missions? Energy X 10:10, July 28, 2013 (UTC)

I see. I can only add what I remember, which is not very much, but I'll try to, but only after the charts have been finished. Energy X 22:14, July 29, 2013 (UTC)

Armoury master

Hi J. I have a GECK-related question about the Armory master on the mobile base crawler. Does he always spawn? Some information on the page would indicate that it isn't 100% (just played through Broken Steel and didn't see him, so couldn't get the precision Gatling laser). --Skire (talk) 21:48, July 29, 2013 (UTC)

I was playing on PS3 though. I checked and checked again, all over the mobile base crawler, but no sign of him. Perhaps it's just a bug? --Skire (talk) 01:20, July 30, 2013 (UTC)

Thanks for all your work!

Hiya Jspoelstra, I haven't really played FO3 since it came out, but thanks for touching up my Talk page. That's an old page of mine that some previous wiki op had rejected and deleted, but was nice enough to post to my Talk page (unformatted)... I recently fixed it back to wiki formatting so folks could see it, if they want. I guess the capitalization for all the links you fixed changed in the meantime. Anyway, thanks for your tireless work!

You can delete this after reading it, if you want. -RedKnight7 (talk) 19:15, July 30, 2013 (UTC)

Am I in trouble?

Am I in trouble for copying-and-pasting? Because that's what I did.Leea (talk) 18:04, July 31, 2013 (UTC)

Can I change it while it's still on his talk page? Do I have to upload another image from my computer if I want to use that?Leea (talk) 18:31, July 31, 2013 (UTC)

One more thing. I'd like to archive my talk page, it's getting too long and is taking too long to load. Is there some sort of special procedure?Leea (talk) 18:46, July 31, 2013 (UTC)

Re: Bullet Points

I check for those as they come down the pipe, I can't do much with audiofiles due to my lack of a GECK. Occasionally, I check pages just for that and spelling orders, but when it comes to RC it's one of the things that I look for along with verify tags for bugs, spelling, speculation, vandalism, etc. with the edits coming down the pipe. Richie9999 (talk) 21:41, August 1, 2013 (UTC)

I just go based on what I've been told, which is to say bullets are for lists, not for individual items, as such I remove 'em when I see it (even if it doesn't look that great). Richie9999 (talk) 21:58, August 1, 2013 (UTC)

Super editor

Hey J, I thought I'd show you the next man you have to beat ;) here he is.--TwoBearsHigh-Fiving Intercom01 22:59, August 2, 2013 (UTC)

Theplahunter

I was just wondering what User:Theplahunter did to warrant a ban. From what I saw on the finland page he was attempting to revert the rampant vandalism, and while his message asking that the "idiots" stop vandalizing the article with their profanities and such wasn't the most appropriate way to handle the situation, it hardly seems to warrant a 2 week ban. Richie9999 (talk) 23:53, August 2, 2013 (UTC)

HALP LPS

http://fallout.wikia.com/wiki/Special:Contributions/184.88.175.217

Metal Gear Mk. II "Anything, for the family" 23:36, August 3, 2013 (UTC)

Cheryl

We don't know her last name. Being one's sibling doesn't necessarily mean having the same last name. 69.l25 (talk) 18:33, August 4, 2013 (UTC)

I'm renaming the page to Cheryl (Fallout 3) seeing as there's no reasonable objection to it. We can change it back to Cheryl Koch if we confirm her last name. 69.l25 (talk) 18:41, August 4, 2013 (UTC)

We have a sock

We banned User:TheScout201 from chat and User:Unbanplease, who we believe to be a sock of Scout. JASPER//"Do you like hurting other people?"UserRichard 21:47, August 4, 2013 (UTC)

Image ratio

Is it not better that all Images are in the same size ratio? It may look fine in an infobox but look at how they look when put up against one another.

Andale
Andale
Republic of Dave
Republic of Dave
Megatonbirdiescrn
Megaton
Arefu
Arefu

We should have some form of standardization. My new ratio didn't harm the wiki anywhere and it fixed issues like this that can occur, I see no reason why keeping the previous one is better. JASPER//"Do you like hurting other people?"UserRichard 22:22, August 4, 2013 (UTC)

I already tried changing 250px to 300 and as it's a different size and shape it still looks stupid. However I format it there it isn't going to change that the original is a different shape, the ratios will remain the same. Nothing important was cut off, all we can see in the old image that isn;t in the newer one is some rocks and that the flyover is broken, and I see no loss in quality at all and it's not like you'd notice the change in quality in an infobox anyway. JASPER//"Do you like hurting other people?"UserRichard 23:08, August 4, 2013 (UTC)

RE: Canyon Runner

Whatever you say, Bossman. Richie9999 (talk) 17:36, August 5, 2013 (UTC)

Data

I see you have added some stats, have you extracted them from the editor? I am asking because here it is stated that if Masticator is dead, Xander Holyland replaces him in the fight. Since I have the glitch, could you check if there is such a character (as there is no page for him). Energy X 22:30, August 6, 2013 (UTC)

Blog

Fixed it. Sorry about that :P.
JASPER//"Do you like hurting other people?"UserRichard 23:35, August 7, 2013 (UTC)

Apprentice

Be careful with the images you're removing that I'm uploading. They're all for the Apprentice, and the recent ones you just removed were for Paladin, who didn't have his entry up quite yet to put the images in. Everything is due tomorrow, so they won't be a bother for long. ForGaroux Some Assembly Required! 21:15, August 8, 2013 (UTC)

Jotun and Ymir

Why leave the behind the scenes? Is there a confirmed link between the mythology and the characters? 69.125.134.190 15:04, August 9, 2013 (UTC)

People like who? Sure it's interesting, but beyond that, there are no grounds for it to stay. 69.125.134.190 15:09, August 9, 2013 (UTC)
We don't really know that a good amount of people are really interested. Shouldn't we have higher standards than just adding something because some might find it interesting? Shouldn't we have more official information? 69.125.134.190 15:19, August 9, 2013 (UTC)
Well, Jotun's behind the scenes is not very informative/useful, but I can see why you'd want to keep Ymir's. We just need to be careful because there's no confirmed link between the mythology and the characters. Can we check to see if this information is even accurate? 69.125.134.190 16:13, August 9, 2013 (UTC)
Yeah, I just checked. I'm just having a hard time seeing how this is any different than having a character named Zeus and having a behind the scenes explaining the name's relation to mythology. At most it's because Ymir/Jotun is less known. And why don't we have this for Fallout 2's Ymir? 69.125.134.190 16:23, August 9, 2013 (UTC)
If we adjust the guidelines for mythology, then anyone with a name deriving from or otherwise related to a figure in mythology will have that reference in their behind the scenes section. I don't see why that's needed. Why wouldn't we just put the meaning and origin of all names then? 69.125.134.190 16:48, August 9, 2013 (UTC)

Question for ya

Hey, Jspoel, could you pop into chat for a moment? I have a question regarding a RWW comparison. Richie9999 (talk) 18:48, August 9, 2013 (UTC)

FO1 images.

Hi, J!
I'd like to know why several FO1 images that I uploaded are being deleted. They were perfectly fine, png format and everything.
Cheers! --C'n-Frankie -ArroyoTalk 01:08, August 13, 2013 (UTC)

Project

If you find yourself with the time, I was wondering if you could help me out with an image. Is there any way you could create an image for me out of this base image? I'm just looking to have a small square grid spanning the entire map. ForGaroux Some Assembly Required! 21:25, August 15, 2013 (UTC)

Essentially, like this. Except, without the coloured dots. :P ForGaroux Some Assembly Required! 21:39, August 15, 2013 (UTC)
The grid looks perfect! Even better than I was expecting, actually, as I really like the blur effect on the edges of the lines in contrast with the map behind it. Thanks bunches, J! ForGaroux Some Assembly Required! 01:14, August 17, 2013 (UTC)
Yeah, I really need to get myself a better program for that sort of thing. Paint.NET just doesn't cut it when it comes to layering images or adding onto images. Best I could do with it was create the blackboard for Chad's Hole. ForGaroux Some Assembly Required! 01:22, August 17, 2013 (UTC)

News

Thanks J, sorry havent been able to talk in a while, Flat out doing all sorts of stuff, changing jobs, etc. thanks for the image. Todays news is probably going out tomorrow, just both busy and on holiday... I'd suggest having a look at my profile to see a pic of me and my sign, but knowing you, you saw it already... Agent c (talk) 21:01, August 17, 2013 (UTC)

Trying not to think too hard about the greys.... Oh well maybe I still have time to become a "Silver fox". This is a tram stop here in Blackpool, which is like a seaside resort, full of very corny and cheesy attractions... Agent c (talk) 21:33, August 17, 2013 (UTC)

No, just here for a few days, I live in Glasgow. Just here to visit the pleasure beach (amusement park) and marvel just how cheesy this place is. Agent c (talk) 22:09, August 17, 2013 (UTC)

Images

hey, I was wondering if i could use images you uploaded to this wiki, on the dutch fallout wikia. Thanks in advance for your answer

Audio files

Hey, J, I noticed that there are a couple of incorrect audio files on Jaime's_personal_journal. The first is a jumble of audio, not sure if it's broken in the original file, the 6th is incorrect, a copy of one of the others. Thought you might want to look at them. The Gunny  380px-USMC-E7 svg 18:02, August 18, 2013 (UTC)

Images

While I appreciate the work on the Fallout 2 character images, some images have too many other characters. Perhaps it is best to insert the models. Energy X 19:06, August 19, 2013 (UTC)

I did not say all of them. This is a perfect example of such images. Energy X 13:35, August 20, 2013 (UTC)

West Pump Station

Hey, last night an anon removed a lot of content from the West pump station page, stating that he did not find the terminal in the building. I checked the GECK and did find the terminal there, however, so I reverted the edit this morning. While the content was removed though, the page's two images, here and here, were deleted. Would you mind restoring them or should they be removed from the page? Paladin117>>iff bored; 14:03, August 20, 2013 (UTC)

Thanks, I didn't realise about the possessive term. Rollersteaam (talk) 12:45, August 21, 2013 (UTC)

Secretary

Yeah, I changed the wording around a bit with a second edit. Like you said, he was acquitted of all charges. But he was still initially impeached at the time, so it wasn't really an almost happened scenario. ForGaroux Some Assembly Required! 23:36, August 21, 2013 (UTC)

A very good find. I don't even remember seeing her during my multiple F2 playthroughs. Along with the Quayle wannabe, the personnel on the Oil Rig have shaped up to be very, ah... interesting. xD ForGaroux Some Assembly Required! 23:43, August 21, 2013 (UTC)

Bullets

Oh, okay. I may have gotten a bit carried away on the bullets; sorry about that. --THE NUCLEAR KING Talk 01:40, August 22, 2013 (UTC)

Links, links, and more links!

Hi J. I saw your comment on the fora the other day about how you wanted others to still edit with even half of your ardour... I have been busy lately with summer homework and it seems that this busyness will not go away any time soon, but I hope to still help out when and where I can. And so I hope you don't mind if I sneak in intermittently to help you out with those numerous link updates. --Skire (talk) 03:21, August 22, 2013 (UTC)

Question/Suggestion

Howdy, Jspoel, could you pop into chat? I've got a question/suggestion thingamajig for ya that I'd like to run by you. Richie9999 (talk) 16:46, August 24, 2013 (UTC)

Caption

Hi J, as much as I like the monty python encounters, didnt quite work for the caption contest at the reduced size those images appear, but it gets pride of place in the slider (along with the bridgekeeper). Agent c (talk) 01:04, August 25, 2013 (UTC)

Hubris Comics

Hi, just asking an opinion here, but I've noticed that the Hubris disambiguation page is near identical to the Hubris Comics disambiguation page, might I suggest removing the comics page in favor of one "Hubris" disambiguation, as I don't see there is really a need for such exactitude in this case. Thanks. --Tribal Wisdom (talk) 17:25, August 25, 2013 (UTC)

Hi there, another suggestion. I wonder if the Dunton brothers link could be removed as it leads to Dunton, a disambiguation page, because it is being used to describe both brothers, which only have separate links, which consequently meant they weren't being linked properly. Though I have fixed most, if not all of the links, it would be useful for any future reference. If the redirect to "Dunton" can be kept for the search function, that would be more useful. Thanks. --Tribal Wisdom (talk) 14:13, August 28, 2013 (UTC)
That's fine, I just remembered something about internal links leading to disambiguation pages is all, so there goes me being clever! But you're right it does make more sense. Thanks. --Tribal Wisdom (talk) 14:59, August 28, 2013 (UTC)

Fan art on pages

It's come to my attention that there are a number of coloured versions of Vault Boy perk images (for example this one for piercing strike, as nice as they look, they're not official content and shouldn't be allowed on pages. What is your take on this? Should they stay or should they go? If we keep them, would we need to alter the policy?
JASPER//"Do you like hurting other people?"UserRichard 20:34, August 26, 2013 (UTC)

Stats help

I was wondering If you know what "EL" "EM" "EX" mean on the FO1/2 mod thing? I'm trying to get a standard template together.--Ant2242 (talk) 22:28, August 26, 2013 (UTC)

You have new messages
Hello, Jspoelstra. You have new messages at Skire's talk page.
You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.

Tags

It doesn't look right to me, but maybe you check if Dusty (Fallout 3) really has 4 tag skills, (can NPCs have more than 3?). Also, and you may already have realized, but those gaps that spoil the look mainly apply to characters that level up through Broken Steel and resistance boosts through apparel. --Tribal Wisdom (talk) 15:45, August 29, 2013 (UTC)

On a similar note Mad Johnny Wes also has a 4th tag. --Tribal Wisdom (talk) 16:50, September 1, 2013 (UTC)

Templates and line heights, etc.

I pulled the 16px line height straight from the infobox, that's what the rest of the infobox is styled at. As far as the word wrap, there's not much we can do. The infobox template is dividing the sections automatically, and we're stuck with the width we have. Our choices were to use abbreviations, which I didn't like since they read poorly, or let the words wrap to a second line. I went with wrapping. I can make the table cells top aligned. That may make them read better. They should have done that anyways, from the infobox styling, but I see they aren't. The Gunny  380px-USMC-E7 svg 19:35, August 29, 2013 (UTC)

I top-aligned the text in those templates and reduced the line height to 11px. They're quite a bit tighter now, but we will still have the text wrap on long lines. One option would be to replace the tag skill and derived stat description words with icons. This would allow a lot more space in the table for the data, and should stop all the word wrap. The problem with that is icons are gonna be 14px high, putting us right back into a longer section. We *could* make the stats sections collapsible on page load, but I'm not really sure we want to do that. Ponder that for a bit and see if you want to look at either of those ideas. The Gunny  380px-USMC-E7 svg 00:19, August 31, 2013 (UTC)
Continuing to plink away at those templates. The extra indent come from the inherent cell-padding in the infobox. I can't change that in the infobox, so I added a left-margin of -3px to the table. Take a look at User:The_Gunny/sandbox8. Does that look better? The Gunny  380px-USMC-E7 svg 16:51, September 1, 2013 (UTC)

US pre-War flag image

Hi J. I wanted to ask you about something. The old US pre-War flag image (this one) had dimensions that made it show up awkwardly in infoboxes, when compared to the Chinese flag. I made a new version of the image (this one) by vertically cutting some of the flag off the right end. The current version of Anchorage Reclamation uses my new version. Would you say it's still "official" enough to use? --Skire (talk) 21:15, August 30, 2013 (UTC)

Sound files

Thanks for the kind words. It has proven to be quite enjoyable, as I have (at least temporarily) moved on from playing the game, and listening to all the audio kind of takes me back. --FFIX (talk) 19:35, September 1, 2013 (UTC)

Re: Fallout 3 loading screens

Hi! Long time no see, huh? Yeah, since I've dropped the idea of becoming an admin, I found a lot of time to make some really interesting stuff. :))) Ok, straight to the business:

  • Loading screens - these images, with white backgrounds, are meant to be blended with loading_background.dds. So, all you need to do is to open a front image and background as layers, and change blending mode to "Multiply" for the front image. GIMP is really great at this, as it has "Open as layers..." command, so you can load all images in just a couple of clicks.
  • Map markers: Basically, it's the same old "wasteland_nv_1024_no_map.dds", but it has been upscaled to 3072x3072, and heavily retouched to cover deffects. But the main component is a self written program, which renders markers and text, applies visual effects and trims final image. Took solid two months to write such a thing, but it was worth it, as it works much better, then the Pip-boy does. ;)

--Теодорико (talk) 07:09, September 2, 2013 (UTC)

It's not even a question. This goes without saying. The only reason, why I'm uploading images locally at the Russian wiki, is that we have strongly mixed feelings about the common storage. We don't like the fact, that content in the common storage is a bit unmanageable from our perspective - each time the files are renamed or deleted, we are getting broken file links... As for the FO3 loading screens, just give me a couple of days to finish the table - some images have a somewhat twisted history of usage in DLCs, and it's hard to separate cut content before whole table is done. By the way, here and here, is the complete set of backgrounds for FNV. --Теодорико (talk) 23:32, September 2, 2013 (UTC)
Everything was fixed long ago. ;) --Теодорико (talk) 00:23, September 3, 2013 (UTC)

Wanted portal

I can't see anything. I deleted a redirect, leaving only one to the page. The one I left is in the "Wikiportal" namespace, which I don't think is a proper namespace. I'm considering deleting that one too. Not sure what that will do though. All the other links seems to work fine, and linking from the red link goes right to the page. Perhaps the log will update? The Gunny  380px-USMC-E7 svg 16:01, September 2, 2013 (UTC)

Haven't gotten to a solid position on that yet. I'll give it some thought and add them to the forum. The Gunny  380px-USMC-E7 svg 16:10, September 2, 2013 (UTC)
OK. Left my 2 cents. I've also removed the extra % signs in the derived stats template. The only things I think we can do to reduce the line breaks from here are to shorten the stats names even more, or see if I can find a replacement for the →. It renders short here, but it's pretty long on the template for some reason. I'll see if I can come up with some alternatives and try them in my sandbox to see which works the best. The Gunny  380px-USMC-E7 svg 16:23, September 2, 2013 (UTC)
Here's the alternatives I found using html entities: - ; ~ ; / ; > ; Δ (that's a delta, means change in mathmatics); and ». Do any of them look better than the arrow? Personally, I like the tilde the best. The Gunny  380px-USMC-E7 svg 16:37, September 2, 2013 (UTC)

Hargrave

I thought it just looked kind of awkward to have a description for one character and not the other, and it was an unhelpful one as well. 69.125.134.190 16:55, September 2, 2013 (UTC)

Savior of the Damned

I have 73 days left to go. I pray every night that there won't be a hurricane or tropical storm! Why do you ask?Leea (talk) 17:38, September 3, 2013 (UTC)

Carter and 102

Okay I'll keep the old layout if it's gets to be too much. I found a weird thing about stats that I was wondering if you could take a loot at. Character's with a set level, a skill of 100, and apparel that boosts that skill, like Orion Moreno and the Guns and Melee Weapons skills, actually have a modified skill of above 100 (102 in Moreno's case). Can you look into this just to verify what I've found. Thanks. 69.125.134.190 18:34, September 3, 2013 (UTC)

I was going to say something about Carter but nevermind. 69.125.134.190 18:35, September 3, 2013 (UTC)
I just wanted to see if someone could confirm that tag skills can go over 100. It doesn't really have much to do with the infobox. 69.l25 (talk) 20:31, September 6, 2013 (UTC)
All right. Is it possible for you to check this for a character that levels with the player? If I'm right, you won't get any skills over 100. 69.l25 (talk) 21:26, September 6, 2013 (UTC)
Yeah. I'll stick to my account. Thanks for checking over the tag skills. 69.l25 (talk)

Off topic question

Hi J! I was reading something the other day and I picked on something that said there are more bicycles than people in the Netherlands. Now I know cycling is definitely more popular (both for sport and transportation) in the Netherlands than here, but to what extent? Do you bike in your commute? --Skire (talk) 18:51, September 3, 2013 (UTC)

Wow, that's cool. I wish the roads here were more friendly towards cycling. Many major roads don't even have sidewalks, never mind biking lanes... --Skire (talk) 19:08, September 3, 2013 (UTC)

Republic of Dave capitol building

Did you undo this edit because you thought it isn't true or because it itsn't notable? 69.125.134.190 13:38, September 4, 2013 (UTC)

He's talking about inside the building though. 69.125.134.190 13:41, September 4, 2013 (UTC)
All right. We'll leave the note on the page then. 69.125.134.190 13:50, September 4, 2013 (UTC)

Merc outfit

If you'd like I can run my bot and fix the capitalization issues when I get home in a couple of hours. --TwoBearsHigh-Fiving Intercom01 18:35, September 4, 2013 (UTC)

Sounds good, just drop me a message.--TwoBearsHigh-Fiving Intercom01 22:57, September 4, 2013 (UTC)
I understand and I can do that. Unfortunately I have my Pywikibot compiled only on my desktop, so it will have to wait until when I get home. --TwoBearsHigh-Fiving Intercom01 18:52, September 6, 2013 (UTC)
Woops. I forgot to make an exception for images. --TwoBearsHigh-Fiving Intercom01 18:46, September 7, 2013 (UTC)

G.E.C.K.

Sorry about that, gotta stop before it becomes a habit. Yes it is a shame, but there's no point dwelling on it, maybe I can find someone closer to home who's got it, other than that like I said to 69.125 I'll keep up as best I can. --Tribal Wisdom (talk) 10:08, September 5, 2013 (UTC)

Hi Jspoelstra, thanks for renaming the image. I didn't know how to do and was looking for. And sorry if my english isn't perfect.

Siro Notturno (talk) 18:53, September 5, 2013 (UTC)

Tactics characters

Sorry 'bout that I don't know where that notion came from, some kind of confusion, at least I didn't get too far! Thanks for the reminder. --Tribal Wisdom (talk) 13:49, September 6, 2013 (UTC)

Edit count

Ah, but that's cheating if you've been saving up to do it! Hahaha! To be honest, I'm not surprised you've beaten me, I was just happy I had beaten you for that day ;). How are you J? -- GOTW User | Talk 18:13, September 6, 2013 (UTC)

Hahaha, I'm just yanking your chain :p. Yeah, they look a lot better; I'm a firm believer in standardisation of the wiki, so I think that's a great improvement. Congrats! Yes, I can see that seen as you are getting a lot closer to 150000 edits. Erm, she's not getting better so I'd go with stable. We'll see. I'm going back to university soon, so then I won't really be able to help at all so I'll probably be returning in part towards the end of the month :) -- GOTW User | Talk 19:20, September 6, 2013 (UTC)

LO

Hey Jspoel... Ive been feeling really run down recently, cant put my finger on why, so I've struggeled a bit getting the regular features out. I'm hoping to sit down and dedicate a day or two to the wiki before Uni starts and get some old half finnished stuff done.

Noticed Traffic as a whole is down recently from 8 to nearly 5 million hits, chat is almost dead in peak times... Hopefully the next Apprentice installment is not too far away, and I have a video on a nuclear bunker visit to edit that might cause a bit of a spark. That and the end of summer will hopefully perk folks up. Agent c (talk) 13:31, September 7, 2013 (UTC)

Question

Hallo J. I was wondering about something: how do you find all those links that need to be changed? I would be glad to help out as much as I can with the task, but I always find myself following in your tracks ;) --Skire (talk) 22:50, September 7, 2013 (UTC)

Oh I see. I thought there was a maintenance report somewhere that showed all the links that go to redirects, but this sounds like a nice systematic way to check for those links as well. Until now, I've been just correcting links I see by chance. Is there any specific page/category that you would like me to start checking? My bot is hungry for some edits =V --Skire (talk) 00:06, September 8, 2013 (UTC)
I'm starting from the bottom of the FO3 miscellaneous items, just to let you know. Should we delete all unused redirects? --Skire (talk) 22:08, September 8, 2013 (UTC)
Could you take a look at this and help me figure out what's going on? I've been checking all the pages but couldn't find the link (I think there's just one and it's transcluded). --Skire (talk) 21:34, September 9, 2013 (UTC)
I see. It purges the page and updates to show the changes made in another edit. Thanks J! --Skire (talk) 21:49, September 9, 2013 (UTC)

( Alright, I've finished all the redirects to FO3 miscellaneous items. Any particular area where you want me to start with from now? --Skire (talk) 22:01, September 9, 2013 (UTC)

Tend to your Business

That info is NOT decent is the point. It is all different strategies for the player to kill the Van Graffs.
JASPER//"Do you like hurting other people?"UserRichard 22:05, September 8, 2013 (UTC)

Lonesome Road bugs

Was the Lonesome Road bugs page deleted for a reason? I wasn't sure how to report it so I hope you get this since you always seem to be around.

Steelyard

I'm rather proud of that addition, so you can use it as a template, but I'd appreciate it if you would at least attempt to put it into some of your own words. Thank you, Kastera (talk) 16:27, September 14, 2013 (UTC)

Actually, I thought about it a bit and I'm fine with you copy/pasting my addition, as long as you credit me (naturally). --Kastera (talk) 18:39, September 14, 2013 (UTC)

Survival/Throwing

Hey J, was wondering if you could check something for me, specifically this edit. I tried checking the GECK myself but can't find any reference to "AVThrowing" nor could I find Survival's FormID. Thanks, Paladin117>>iff bored; 19:59, September 16, 2013 (UTC)

Turns out I was mistaken, and it's not actually visible in the GECK for some reason. (I thought for sure it would show up under Help > Actor Values...) However, if you open up Fallout3.esm in FO3Edit you can find AVThrowing under the "ActorValue Information" group ([AVIF:000004BC]). If you look at the EnclaveBigGuns class you'll also see that it's third tag skill is indeed set to Throwing, with "(unused)" appended to the end. Something in the GECK must specifically exclude that skill from being displayed or selected, but the class itself still has it set, likely from an earlier incarnation of the game. That's why if you go in to examine the EnclaveBigGuns class and then hit cancel it will ask you if you want to save the changes to the class, even if you haven't touched anything. The GECK is doing the changing for you by parsing "Throwing", finding it invalid and replacing it with "NONE".
Oh, and you have to use FNVEdit to see the AVThrowing name in Fallout: New Vegas as well. Same FormID ([AVIF:000004BC]) and EditorID, different display name, short name, description, and icon. -- Yukichigai (talk) 01:40, September 17, 2013 (UTC)
Also, the skill wasn't incorporated into the GOAT, the icon for it was incorporated into the screen shown during the test. Compare the cut Throwing icon with the baseball-throwing Vault Boy on the display screen. Same art. -- Yukichigai (talk) 01:48, September 17, 2013 (UTC)

Verification request

Hi J! Could you check the notable loot on Flooded sinkhole for me? I checked multiple times (PS3) and found three Stealth Boys in a safe, and only one N-C Quantum. --Skire (talk) 22:04, September 18, 2013 (UTC)

Hmm, that's odd. I went down there a few times and found three in the safe. The Quantum I may have missed, but I'm positive about the Stealth Boys. Is it possible that the PC and PS3 versions are different? --Skire (talk) 22:45, September 18, 2013 (UTC)
So one Stealth Boy set to appear in one safe, and randomised loot in the other(s)? That would make a lot of sense. Thanks J =) --Skire (talk) 23:56, September 18, 2013 (UTC)

Bobblehead Purge

You are good and you are at times great but come on Brother. Some of those Bobblehead images you replaced are not improvements.

This is not a challenge, I just know you are better than this. Please consider the overall notable content of the location, lighting, angle ect.

  • Some folks.. Yes me included worked for those images. We deserve the same respect we give to you.

Some times new is not better is all I am respectfully saying. Please revisit & rethink some of your most recent replacements ?

SaintPain TinySaintPainJust here to help."

You are so prolific it was a challenge to find the originals.

  • Thank you for the compromise.

SaintPain TinySaintPainJust here to help." 01:47, September 20, 2013 (UTC)

Forum Edits

Just curious. Why are you editing the forum section? Alatari (talk) 22:45, September 19, 2013 (UTC)

I can not see this entry deletion log for lack of permissions. Is it important work? Do you need help? Alatari (talk) 23:07, September 19, 2013 (UTC)

If you have some chores I could give you some time a week. I have to be careful with my OCD I can get lost in small details and not get the important work in my daily life completed. Alatari (talk) 23:23, September 19, 2013 (UTC)

Re: Fo2 map images

Hey, thanks :-) And yes, I've got FOT. Want me to make some big location screens? Perhaps I could try, although FOT is one "special" product when it comes to playing it on modern PCs :-) k78talk 21:38, September 21, 2013 (UTC)

Hmmm, guess that closely resembles making map images for FO2. And poking with FT Tools was fun :-) At first, toying with .mis files in the editor was a real slo-mo, but after disabling the tile antialiasing (View menu) I could move them around freely. At last I tried re-enabling the tile antialiasing and generating (Tools → Make picture) a one-piece mission 11 JPEG (≈4 Mb, 14329×7165 px); it's no PNG, of course, but close… Did you try to produce such JPEGs yourself? (I wonder, what would you say after comparing that giant Macomb PNG with corresponding program-generated JPEG :-) When 1:1, PNGs always win, but when it's a downsized PNG and a full-sized JPEG…)
Anyway, I just want to say that I don't always have much time and so won't be able to "generate" PNG puzzles regularly, that's why finding that "make picture" feature interested me so much. k78talk 01:50, September 22, 2013 (UTC)
Ok, I'll take the "1-13 missions" (actually, I guess I could take some more — say, all bunker Alpha to Delta missions — since simply uploading images and adding them to the corresponding location pages infoboxes isn't that hard). And please tell me what FT Tools preferences you set so that our JPEGs would look the same.
Also, shouldn't we remove/mask the critters seen through roofs on those FT Tools JPEGs to make the images look more… normal? I've just tried to do such a thing with the Brahmin Wood image, combining the default image and its "Delete entities" variant — the result looks nice, however I don't know what level of JPEG compression it's better to use when saving the images (right now it's 0%, or 100% quality, and so the modified JPEG — whether I thoroughly "normalize" all the roofs or just remove redundant canvas — is 10 Mb while the original is 3.1 Mb). k78talk 19:44, September 22, 2013 (UTC)
Yep, I eventually came to setting the start time and then forcing it :-) As for the settings, I also check Enable Occlusions — it's sometimes useful, although after toying with it on several maps I find it rather unimportant. And I suggest you try the Enable Roof Popping, to remove some "unimportant" roofs you point at with the cursor, — and here comes another question: should we always "pop" the roofs, like I tried and did it when experimenting with the function on the bunker04 (guess it's the Delta one) map, or the roofs should always remain? We may need roofs in most cases, but sometimes — like in the Delta bunker case — they're clearly unneeded, I believe.
So, I've added the Brahmin Wood map. What d'you say? :-) k78talk 20:59, September 22, 2013 (UTC)

( Thanks… and for Freeeport too :-) I don't really check the file sizes, only try to make it possible to squeeze the files here, that's all. Guess I care more about the image quality, e.g. the Quincy image I had to save with 81% compression, which made me sad — in such cases it's possible that some details were lost; still, after inspecting it for some time I thought that the file's good and deserves to be uploaded. As for the roofs, I guess bunkers aren't the only places where it's better to remove roofs — I also checked 5 or 6 special encounter maps while toying with the program preferences and found two that look better without roofs: Coppertops and Gas Station (not that sure about the station though).

Ah, it's good I was looking for the special encounter pages and noticed your new message before clicking Publish :-) No, I only have one monitor, but I now start the program in that tiny 800×600 window and so can produce images much faster than it was when working with FT Tools in 2560×1440 fullscreen. (The program doesn't act in that freaky slo-mo fashion anymore.) And speaking of speed — guess I'd take all the special encounter maps (the ones that need new images), what d'you think? k78talk 22:59, September 22, 2013 (UTC)

Hey, I've been thinking — perhaps I should take the rest of the mission maps as well? (Starting from Canyon City, or Buena Vista if you're doing the Canyon City already.) Guess I could finish them in a day or two, and you'd be able to do your admin job. The only thing I'm not sure about is what to do with underground levels. I mean, I added the Mardin image, but it's just the surface view, and the underground is unseen. Do you know how to switch view in FT Tools? k78talk 00:46, September 23, 2013 (UTC)
Well you don't do any problems I guess :-) Zone — you mean timezone? (In that case mine is UTC +6.) I hope you know how to take shots of underground, or we're gonna have only surface images. Also, I'm gonna start updating infoboxes to look like the ones on the Great Bend and Quincy pages; I suppose every location has a kind of landmark that can be added there. k78talk 05:10, September 23, 2013 (UTC)
For some reason I was unable to make the Scott City (mission23) image, FT Tools just crash every time I start image generation. Do you have such a problem? k78talk 08:30, September 23, 2013 (UTC)

( "Being the non-beatable" isn't really the matter :-) I just move on and on. And thanks for the Scott City (upcoming) image, I'm glad the bug won't complicate the process. Don't know what to think about removing all the roofs: it's gonna take much more time than just adding the maps 'cause every image will need some "puzzle-play". But I guess I could do it… slowly. As for the Mardin map, I'll give it a try after I deal with the special encounter maps. About the location infoboxes — it seems you prefer to put the map images in the top section, moving the "general" ones to the bottom section. On the rest of the mission location, as well as on special encounter, I've done it the other way… should I change it? k78talk 15:11, September 23, 2013 (UTC)

Strange thing: I somehow managed to miss that "quit the program" of yours… sorry. I've just made the image. It turned out to be not a very complicated thing: open Zones and doubleclick one… I'll upload the image soon. k78talk 18:12, September 23, 2013 (UTC)
Yeah, I see that :-) "The last few" — you mean undergrounds (Peoria, …) or there's more?.. Ah, and I'm finally done with special encounter maps and location pages infoboxes. Guess after I manage to add a few underground location maps, I'm done for today. Oh, and could you please make Mortee Morte in JPEG names here? My keyboard, well… :-) k78talk 18:29, September 23, 2013 (UTC)

The Screams of Brahmin

You know the best way to start off the morning? Breaking out my "The screams of brahmin" CD, or should that be "The Screams of Brahmin"? They're exactly the same, the lowercaps one can go surly (or if for some reason no, then ignore me and have a good day!). --Tribal Wisdom (talk) 08:56, September 23, 2013 (UTC)

You have new messages
Hello, Jspoelstra. You have new messages at Limmiegirl's talk page.
Message added 17:13, September 22, 2013 (UTC). You can remove this notice at any time by removing the {{Talkback}} or {{Tb}} template.


The reason being I've only ever found one in the entire play through of the game.

TyTyTech (talk) 23:50, September 23, 2013 (UTC)

That is entirely possible, I apologize for my rash decision.

did about 90 minutes

I spent about 90 minutes on the abandoned page fixes and stopped at Fallout 3 Dungeon music. Two entries I couldn't finish because I can't enter a user's blog entry like [1]. Fallout 3 Credits intentionally broken on User:RedKnight7 because he explicitly mentions it. I'll try some more later in the week. Alatari (talk) 11:17, September 24, 2013 (UTC)

Re: Demo location maps

Installed the demo, doing the images… Dirt Haven's actually ready, 3 images: default (critters seen through roofs, etc.), normal (I just cut those critters but left all the other entities intact) and no roofs variant. And it seems to me that one of the variants is kind of redundant. And it's likely the default one. I mean, if I upload both the normal variant — which is a perfect overview of the map — and the one where all the roofs are gone and every critter placed inside buildings, tents, etc. is seen, then we simply don't need the default variant, right? Guess I could replace all the maps with critters seen while preparing the no roof variants of the maps… k78talk 16:53, September 24, 2013 (UTC)

Well, as I said before, adding the no roof variants gonna take a considerable amount of time. Currently I'm making the Devil's Graveyard map — and it's a rather complicated task, despite the map being quite simple (unlike Junction City, etc.). As for the Dirt Haven map, check it out. All the critters are live, present and seen through any surface, of course :-) k78talk 17:36, September 24, 2013 (UTC)
And here comes Devil's Graveyard… No "beroofed" variant this time, I just failed to create it. The "fortress" is where I stuck: too many elements behave quite differently when it comes to using Enable Roof Popping. And based on such a result, I'm afraid I won't be able to provide "roofless" variants for about ⅔ location pages as well. Still, there will likely be different level maps for Cold Water (guess I'll toy with the map tomorrow) and "roofless" variants for simple maps. k78talk 20:39, September 24, 2013 (UTC)

Throwing Knife Spear

Can you possibly do me a favor and check which perks affect the Throwing Knife Spear in Dead Money? Someone listed that it isn't affected by Loose Cannon in the Bugs section but frankly I find it extremely questionable considering that there's no mention of the GECK being checked in the page history in relation to the entries. Great Mara (talk) 23:41, September 24, 2013 (UTC)

Ah good, someone has already contacted you. I'm afraid this issue is larger than just the Throwing Knife Spear in general. The short version is what Great Mara defines as a bug: "If it's set in the GECK a certain way and then not working accordingly, then it's a bug." This is exceedingly limited to say the least, and would exclude far too many of the bugs which have been confirmed on this wiki. I'm afraid this issue is not going to be settled until we get some manner of official confirmation on what constitutes a bug. -- Yukichigai (talk) 00:16, September 25, 2013 (UTC)
J... we just went through a very thorough process, and I already laid out a decree on the TP. I promised those involved that I would think about this overnight, and have a decision made out the next day. What you just did sort of defeats the entire purpose. ForGaroux Some Assembly Required! 11:48, September 25, 2013 (UTC)

Chinese wiki

Alas, no. A beginner at best. The main reason I ended up there was that I strayed onto while wandering the wiki's and found myself undoing 82 vandal edits, then saw it as chance to do a bit on the side, to be honest it looked abandoned but what the hey right, if there's a problem I can leave it alone... --Tribal Wisdom (talk) 17:24, September 27, 2013 (UTC)

(Just adding this on after realizing how previous message might have come across). That's not to say I won't put the effort in, fairly obvious to say I wouldn't be there as much as here but I can still watch over what little traffic is coming through, to be honest I keep worrying how much potential there is for me making mistakes, it does make change from the norm though. There's a lot of filling in the gaps to do (also a lot of building to be done!), but I'll try to get at least one thing done each day, (like here). I noticed Skire on there, I left a message the first time I visited, just a friendly hi and mentioning the vandal, but it seems barley anyone is there (even with that it still looks healthier than some of the other languages), I guess that's the effect of so many populations that speak a lot of English now, that said Russian wiki is doing very well though. Anyway, if I start becoming a pain just let me know. Catch you later. --Tribal Wisdom (talk) 18:16, September 27, 2013 (UTC)

Yes, I do plan on that. It's my next project. I found that I had to play FO1 fully to finish the FO1 page, and plan to do the same with FO2, now that it seems my computer doesn't vomit all over my desk when I try to play them. I don't have a lot of free time right now to do that project though, but things should calm down a bit in the next month or so. The Gunny  380px-USMC-E7 svg 16:51, September 28, 2013 (UTC)

Need a mod in chat

I was made temp mod last night and I've been around since then, and I've got to go do some things irl and need someone to take over and my temp rights. Enclavesymbol 16:50, September 30, 2013 (UTC)


Garoux
GarouxBloodline - Some Assembly Required!ForGaroux
TALK - New Features Discussion
Hey, J. When you get the chance, can you give this forum a look? I have a few finished ideas that I'd like to get some community input from, and your feedback would be appreciated.

Chat

Need to talk to you, can you come into chat? Agent c (talk) 16:52, October 1, 2013 (UTC)

Legion emblem

http://fc01.deviantart.net/fs70/i/2010/310/8/f/caesar__s_legion_vexillum_by_party9999999-d32aahj.png

Enclavesymbol 19:13, October 1, 2013 (UTC)

Talon Company

I just wanted to start with what I said on A Follower's TP:

"Why remove this?"

This is a pet peeve of mine. The only reason needed to remove information is that there is not a sufficient reason to keep it in. It is the responsibility of the person adding in information to provide an explanation as to why the information should be added.

With that being said, you have to justify adding in the sexes. 68.197.229.108 20:56, October 1, 2013 (UTC)

We also have a voice actor parameter, but we can't use that for all characters. Simply having a parameter isn't enough to day that we need to or can fill it in. It's redundant to say "Sex: Male and Female". Those are the only two options. 68.197.229.108 21:08, October 1, 2013 (UTC)
I understand what you're saying. I'm starting to see the justification for adding it as keeping pages uniform, assuming we add both sexes for all pages covering generic characters from both sexes. 68.197.229.108 21:30, October 1, 2013 (UTC)

Edit check

Hi J, how are you? Could I you check the validity of this edit for me? --Skire (talk) 23:00, October 2, 2013 (UTC)

Caesar's Legion

Hey, I noticed that the main image used for Caesar's Legion was changed. I'm not sure if the new image appeared in-game or is considered "fan art" but if it is in-game, shouldn't we put the original image in the gallery because that is indeed in-game content. --THE NUCLEAR KING Talk 06:48, October 3, 2013 (UTC)

Serial vandal

Hi. Serial vandal - [2] - on the Fallout: New Vegas quests page, I think they've already been blocked on a different IP, or more likely using another vandals edit, either way has been a nuisance. --Tribal WisdomVulturPapa-Hoatzin 17:36, October 3, 2013 (UTC)

158 to go to 150 000 edits. Keep it up, you're doing a great job. You make this wikia the perfect source for anyhting Fallout related --Peace'n Hugs (talk) 21:05, October 3, 2013 (UTC)

Gomez

I'm kind of busy right now, so I just created the page in hopes that someone could roughly fill it out like what was done for the Gomorrah prostitute page. If I had more time, I would happily fill it out myself. Plus, she's a very minor character, and there's not much data on her anyway. 68.197.229.108 20:38, October 4, 2013 (UTC)

No, sorry. I'm not really sure how to get ref ids. 68.197.229.108 21:19, October 4, 2013 (UTC)
I still haven't gotten the console to work for either game, but yeah, that's how I thought it would be done. Anyway, I agree; it's cool to see that there are still characters out there whom we haven't covered. 68.197.229.108 21:30, October 4, 2013 (UTC)

Double redirect fixes continued

Redirect page cleanup continuation. Pickup at F.E.V. and go on from there? Alatari (talk) 16:27, October 7, 2013 (UTC)

FDR Island is an inaccessible (collapsed?) station but still on the map. Should it get a small page stating this or what? Alatari (talk) 17:28, October 7, 2013 (UTC)

I suppose to follow protocol it would be called FDR Island Metro station Alatari (talk) 17:31, October 7, 2013 (UTC)

OK, so I looked over the actual Washington Metro at Wikipedia [3] and Fallout 3 universe just doesn't match up. FDR Island is maybe Farragut West station but more likely it's just not developed. Went through all the cells in Broken Steel and base game and it's not mentioned. Have the same issue for North Potomac Metro station so was considering just making their pages look similar to Platz Metro station. Alatari (talk) 18:25, October 7, 2013 (UTC)

Let me know if those changes are acceptable. On till 200 edits. Alatari (talk) 18:45, October 7, 2013 (UTC)

It looks like North Potomac Metro station was nominated for deletion and deleted in the past here [4] and Platz Metro station was just missed in the deletion nominations. I should have looked more closely at the history. I'll let you decide to delete the three and redirect or not. I'll move on.Alatari (talk) 18:54, October 7, 2013 (UTC)

Using my intuition on what would be a good redirect shorten term for search purposes. Alatari (talk) 16:44, October 8, 2013 (UTC)

FN FAL

Good catch. I didn't remember that there was a Tactics version. (I never used it much back when I was seriously playing.) ForGaroux Some Assembly Required! 20:46, October 7, 2013 (UTC)

Abb

I'm not following. The only reason we would keep redundant article-pages is so we would improve our wiki page count. And I can't really say I approve of that. I care for our wiki, too. But that's a bit underhanded, and I'd rather improve our quality/quantity legitimately. ForGaroux Some Assembly Required! 20:50, October 7, 2013 (UTC)

This is a pretty good example of why I deleted that page. When writing professionally, the words/phrases should be written out fully at first, with the words/phrases being shortened afterwards to avoid confusion. ForGaroux Some Assembly Required! 20:57, October 7, 2013 (UTC)
As redirects, I suppose there's no real harm. I had figured we didn't want those, though, since they do affect our page loads. ForGaroux Some Assembly Required! 21:07, October 7, 2013 (UTC)

Rename privileges

Didn't realize I had rename privileges. Now that I know if a page is in caps against naming policy but is a decent search term and the lowercase is missing I'll rename. I just try to do a rename and the collision error lets me know it already exists then I can add delete tag. Alatari (talk) 19:03, October 8, 2013 (UTC)

Deletion

Alright then lol np. Didn't know what was up. Enclavesymbol 19:49, October 8, 2013 (UTC)

Okay sounds fair there was a grammar error you were correct

Forum discussion

Hi, was wondering if you could take a look at This forum I've posted to replace our current gameplay help forums with links to the Fallout Answers wiki. Thanks. Agent c (talk) 11:20, October 10, 2013 (UTC)

Orbital Strike

A have a bit of an adventure proposition for you, if you're interested. :) Don't currently have Fallout 3, and I figured you might be in the best position to get an answer. If one was to allegedly activate each relay tower around Adams Air Force Base, would the option to send an orbital strike against Megaton/Rivet City/etc. become available on the mobile crawler base, in which those options are initially unavailable to the PC?

My experience, as well as this wiki's, is that the only two possible choices are the Citadel and the MCB. ForGaroux Some Assembly Required! 20:25, October 10, 2013 (UTC)

I had a pretty strong feeling that would be the case. While visiting Fallout Answers, there was a question over how to get those options to open up, and it was answered that multiple relay towers had to be activated first. That's far-fetched enough to make me wonder why he'd go out of his way to lie like that. ForGaroux Some Assembly Required! 15:37, October 11, 2013 (UTC)

Categorising

Not sure why my advice was overridden, but I merely suggested that he categorise the images he was uploading. It only takes a second, and can be done conveniently while uploading. However, if they can't manage that, it's fine too I guess. --Skire (talk) 00:27, October 11, 2013 (UTC)

Sure, I can understand that. --Skire (talk) 20:40, October 11, 2013 (UTC)

Problems

Hi J, I been having problems with my account, I don't know if it's my laptop or the account or something with the site. Yesterday my recent changes froze until I came on this morning, but it's just froze again, also my badges section disappeared then reappeared this morning but has gone again, and finally I can't see any of the game icons that usually appear at the top of content pages. I don't know if you can help, but I thought I would let you know. Thanks. --TribalWisdom(colour) Talk! 13:44, October 13, 2013 (UTC)

I can't see the monobook or mobile additions. I did wonder what's been going on, the recent wiki activity not changing is a pain, and then I was wondering whether the day counter on the badges would stop! But at least someone's looking into it. Okay thanks for confirming all that and lets hope this gets sorted soon. --TribalWisdom(colour) Talk! 14:09, October 13, 2013 (UTC)

Negative for badges. Cannot see the monobook or mobile link, not sure where I should be looking. Agent c (talk) 15:39, October 13, 2013 (UTC)

I already sent in a contact bug report last night about the badges. Checked everything here, all seems OK, just not showing on user pages. I have seen some really weird little issue with some java script things. Buttons not displaying right, stuff like that. The Gunny  380px-USMC-E7 svg 16:42, October 13, 2013 (UTC)
Yes, I do. I noticed it last night. The Gunny  380px-USMC-E7 svg 16:49, October 13, 2013 (UTC)

Badge problems

What's going on with the badges? Everything's missing, including the ones I was working on, and one ones I've earned. I can see that badges still exist, because it shows on Recent Wiki Activity that someone earned the "Good Natured" badge. More importantly, is this going to have any affects on my Savior Of The Damned badge? Leea (talk) 11:28, October 14, 2013 (UTC)

Colour Palette

Due to the lack of community feedback involved with the style switcher feature I've recently proposed, in stark contrast to the high popularity it has received for making a presence here at Nukapedia, I would like to take this chance to ask the Bureaucrats to discuss and decide upon the 3 different colour blends we'd be using should the feature pass in the community vote. Right now, it appears that the green/brownish-gold blend used as Example 2 in my forum is decently liked. I'll be looking forward to what you guys comes up with, and I'll have the community vote thrown up as soon as we get our choices in. Thanks in advance. ForGaroux Some Assembly Required! 15:23, October 14, 2013 (UTC)

Re: Request

Hey there Jspoelstra,

I got your message regarding the Grand Final presence on the games hub. I'll get it up there as soon as I can.

As for the recent changes and icons problem, I fear it might be an issue with JS code we were having after a recent update. But I'm not actually tech savvy enough to know. I recommend you file a Special:Contact bug report if you haven't already. They should be pretty quick about it. If not, let me know later and I'll hunt something down.

Best, Jorge (profile)•(talk) 16:50, October 14, 2013 (UTC)

Update

Hey J. I'm not sure if you've noticed my total absence over the last three days, but I was at the annual youth retreat my church has (same as the one I told you about last year). I'm still around, and I just wanted to check in with you. --Skire (talk) 23:02, October 14, 2013 (UTC)

What the Hell, Eden

While I no longer frequent your site, I'd like to bitch and moan about your user, Eden2012. I spent hours working on our Enclave article, putting together references, cross-referencing them, gathering sources, hoping that people would show a basic level of respect and give my work credit. Of course, I was wrong.

I'm talking about this, which was blatantly copy-pasted from my rewritten Enclave article. Eden did that without so much as asking me if that was okay. I don't appreciate this. My work was done exclusively for The Vault, I've spent my time writing for The Vault, and every bit of writing I've done was for The Vault. That was two weeks spent on looking for references, rewriting the article.

I don't appreciate my work being taken. Eden2012 is leeching my hard work, without having the common decency to ask me if copy-pasting content I spent quite a bit of time writing is okay. Especially when he presents it as his own work (if you check, the edit summaries credit The Vault for references, not the text; the same was with the original Enclave insignia I recreated on my own, but Eden posted them as his own work).

If you have any respect for me or my work, then you will reprimand Eden and prevent him from reposting the content I took the liberty of removing. I can safely I've never taken any article from Nukapedia and copied it blatantly to The Vault. If my attention was brought to a fact, I've always written articles from scratch because I respect your work and want our competition to rely on merit, not snatching content.

By the way, I've checked the Special:RecentChanges on The Vault and I only see the occassional miscellanous article being ported by Ant, something I officially requested him to not do anymore, because it sets a bad precedent and invites people like Eden to take content someone else spent two weeks on and copy/paste it in a few seconds as his own. I've also deleted the last two larger articles ported to The Vault as a good will gesture. Personal_Sig_Image.gif Tagaziel (call!) 08:09, October 16, 2013 (UTC)

P.S.: I've noticed your message on my talk page. If you wanted to win me over, that was the single worst possible thing you could have written.

I would point out that by the vault own pages (and our own) all work is freely available under "The Creative Commons CC-BY-NC license (link from the Vault's own website), which states clearly:

You are free:
to Share — to copy, distribute and transmit the work
to Remix — to adapt the work

As Tagaziel has licensed his work to the vault under CC-BY-NC-SA there is no such thing as exclusivity. Exclusivity is alien to the Creative Commons concept.

If Tagaziel is unhappy about his work being freely available under his terms, then I would respectfully suggest he not post it to a site that makes his work available under those terms.

Whilst perhaps there may be an argument that his attribution could be stronger - linking direct to the page and creator... The idea of the CC-BY-SA license is to make work freely available for use and reuse - there is simply no such thing as leeching as long as the terms are met.

Just as Tagaziel, if he so chooses, is free to use any of our work when correctly attribted. Agent c (talk) 12:44, October 16, 2013 (UTC)

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